Fixed pyramid generation

This commit is contained in:
David Berdik 2019-07-06 23:14:19 -04:00
parent c7417a37e3
commit 57ecac8075

View File

@ -70,7 +70,7 @@ public class Pyramid extends Core {
}
}
if (canBuild) {
BuildPyramid(loc.getWorld(), i2 + loc.getBlockX(), i1 + loc.getBlockY(), i3 + loc.getBlockZ());
BuildPyramid(loc.getWorld(), i2 + loc.getBlockX(), i1 + loc.getBlockY() + 5, i3 + loc.getBlockZ());
return new CoreResult(true, "Creating pyramid...");
}
}
@ -122,7 +122,7 @@ public class Pyramid extends Core {
}
}
if (canBuild) {
BuildPyramid(loc.getWorld(), i2 + loc.getBlockX(), i1 + loc.getBlockY(), i3 + loc.getBlockZ());
BuildPyramid(loc.getWorld(), i2 + loc.getBlockX(), i1 + loc.getBlockY() + 5, i3 + loc.getBlockZ());
return new CoreResult(true, "Creating a pyramid...");
}
}
@ -230,7 +230,7 @@ public class Pyramid extends Core {
world.getBlockAt(X, Y + 1, Z - 1).setType(mainMat);
world.getBlockAt(X, Y + 1, Z - 1).setType(mainMat);
world.getBlockAt(X, Y + 2, Z).setType(mainMat);
world.getBlockAt(X, Y + 3, Z).setType(Material.matchMaterial("REDSTONE_TORCH_ON"));
world.getBlockAt(X, Y + 3, Z).setType(Material.REDSTONE_TORCH);
}
}
}