Fixed reversal of pitch and yaw when teleporting a player back from Herobrine's Graveyard.
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@ -126,7 +126,10 @@ public class Graveyard extends Core {
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Herobrine.getPluginCore().getAICore().CancelTarget(CoreType.GRAVEYARD);
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}
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savedPlayer.teleport(new Location(savedWorld, savedX, savedY, savedZ, savedPitch, savedYaw));
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// It looks like when the call to the teleport function is made here, pitch and yaw get reversed, so they are deliberately reversed here.
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// (Or maybe when the pitch and yaw values are extracted earlier, they are reversed? Not really sure.) This change was added v2.2.0 for
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// Spigot 1.17.
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savedPlayer.teleport(new Location(savedWorld, savedX, savedY, savedZ, savedYaw, savedPitch));
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deletePreGraveyardCache(savedPlayer);
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} else {
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