forked from Upstream/mmocore
Tier rolling cleanup
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116247fd70
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13c0469594
@ -14,6 +14,7 @@ import org.bukkit.block.Chest;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.NotNull;
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import java.util.*;
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import java.util.logging.Level;
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@ -117,25 +118,39 @@ public class LootChestRegion {
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MMOCore.plugin.lootChests.register(lootChest);
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}
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/**
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* @param player Player rolling the tier
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* @return A randomly picked tiers taking into account tier spawn rates
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* and the player Chance attribute
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*/
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@NotNull
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public ChestTier rollTier(PlayerData player) {
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double chance = player.getStats().getStat(StatType.CHANCE);
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double chance = player.getStats().getStat(StatType.CHANCE) * MMOCore.plugin.configManager.lootChestsChanceWeight;
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//chance=0 ->the tier.chance remains the same
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//chance ->+inf -> the tier.chance becomes the same for everyone, uniform law
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//chance=8-> tierChance=sqrt(tierChance)
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double sum = 0;
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for (ChestTier tier : tiers) {
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sum += Math.pow(tier.chance, 1 / Math.pow((1 + chance),1/3));
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}
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for (ChestTier tier : tiers)
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sum += getTierCoefficient(tier.getChance(), chance);
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Validate.isTrue(sum > 0, "No chest tier was found");
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double s=0;
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double cummulated = 0;
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for (ChestTier tier : tiers) {
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s+=Math.pow(tier.chance, 1 / Math.pow((1 + chance),1/3))/sum;
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if (random.nextDouble() < s)
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cummulated += getTierCoefficient(tier.getChance(), chance);
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if (random.nextDouble() < cummulated / sum)
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return tier;
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}
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return tiers.stream().findAny().orElse(null);
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throw new RuntimeException("Could not roll chest tier");
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}
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private static final double CHANCE_COEF = 7 / 100;
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/**
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* - Chance = 0 | tier coefficient is left unchanged.
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* - Chance -> +oo | all tier coefficients are the same (1)
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* - Chance = 50 | coefficients become their square roots
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*/
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private double getTierCoefficient(double initialTierChance, double chance) {
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return Math.pow(initialTierChance, 1 / Math.pow(1 + CHANCE_COEF * chance, 1 / 3));
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}
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public Location getRandomLocation(Location center) {
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@ -15,8 +15,6 @@ public class PermissionCondition extends Condition {
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@Override
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public boolean isMet(ConditionInstance entity) {
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if (entity.getEntity() instanceof Player)
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return entity.getEntity().hasPermission(perm);
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return false;
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return entity.getEntity() instanceof Player && entity.getEntity().hasPermission(perm);
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}
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}
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@ -27,6 +27,7 @@ public class ConfigManager {
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public String partyChatPrefix, noSkillBoundPlaceholder;
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public ChatColor staminaFull, staminaHalf, staminaEmpty;
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public long combatLogTimer, lootChestExpireTime, lootChestPlayerCooldown, globalSkillCooldown;
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public double lootChestsChanceWeight;
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private final FileConfiguration messages;
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private final boolean chatInput;
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@ -97,6 +98,7 @@ public class ConfigManager {
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lootChestPlayerCooldown = (long) MMOCore.plugin.getConfig().getDouble("player-cooldown") * 1000L;
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globalSkillCooldown = MMOCore.plugin.getConfig().getLong("global-skill-cooldown") * 50;
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noSkillBoundPlaceholder = getSimpleMessage("no-skill-placeholder").message();
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lootChestsChanceWeight = MMOCore.plugin.getConfig().getDouble("chance-stat-weight.loot-chests");
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staminaFull = getColorOrDefault("stamina-whole", ChatColor.GREEN);
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staminaHalf = getColorOrDefault("stamina-half", ChatColor.DARK_GREEN);
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@ -58,6 +58,18 @@ protect-custom-mine: false
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# - parties_and_friends
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party-plugin: mmocore
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# MythicLib introduces a CHANCE stat that is used in
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# several different systems in MMOCore. By changing these
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# weights you can define how much the Chance stat impacts
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# the different features implemented by MMOCore
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#
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# e.g setting some weight to 2 will DOUBLE the effect of
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# the chance stat in one particular system. The weights are
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# all set to 1 by default, this option is really server specific
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chance-stat-weight:
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loot-chests: 1
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# Whether blocks generated with a "cobblegenerator" should
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# provide the player with experience points or not
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should-cobblestone-generators-give-exp: false
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