David Berdik
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d079cdc0f7
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Fixed CraftBukkit imports to match 1.8.3. All but two imports have been fixed. The two remaining imports don't seem to follow the same naming conventions as the other imports for this update of CraftBukkit, so I have left them untouched for now.
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2015-03-22 21:36:38 -04:00 |
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David Berdik
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7e6b75533b
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Updated classpath to use Bukkit for 1.8.3 instead of Bukkit for 1.8.
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2015-03-09 14:53:59 -04:00 |
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David Berdik
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f092a9fba9
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Removed unused import.
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2015-03-08 22:21:45 -04:00 |
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David Berdik
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809ba78577
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README.md edited online with Bitbucket
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2015-03-09 01:49:49 +00:00 |
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David Berdik
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993361b88c
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README.md edited online with Bitbucket
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2015-03-09 01:45:12 +00:00 |
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David Berdik
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d800c88b74
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Modified classpath to use relative paths instead of absolute paths. Users will now only need to create a folder within the workspace named "libs" and place all required jars in it without the need to reconfigure their classpath.
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2015-03-08 21:42:23 -04:00 |
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David Berdik
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ee03f73d90
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Modified .classpath file to match the classpath set-up on my computer. Eventually I hope to modify the way the classpath works to use relative filepaths as opposed to absolute ones which causes problems like the one we are having here. Also modified plugin.yml to match the new name of the HerobrineAI plugin derivative. It is important to note that this is not intended to be an unofficial repository for HerobrineAI, but rather a repository for a derivative.
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2015-03-06 07:01:00 -05:00 |
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David Berdik
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e39a85417a
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Merged in FabioZumbi12/herobrine-for-bukkit-or-spigot (pull request #1)
Changes on configuration class configDB
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2015-03-06 05:50:30 -05:00 |
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FabioZumbi12
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346b99c6e0
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Removed debug message ¬¬
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2015-03-06 07:20:48 -03:00 |
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FabioZumbi12
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78118520a0
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Changed method temples is generated on chunk loads!
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2015-03-06 06:46:27 -03:00 |
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FabioZumbi12
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0231e306d3
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Add temple interval and bed respawn Demons (from 1.7.9)
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2015-03-06 04:03:19 -03:00 |
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FabioZumbi12
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1c2e9e961f
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Forgot to add temple to scheduler.
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2015-03-06 03:16:16 -03:00 |
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FabioZumbi12
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04fc9765a5
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None.
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2015-03-06 03:06:31 -03:00 |
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FabioZumbi12
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6a797b375b
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Some changes on gameprofiles to work with configuration.
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2015-03-06 03:06:00 -03:00 |
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FabioZumbi12
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9883737f04
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Added ancient bow teleport(from 1.7.10).
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2015-03-06 03:05:02 -03:00 |
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FabioZumbi12
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098ab1cd44
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Added Artifact Apple.
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2015-03-06 03:03:22 -03:00 |
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FabioZumbi12
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919d78a04d
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Reload Herobrine world when reload command; Added startDB to reload
method.
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2015-03-06 02:58:07 -03:00 |
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FabioZumbi12
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c9a3c31e24
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Added and working temple! /herobrine temple <player>
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2015-03-06 00:23:50 -03:00 |
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FabioZumbi12
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f4563eb547
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Add config for world name change.
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2015-03-05 23:20:46 -03:00 |
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FabioZumbi12
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d47f38c7d8
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Changed wolf target to player, and set damage to 5.
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2015-03-05 23:20:10 -03:00 |
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FabioZumbi12
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95f2d2e2d5
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Added possibility to change the herobrine world name from configuration!
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2015-03-05 22:51:48 -03:00 |
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FabioZumbi12
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15822b46d8
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Changed charset of eclipse to UTF-8
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2015-03-05 22:20:24 -03:00 |
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FabioZumbi12
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07f7cb0d75
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Wrong values ¬¬
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2015-03-05 22:14:22 -03:00 |
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FabioZumbi12
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fde76a9d0b
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Added aliases!
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2015-03-05 22:09:32 -03:00 |
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FabioZumbi12
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3bdf054d57
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My claspath.
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2015-03-05 21:58:14 -03:00 |
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FabioZumbi12
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3296007d06
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Added Startup() to loader to create files and configuration!
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2015-03-05 21:58:03 -03:00 |
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FabioZumbi12
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93af0f0e39
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(Optional)Changed name and version.
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2015-03-05 21:57:34 -03:00 |
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FabioZumbi12
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84b01a55d3
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Adapted settings to new configDB.
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2015-03-05 21:57:08 -03:00 |
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FabioZumbi12
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0d9105a580
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Fixed loading configuration problens(Based on version for 1.7.10 from
jakub)
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2015-03-05 21:56:39 -03:00 |
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Fabio Magalhaes
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f8746f5f11
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Merged David-B/herobrine-for-bukkit-or-spigot into master
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2015-03-05 20:56:53 -03:00 |
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David Berdik
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aa10041df3
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README.md edited online with Bitbucket
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2015-03-05 17:03:02 +00:00 |
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David Berdik
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20368f0962
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README.md edited online with Bitbucket
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2015-02-14 01:42:40 +00:00 |
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David Berdik
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28a60a4547
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README.md edited online with Bitbucket
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2015-02-14 01:40:37 +00:00 |
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David Berdik
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f3693d54d6
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Finished removing all traces of Herobrine AI branding. Improved plug-in output so that it is more useful and easier to understand.
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2015-02-08 20:27:17 -05:00 |
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David Berdik
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36240343f9
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Worked on replacing HerobrineAI branding as well as improving improving plugin output. Work will continue with doing this in the BuildStuff.java file.
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2015-02-06 22:29:49 -05:00 |
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David Berdik
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e9b4b7c2b9
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README.md edited online with Bitbucket
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2015-02-06 23:37:43 +00:00 |
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David Berdik
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b1c07e0596
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Suppressed deprecation warnings for use of getPlayer(), which is deprecated because of the new Minecraft UUID system. Since we are not storing user information and are only using player names to have Herobrine interact, getPlayer() will serve our purposes just fine.
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2015-02-03 19:11:38 -05:00 |
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David Berdik
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1d76b8a692
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README.md edited online with Bitbucket
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2015-02-02 03:00:19 +00:00 |
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David Berdik
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54f2f01d13
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All errors have been resolved and it is now possible to compile the jar for the plugin. The only remaining problem is that the jar does not seem to be capable of generating the HerobrineAI config file. This is okay because we are slowly going to deviate from HerobrineAI to make Herobrine for Bukkit or Spigot. This commit only has one change to alter the HerobrineAI branding. After the README file is made, I'll repository up to the public so we can all work on our own open-source version of the plugin.
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2015-02-01 21:39:34 -05:00 |
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David Berdik
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f28353a315
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There's no need to reinvent the wheel. This commit updates the source code to the unofficial Herobrine AI v3.5.0 update released by Bukkit developer xyxyxyxy2112 (https://www.dropbox.com/s/l6xoheph3vfxhsy/HerobrineAI_3.5.0.zip?dl=0).
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2015-02-01 20:53:26 -05:00 |
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David Berdik
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7c284ce5ef
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Initial commit - some alterations have been made to the code to make it different from the original HerobrineAI source, but for the most part, it remains unchanged.
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2015-02-01 20:09:40 -05:00 |
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