Commit Graph

172 Commits

Author SHA1 Message Date
FabioZumbi12
d47f38c7d8 Changed wolf target to player, and set damage to 5. 2015-03-05 23:20:10 -03:00
FabioZumbi12
95f2d2e2d5 Added possibility to change the herobrine world name from configuration! 2015-03-05 22:51:48 -03:00
FabioZumbi12
15822b46d8 Changed charset of eclipse to UTF-8 2015-03-05 22:20:24 -03:00
FabioZumbi12
07f7cb0d75 Wrong values ¬¬ 2015-03-05 22:14:22 -03:00
FabioZumbi12
fde76a9d0b Added aliases! 2015-03-05 22:09:32 -03:00
FabioZumbi12
3bdf054d57 My claspath. 2015-03-05 21:58:14 -03:00
FabioZumbi12
3296007d06 Added Startup() to loader to create files and configuration! 2015-03-05 21:58:03 -03:00
FabioZumbi12
93af0f0e39 (Optional)Changed name and version. 2015-03-05 21:57:34 -03:00
FabioZumbi12
84b01a55d3 Adapted settings to new configDB. 2015-03-05 21:57:08 -03:00
FabioZumbi12
0d9105a580 Fixed loading configuration problens(Based on version for 1.7.10 from
jakub)
2015-03-05 21:56:39 -03:00
Fabio Magalhaes
f8746f5f11 Merged David-B/herobrine-for-bukkit-or-spigot into master 2015-03-05 20:56:53 -03:00
David Berdik
aa10041df3 README.md edited online with Bitbucket 2015-03-05 17:03:02 +00:00
David Berdik
20368f0962 README.md edited online with Bitbucket 2015-02-14 01:42:40 +00:00
David Berdik
28a60a4547 README.md edited online with Bitbucket 2015-02-14 01:40:37 +00:00
David Berdik
f3693d54d6 Finished removing all traces of Herobrine AI branding. Improved plug-in output so that it is more useful and easier to understand. 2015-02-08 20:27:17 -05:00
David Berdik
36240343f9 Worked on replacing HerobrineAI branding as well as improving improving plugin output. Work will continue with doing this in the BuildStuff.java file. 2015-02-06 22:29:49 -05:00
David Berdik
e9b4b7c2b9 README.md edited online with Bitbucket 2015-02-06 23:37:43 +00:00
David Berdik
b1c07e0596 Suppressed deprecation warnings for use of getPlayer(), which is deprecated because of the new Minecraft UUID system. Since we are not storing user information and are only using player names to have Herobrine interact, getPlayer() will serve our purposes just fine. 2015-02-03 19:11:38 -05:00
David Berdik
1d76b8a692 README.md edited online with Bitbucket 2015-02-02 03:00:19 +00:00
David Berdik
54f2f01d13 All errors have been resolved and it is now possible to compile the jar for the plugin. The only remaining problem is that the jar does not seem to be capable of generating the HerobrineAI config file. This is okay because we are slowly going to deviate from HerobrineAI to make Herobrine for Bukkit or Spigot. This commit only has one change to alter the HerobrineAI branding. After the README file is made, I'll repository up to the public so we can all work on our own open-source version of the plugin. 2015-02-01 21:39:34 -05:00
David Berdik
f28353a315 There's no need to reinvent the wheel. This commit updates the source code to the unofficial Herobrine AI v3.5.0 update released by Bukkit developer xyxyxyxy2112 (https://www.dropbox.com/s/l6xoheph3vfxhsy/HerobrineAI_3.5.0.zip?dl=0). 2015-02-01 20:53:26 -05:00
David Berdik
7c284ce5ef Initial commit - some alterations have been made to the code to make it different from the original HerobrineAI source, but for the most part, it remains unchanged. 2015-02-01 20:09:40 -05:00