forked from Upstream/mmocore
Fixed collecting stats applying even when a block cannot be broken
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parent
e2c9074084
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@ -7,6 +7,7 @@ import org.bukkit.Location;
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import org.bukkit.Particle;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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@ -17,7 +18,7 @@ import java.util.Random;
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public class PlayerCollectStats implements Listener {
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private static final Random random = new Random();
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@EventHandler
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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public void a(CustomBlockMineEvent event) {
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Player player = event.getPlayer();
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