Remove deprecation with player skulls
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2c2f4d8f08
commit
a92b3e7f07
@ -2,6 +2,7 @@ package net.theprogrammersworld.herobrine.AI.cores;
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import java.util.ArrayList;
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import java.util.Random;
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import java.util.UUID;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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@ -57,7 +58,7 @@ public class Heads extends Core {
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}
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final Block block = loc.getWorld().getBlockAt(px + x, y, pz + z);
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if (loc.getBlock().getType().equals(Material.AIR)) {
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BlockChanger.PlaceSkull(block.getLocation(), "Herobrine");
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BlockChanger.PlaceSkull(block.getLocation(), UUID.fromString("f84c6a79-0a4e-45e0-879b-cd49ebd4c4e2"));
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headList.add(block);
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}
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}
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@ -67,6 +67,7 @@ public class Signs extends Core {
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final Block undersignblock = signblock.getLocation().subtract(0.0, 1.0, 0.0).getBlock();
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if (Herobrine.isAllowedBlock(signblock.getType()) && !Herobrine.isAllowedBlock(undersignblock.getType())) {
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signblock.setType(Material.matchMaterial("SIGN_POST"));
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final Sign sign = (Sign) signblock.getState();
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BlockData blockData = sign.getBlockData();
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@ -1,13 +1,16 @@
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package net.theprogrammersworld.herobrine.misc;
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import java.util.Random;
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import java.util.UUID;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.SkullType;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.Skull;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.Directional;
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public class BlockChanger {
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@ -92,14 +95,14 @@ public class BlockChanger {
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return dir;
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}
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public static void PlaceSkull(final Location loc, final String name) {
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public static void PlaceSkull(final Location loc, final UUID uuid) {
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final int chance = new Random().nextInt(7);
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final Block b = loc.getBlock();
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b.setType(Material.matchMaterial("SKULL"));
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final Skull skull = (Skull) b.getState();
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skull.setSkullType(SkullType.PLAYER);
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skull.setOwner(name);
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b.setType(Material.PLAYER_HEAD);
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BlockFace bface = BlockFace.EAST;
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if (chance == 0) {
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bface = BlockFace.WEST;
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} else if (chance == 1) {
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@ -109,7 +112,14 @@ public class BlockChanger {
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} else if (chance == 3) {
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bface = BlockFace.NORTH;
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}
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skull.setRawData((byte) bface.ordinal());
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BlockData blockData = b.getBlockData();
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((Directional) blockData).setFacing(bface);
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b.setBlockData(blockData);
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final Skull skull = (Skull) b.getState();
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skull.setOwningPlayer(Bukkit.getOfflinePlayer(uuid));
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skull.update(true);
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}
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