Added two new configuration options, "BuildPyramidOnChunkPercentage" and "BuildTempleOnChunkPercentage" that will allow server administrators to control the chance of a pyramid or temple spawning when a chunk is loaded
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@ -47,6 +47,7 @@ public class ConfigDB
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public List<String> useSignMessages = new ArrayList<String>();
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public List<String> useSignMessages = new ArrayList<String>();
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public List<String> useBookMessages = new ArrayList<String>();
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public List<String> useBookMessages = new ArrayList<String>();
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public boolean BuildPyramids = true;
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public boolean BuildPyramids = true;
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public int BuildPyramidOnChunkPercentage = 5;
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public boolean UseGraveyardWorld = true;
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public boolean UseGraveyardWorld = true;
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public boolean BuryPlayers = true;
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public boolean BuryPlayers = true;
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public boolean SpawnWolves = true;
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public boolean SpawnWolves = true;
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@ -54,6 +55,7 @@ public class ConfigDB
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public int WalkingModeXRadius = 1000;
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public int WalkingModeXRadius = 1000;
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public int WalkingModeZRadius = 1000;
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public int WalkingModeZRadius = 1000;
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public boolean BuildTemples = true;
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public boolean BuildTemples = true;
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public int BuildTempleOnChunkPercentage = 5;
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public boolean UseArtifactBow = true;
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public boolean UseArtifactBow = true;
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public boolean UseArtifactSword = true;
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public boolean UseArtifactSword = true;
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public boolean UseArtifactApple = true;
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public boolean UseArtifactApple = true;
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@ -87,6 +89,7 @@ public class ConfigDB
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public boolean UseSound = true;
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public boolean UseSound = true;
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public boolean ShowInTabList = false;
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public boolean ShowInTabList = false;
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public boolean CheckForUpdates = true;
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public boolean CheckForUpdates = true;
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private boolean isStartupDone = false;
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private boolean isStartupDone = false;
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private String pluginVersionNumber = Bukkit.getServer().getPluginManager().getPlugin("Herobrine").
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private String pluginVersionNumber = Bukkit.getServer().getPluginManager().getPlugin("Herobrine").
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getDescription().getVersion();
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getDescription().getVersion();
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@ -223,6 +226,7 @@ public class ConfigDB
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this.config.set("config.Drops.264.count", Integer.valueOf(1));
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this.config.set("config.Drops.264.count", Integer.valueOf(1));
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this.config.set("config.Drops.264.chance", Integer.valueOf(20));
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this.config.set("config.Drops.264.chance", Integer.valueOf(20));
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this.config.set("config.BuildPyramids", Boolean.valueOf(true));
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this.config.set("config.BuildPyramids", Boolean.valueOf(true));
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this.config.set("config.BuildPyramidOnChunkPercentage", Integer.valueOf(5));
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this.config.set("config.UseGraveyardWorld", Boolean.valueOf(true));
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this.config.set("config.UseGraveyardWorld", Boolean.valueOf(true));
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this.config.set("config.BuryPlayers", Boolean.valueOf(true));
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this.config.set("config.BuryPlayers", Boolean.valueOf(true));
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this.config.set("config.SpawnWolves", Boolean.valueOf(true));
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this.config.set("config.SpawnWolves", Boolean.valueOf(true));
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@ -231,6 +235,7 @@ public class ConfigDB
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this.config.set("config.WalkingModeRadius.Z", Integer.valueOf(1000));
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this.config.set("config.WalkingModeRadius.Z", Integer.valueOf(1000));
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this.config.set("config.BuildInterval", Integer.valueOf(72000));
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this.config.set("config.BuildInterval", Integer.valueOf(72000));
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this.config.set("config.BuildTemples", Boolean.valueOf(true));
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this.config.set("config.BuildTemples", Boolean.valueOf(true));
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this.config.set("config.BuildTempleOnChunkPercentage", Integer.valueOf(5));
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this.config.set("config.UseArtifacts.Bow", Boolean.valueOf(true));
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this.config.set("config.UseArtifacts.Bow", Boolean.valueOf(true));
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this.config.set("config.UseArtifacts.Sword", Boolean.valueOf(true));
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this.config.set("config.UseArtifacts.Sword", Boolean.valueOf(true));
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this.config.set("config.UseArtifacts.Apple", Boolean.valueOf(true));
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this.config.set("config.UseArtifacts.Apple", Boolean.valueOf(true));
