From a458cb71b8f72ff833b72729856aee2c1eb6a54f Mon Sep 17 00:00:00 2001 From: David Berdik Date: Mon, 18 Dec 2017 22:54:05 -0500 Subject: [PATCH] Changed head rotation fields to aQ and aO as suggested in bug report #20. ("The head rotations fields in 1.10.2 are aQ and aO, not aM and aK") --- .../herobrine/nms/NPC/entity/HumanNPC.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/net/theprogrammersworld/herobrine/nms/NPC/entity/HumanNPC.java b/src/net/theprogrammersworld/herobrine/nms/NPC/entity/HumanNPC.java index 4cd64b1..bf0099c 100644 --- a/src/net/theprogrammersworld/herobrine/nms/NPC/entity/HumanNPC.java +++ b/src/net/theprogrammersworld/herobrine/nms/NPC/entity/HumanNPC.java @@ -94,8 +94,8 @@ public class HumanNPC { if (newYaw > 0.0D || newYaw < 180.0D){ ((EntityPlayer) getNMSEntity()).yaw = (float) (newYaw - 90.0); ((EntityPlayer) getNMSEntity()).pitch = (float) newPitch; - ((EntityPlayer) getNMSEntity()).aM = (float) (newYaw - 90.0); - ((EntityPlayer) getNMSEntity()).aK = (float) (newYaw - 90.0); + ((EntityPlayer) getNMSEntity()).aQ = (float) (newYaw - 90.0); + ((EntityPlayer) getNMSEntity()).aO = (float) (newYaw - 90.0); } }