Commit Graph

156 Commits

Author SHA1 Message Date
David Berdik
e9b4b7c2b9 README.md edited online with Bitbucket 2015-02-06 23:37:43 +00:00
David Berdik
b1c07e0596 Suppressed deprecation warnings for use of getPlayer(), which is deprecated because of the new Minecraft UUID system. Since we are not storing user information and are only using player names to have Herobrine interact, getPlayer() will serve our purposes just fine. 2015-02-03 19:11:38 -05:00
David Berdik
1d76b8a692 README.md edited online with Bitbucket 2015-02-02 03:00:19 +00:00
David Berdik
54f2f01d13 All errors have been resolved and it is now possible to compile the jar for the plugin. The only remaining problem is that the jar does not seem to be capable of generating the HerobrineAI config file. This is okay because we are slowly going to deviate from HerobrineAI to make Herobrine for Bukkit or Spigot. This commit only has one change to alter the HerobrineAI branding. After the README file is made, I'll repository up to the public so we can all work on our own open-source version of the plugin. 2015-02-01 21:39:34 -05:00
David Berdik
f28353a315 There's no need to reinvent the wheel. This commit updates the source code to the unofficial Herobrine AI v3.5.0 update released by Bukkit developer xyxyxyxy2112 (https://www.dropbox.com/s/l6xoheph3vfxhsy/HerobrineAI_3.5.0.zip?dl=0). 2015-02-01 20:53:26 -05:00
David Berdik
7c284ce5ef Initial commit - some alterations have been made to the code to make it different from the original HerobrineAI source, but for the most part, it remains unchanged. 2015-02-01 20:09:40 -05:00