Fixed casting error when the heads command is used

This commit is contained in:
David Berdik 2019-08-03 21:46:24 -04:00
parent 3734f2af1f
commit 5a73226c9d

View File

@ -3,14 +3,11 @@ package net.theprogrammersworld.herobrine.misc;
import java.util.Random;
import java.util.UUID;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.Skull;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Directional;
import org.bukkit.block.data.Rotatable;
public class BlockChanger {
@ -96,31 +93,23 @@ public class BlockChanger {
}
public static void PlaceSkull(final Location loc, final UUID uuid) {
final int chance = new Random().nextInt(7);
final int chance = new Random().nextInt(4);
BlockFace bface;
final Block b = loc.getBlock();
b.setType(Material.PLAYER_HEAD);
BlockFace bface = BlockFace.EAST;
if (chance == 0) {
if (chance == 0)
bface = BlockFace.WEST;
} else if (chance == 1) {
else if (chance == 1)
bface = BlockFace.EAST;
} else if (chance == 2) {
else if (chance == 2)
bface = BlockFace.SOUTH;
} else if (chance == 3) {
else
bface = BlockFace.NORTH;
}
BlockData blockData = b.getBlockData();
((Directional) blockData).setFacing(bface);
Block b = loc.getBlock();
b.setType(Material.PLAYER_HEAD);
Rotatable blockData = (Rotatable) b.getBlockData();
blockData.setRotation(bface);
b.setBlockData(blockData);
final Skull skull = (Skull) b.getState();
skull.setOwningPlayer(Bukkit.getOfflinePlayer(uuid));
skull.update(true);
}
}