forked from Upstream/mmocore
Item drops added by MMOCore are now dropped more naturally and have a much lower (if not 0%) chance of glitching through the ceiling
Also increased the spawn height of Fishing Holograms
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BIN
lib/MMOLib.jar
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lib/MMOLib.jar
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@ -1,5 +1,6 @@
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package net.Indyuce.mmocore.listener;
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import net.mmogroup.mmolib.UtilityMethods;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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@ -121,7 +122,7 @@ public class BlockListener implements Listener {
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!block.getType().isSolid() || !(info.regenerates() && info.getRegenerationInfo().hasTemporaryBlock()));
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for (ItemStack drop : called.getDrops())
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if (drop.getType() != Material.AIR && drop.getAmount() > 0)
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block.getWorld().dropItemNaturally(dropLocation, drop);
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UtilityMethods.dropItemNaturally(dropLocation, drop);
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}
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/*
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@ -54,7 +54,7 @@ public class FishingListener implements Listener {
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new FishingData(player, hook, table);
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if (MMOCore.plugin.hasHolograms())
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MMOCore.plugin.hologramSupport.displayIndicator(hook.getLocation(),
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MMOCore.plugin.hologramSupport.displayIndicator(hook.getLocation().add(0, 1.25, 0),
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MMOCore.plugin.configManager.getSimpleMessage("caught-fish").message());
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}
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}
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@ -170,7 +170,7 @@ public class FishingListener implements Listener {
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// calculate velocity
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Item item = hook.getWorld().dropItemNaturally(hook.getLocation(), collect);
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if (MMOCore.plugin.hasHolograms())
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MMOCore.plugin.hologramSupport.displayIndicator(location,
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MMOCore.plugin.hologramSupport.displayIndicator(location.add(0, 1.25, 0),
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MMOCore.plugin.configManager.getSimpleMessage("fish-out-water" + (isCrit() ? "-crit" : "")).message());
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Vector vec = player.getLocation().subtract(hook.getLocation()).toVector();
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vec.setY(vec.getY() * .031 + vec.length() * .05);
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