########################################################### # Please ensure that these settings have the correct type # # If an integer is needed, make sure the setting has an # # integer, same is needed for (true/false) # ########################################################### # Will players have a maximum amount of views (true/false) maximum-views: true # If players have a maximum amount of views, what is the maximum amount (integer) maximum-views-amount: 5 # Default interval between Locations for when a View is created (seconds) default-interval: 6 # Will views have a maximum amount of locations (true/false) maximum-locations: true # If views have a maximum amount of locations, what is the maximum amount (integer) maximum-locations-amount: 10 # Is permissions enabled (true/false) # If set to false, players will be able to create and modify their Views by default. OP is then needed for admin commands or the permission 'cinematicview.admin' # If set to true, players will need to be given permissions manually with a separate Permissions Plugin. Permission example: 'cinematicview.basic' permissions: true # If set to true, player will be unable to rotate (look around) when showing a view (true/false) lock-rotation: true # Maximum value for view interval possible (integer) maximum-view-interval: 20 # Add a pumpkin head when showing a view (true/false) pumpkin-head: false # When forcing all players to show a view, who should be excluded (string): # Options: # - none # - admin # - user all-exclude: none # Should messages be displayed when showing a view (true/false) show-view-message: true # Which move function you would like to use when showing a cinematic. # Options: # - original # - smooth # Please be aware that the 'smooth' option is not perfect yet. At low cinematic intervals # it can cause players to be kicked and also spam the console with 'Moved too quickly' # The moved to quickly can be adjusted through server settings. # There is also protection against players being kicked as they will be teleported back and put # into the correct gamemode if they are kicked move-function: original # Add an NPC at player's original location when showing a cinematic show-npc: false