forked from Upstream/VillagerTradeLimiter
Version 1.4.4:
* Added feature to increase discounts by setting MaxDiscount to a number greater than 1.0
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@ -85,7 +85,8 @@
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<td>The maximum discount (%) you can get from trading/healing zombie villagers. This limits reputation-based price decreases.<br/><strong>Options:</strong>
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<ul>
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<li>Set to -1.0 to disable this feature and keep vanilla behavior</li>
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<li>Set to a number between 0.0 and 1.0 to set the maximum discount a player can get. (NOTE: 30% = 0.3)</li>
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<li>Set to a number between 0.0 and 1.0 to limit the maximum discount a player can get. (NOTE: 30% = 0.3)</li>
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<li>Set to a number above 1.0 to increase the maximum discount a player can get. (NOTE: 250% = 2.5)</li>
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</ul>
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</td>
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</tr>
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@ -139,11 +140,11 @@
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</tr>
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<tr>
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<td><code>.Item1.Material:</code><br><code>.Item2.Material:</code></td>
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<td>Sets the material of the 1st or 2nd item in the trade</td>
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<td>Sets the material of the 1st or 2nd item in the trade<br><strong>WARNING:</strong> This cannot be undone!</td>
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</tr>
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<tr>
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<td><code>.Item1.Amount:</code><br><code>.Item2.Amount:</code></td>
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<td>Sets the amount of the 1st or 2nd item in the trade</td>
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<td>Sets the amount of the 1st or 2nd item in the trade<br><strong>WARNING:</strong> This cannot be undone!</td>
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</tr>
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</table>
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</li>
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2
pom.xml
2
pom.xml
@ -3,7 +3,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.pretzel.dev</groupId>
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<artifactId>VillagerTradeLimiter</artifactId>
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<version>1.4.3</version>
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<version>1.4.4</version>
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<properties>
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<java.version>1.8</java.version>
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@ -126,7 +126,7 @@ public class PlayerListener implements Listener {
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for(final NBTCompound recipe : recipes) {
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final int ingredientAmount = recipe.getCompound("buy").getInteger("Count");
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final float priceMultiplier = this.getPriceMultiplier(recipe);
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final int valueModifier = 5 * majorPositiveValue + minorPositiveValue + tradingValue - minorNegativeValue - 5 * majorNegativeValue;
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final int valueModifier = (5 * majorPositiveValue) + minorPositiveValue + tradingValue - minorNegativeValue - (5 * majorNegativeValue);
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final float finalValue = ingredientAmount - priceMultiplier * valueModifier;
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boolean disabled = false;
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@ -174,6 +174,8 @@ public class PlayerListener implements Listener {
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} else {
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recipe.setFloat("priceMultiplier", priceMultiplier);
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}
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} else if(maxDiscount > 1.0) {
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recipe.setFloat("priceMultiplier", priceMultiplier * (float) maxDiscount);
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} else {
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recipe.setFloat("priceMultiplier", priceMultiplier);
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}
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@ -20,7 +20,8 @@ MaxHeroLevel: 1
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# The maximum discount (%) you can get from trading/healing zombie villagers. This limits reputation-based price decreases.
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# * Set to -1.0 to disable this feature and keep vanilla behavior
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# * Set to a number between 0.0 and 1.0 to set the maximum discount a player can get. (NOTE: 30% = 0.3)
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# * Set to a number between 0.0 and 1.0 to limit the maximum discount a player can get. (NOTE: 30% = 0.3)
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# * Set to a number above 1.0 to increase the maximum discount a player can get. (NOTE: 250% = 2.5)
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MaxDiscount: 0.3
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# The maximum demand for all items. This limits demand-based price increases.
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@ -1,7 +1,7 @@
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name: VillagerTradeLimiter
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author: PretzelJohn
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main: com.pretzel.dev.villagertradelimiter.VillagerTradeLimiter
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version: 1.4.3
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version: 1.4.4
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api-version: 1.14
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commands:
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