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@ -548,6 +553,8 @@ public class ConfigDB
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this.config.set("config.UseWalkingMode", null);
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this.config.set("config.UseWalkingMode", null);
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this.config.set("config.WalkingModeRadius.FromX", null);
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this.config.set("config.WalkingModeRadius.FromX", null);
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this.config.set("config.WalkingModeRadius.FromZ", null);
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this.config.set("config.WalkingModeRadius.FromZ", null);
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this.config.set("config.BuildPyramidOnChunkPercentage", Integer.valueOf(5));
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this.config.set("config.BuildTempleOnChunkPercentage", Integer.valueOf(5));
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}
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}
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if (hasUpdated)
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if (hasUpdated)
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{
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{
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@ -612,6 +619,7 @@ public class ConfigDB
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this.useSignMessages = this.config.getStringList("config.SignMessages");
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this.useSignMessages = this.config.getStringList("config.SignMessages");
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this.useBookMessages = this.config.getStringList("config.BookMessages");
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this.useBookMessages = this.config.getStringList("config.BookMessages");
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this.BuildPyramids = this.config.getBoolean("config.BuildPyramids");
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this.BuildPyramids = this.config.getBoolean("config.BuildPyramids");
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this.BuildPyramidOnChunkPercentage = this.config.getInt("config.BuildPyramidOnChunkPercentage");
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this.UseGraveyardWorld = this.config.getBoolean("config.UseGraveyardWorld");
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this.UseGraveyardWorld = this.config.getBoolean("config.UseGraveyardWorld");
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this.BuryPlayers = this.config.getBoolean("config.BuryPlayers");
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this.BuryPlayers = this.config.getBoolean("config.BuryPlayers");
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this.SpawnWolves = this.config.getBoolean("config.SpawnWolves");
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this.SpawnWolves = this.config.getBoolean("config.SpawnWolves");
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@ -620,6 +628,7 @@ public class ConfigDB
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this.WalkingModeZRadius = this.config.getInt("config.WalkingModeRadius.Z");
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this.WalkingModeZRadius = this.config.getInt("config.WalkingModeRadius.Z");
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this.BuildInterval = this.config.getInt("config.BuildInterval");
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this.BuildInterval = this.config.getInt("config.BuildInterval");
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this.BuildTemples = this.config.getBoolean("config.BuildTemples");
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this.BuildTemples = this.config.getBoolean("config.BuildTemples");
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this.BuildTempleOnChunkPercentage = this.config.getInt("config.BuildTempleOnChunkPercentage");
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this.UseArtifactBow = this.config.getBoolean("config.UseArtifacts.Bow");
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this.UseArtifactBow = this.config.getBoolean("config.UseArtifacts.Bow");
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this.UseArtifactSword = this.config.getBoolean("config.UseArtifacts.Sword");
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this.UseArtifactSword = this.config.getBoolean("config.UseArtifacts.Sword");
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this.UseArtifactApple = this.config.getBoolean("config.UseArtifacts.Apple");
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this.UseArtifactApple = this.config.getBoolean("config.UseArtifacts.Apple");
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@ -18,11 +18,14 @@ public class WorldListener implements Listener {
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final World world = event.getWorld();
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final World world = event.getWorld();
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if (Herobrine.getPluginCore().getConfigDB().useWorlds.contains(world.getName())) {
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if (Herobrine.getPluginCore().getConfigDB().useWorlds.contains(world.getName())) {
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if (Herobrine.getPluginCore().getConfigDB().BuildPyramids && (new Random().nextInt(15) == 1)) {
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int pyramidChance = Herobrine.getPluginCore().getConfigDB().BuildPyramidOnChunkPercentage;
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int templeChance = Herobrine.getPluginCore().getConfigDB().BuildTempleOnChunkPercentage;
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if (Herobrine.getPluginCore().getConfigDB().BuildPyramids && (new Random().nextInt(100) + 1 <= pyramidChance)) {
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final Object[] data = { event.getChunk() };
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final Object[] data = { event.getChunk() };
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Herobrine.getPluginCore().getAICore().getCore(Core.CoreType.PYRAMID).runCore(data);
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Herobrine.getPluginCore().getAICore().getCore(Core.CoreType.PYRAMID).runCore(data);
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}
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}
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if (Herobrine.getPluginCore().getConfigDB().BuildTemples && (new Random().nextInt(20) == 1)) {
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if (Herobrine.getPluginCore().getConfigDB().BuildTemples && (new Random().nextInt(100) + 1 <= templeChance)) {
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final Object[] data = { event.getChunk() };
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final Object[] data = { event.getChunk() };
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Herobrine.getPluginCore().getAICore().getCore(Core.CoreType.TEMPLE).runCore(data);
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Herobrine.getPluginCore().getAICore().getCore(Core.CoreType.TEMPLE).runCore(data);
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}
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}
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