forked from Upstream/mmocore
Fix cooldown reduction
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3418a02ffa
commit
270a552abc
@ -393,8 +393,7 @@ public class PlayerData {
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}
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}
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public void heal(double heal) {
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public void heal(double heal) {
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getPlayer().setHealth(Math.max(0,
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getPlayer().setHealth(Math.max(0, Math.min(player.getHealth() + heal, player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue())));
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Math.min(player.getHealth() + heal, player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue())));
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}
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}
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public void addFriend(UUID uuid) {
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public void addFriend(UUID uuid) {
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@ -521,7 +520,8 @@ public class PlayerData {
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public void giveMana(double amount) {
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public void giveMana(double amount) {
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if (mana != (mana = Math.max(0, Math.min(getStats().getStat(StatType.MAX_MANA), mana + amount))))
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if (mana != (mana = Math.max(0, Math.min(getStats().getStat(StatType.MAX_MANA), mana + amount))))
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if(MMOCore.plugin.getConfig().getBoolean("display.mana")) displayMana();
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if (MMOCore.plugin.getConfig().getBoolean("display.mana"))
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displayMana();
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}
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}
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public void giveStamina(double amount) {
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public void giveStamina(double amount) {
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@ -590,10 +590,9 @@ public class PlayerData {
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public void displayMana() {
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public void displayMana() {
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if (System.currentTimeMillis() > lastActionbarUpdate + 1200)
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if (System.currentTimeMillis() > lastActionbarUpdate + 1200)
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MMOCore.plugin.pauseDefaultActionBar(uuid, 60);
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MMOCore.plugin.pauseDefaultActionBar(uuid, 60);
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player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText(getProfess().getManaDisplay().generateBar(getMana(), getStats().getStat(StatType.MAX_MANA))));
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player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText(getProfess().getManaDisplay().generateBar(getMana(), getStats().getStat(StatType.MAX_MANA))));
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}
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}
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public void setAttributes(PlayerAttribute attribute, int value) {
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public void setAttributes(PlayerAttribute attribute, int value) {
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setAttributes(attribute.getId(), value);
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setAttributes(attribute.getId(), value);
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}
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}
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@ -756,7 +755,13 @@ public class PlayerData {
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}
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}
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if (!nocd) {
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if (!nocd) {
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skillData.setLastCast(cast.getSkill(), System.currentTimeMillis() + (long) (getStats().getStat(StatType.COOLDOWN_REDUCTION) * cast.getCooldown() * 10));
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// calculate skill cooldown reduction only if stat is higher than 0
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// to save performance
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double red = getStats().getStat(StatType.COOLDOWN_REDUCTION) * 10;
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red *= red > 0 ? skill.getModifier("cooldown", getSkillLevel(skill.getSkill())) : 0;
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skillData.setLastCast(cast.getSkill(), System.currentTimeMillis() - (long) red);
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giveMana(-cast.getManaCost());
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giveMana(-cast.getManaCost());
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}
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}
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