Fixed x2 cooldown issue

This commit is contained in:
Indyuce 2019-11-02 18:14:50 +01:00
parent 75344e2b6f
commit 35a8905179
3 changed files with 35 additions and 20 deletions

View File

@ -28,6 +28,11 @@ public class PlayerSkillData {
this.data = data;
}
/*
* any method which returns long RETURNS milliseconds (cooldowns are either
* stored in double when it's the actual value or in long when it's precise
* up to 3 digits)
*/
public long getCooldown(SkillInfo skill) {
return Math.max(0, lastCast(skill.getSkill()) + 1000 * (long) skill.getModifier("cooldown", data.getSkillLevel(skill.getSkill())) - System.currentTimeMillis());
}
@ -59,7 +64,7 @@ public class PlayerSkillData {
public void cacheModifiers(MythicMobSkill mmSkill, SkillResult cast) {
for (String modifier : cast.getSkill().getModifiers())
cacheModifier(mmSkill, modifier, cast.getModifier(modifier));
cacheModifier(mmSkill, "level", cast.getLevel());
}

View File

@ -14,6 +14,7 @@ import org.bukkit.scheduler.BukkitRunnable;
import net.Indyuce.mmocore.MMOCore;
import net.Indyuce.mmocore.api.player.PlayerData;
import net.Indyuce.mmocore.api.skill.Skill.SkillInfo;
public class SpellCast implements Listener {
@EventHandler
@ -106,21 +107,27 @@ public class SpellCast implements Listener {
private String getFormat(PlayerData data) {
String str = "";
for (int j = 0; j < data.getBoundSkills().size(); j++)
str += (str.isEmpty() ? "" : split) + (onCooldown(data, j) && data.getBoundSkill(j).getSkill().hasModifier("cooldown") ? onCooldown.replace("{cooldown}", "" + ((int) data.getSkillData().getCooldown(data.getBoundSkill(j)) / 100) / 5) :
noMana(data, j) ? noMana : ready).replace("{index}", "" + (j + 1 + (data.getPlayer().getInventory().getHeldItemSlot() <= j ? 1 : 0))).replace("{skill}", data.getBoundSkill(j).getSkill().getName());
for (int j = 0; j < data.getBoundSkills().size(); j++) {
SkillInfo skill = data.getBoundSkill(j);
str += (str.isEmpty() ? "" : split) + (onCooldown(data, skill) ? onCooldown.replace("{cooldown}", "" + data.getSkillData().getCooldown(skill) / 1000) : noMana(data, skill) ? noMana : ready).replace("{index}", "" + (j + 1 + (data.getPlayer().getInventory().getHeldItemSlot() <= j ? 1 : 0))).replace("{skill}", data.getBoundSkill(j).getSkill().getName());
}
return str;
}
private boolean onCooldown(PlayerData data, int index) {
return data.getBoundSkill(index).getSkill().hasModifier("cooldown") && data.getSkillData().getCooldown(data.getBoundSkill(index)) > 0;
/*
* no longer use index as arguments because data.getBoundSkill(int) has
* n-complexity, it has to iterate through a list. using skillInfo
* argument uses only one iteration
*/
private boolean onCooldown(PlayerData data, SkillInfo skill) {
return skill.getSkill().hasModifier("cooldown") && data.getSkillData().getCooldown(skill) > 0;
}
private boolean noMana(PlayerData data, int index) {
return data.getBoundSkill(index).getSkill().hasModifier("mana") && data.getBoundSkill(index).getModifier("mana", data.getSkillLevel(data.getBoundSkill(index).getSkill())) > data.getMana();
private boolean noMana(PlayerData data, SkillInfo skill) {
return skill.getSkill().hasModifier("mana") && skill.getModifier("mana", data.getSkillLevel(skill.getSkill())) > data.getMana();
}
@Override
public void run() {
if (!playerData.isOnline() || playerData.getPlayer().isDead())

View File

@ -185,19 +185,22 @@ public class ConfigManager {
}
public class SimpleMessage {
String message;
SimpleMessage(String m) {
message = m;
private final String message;
SimpleMessage(String message) {
this.message = message;
}
public String message()
{ return message.startsWith("%") ? message.substring(1) : message; }
public String message() {
return message.startsWith("%") ? message.substring(1) : message;
}
public boolean send(Player player) {
if(!message.isEmpty()) {
if(message.startsWith("%")) PlayerData.get(player.getUniqueId()).displayActionBar(message.substring(1));
else player.sendMessage(message);
if (!message.isEmpty()) {
if (message.startsWith("%"))
PlayerData.get(player.getUniqueId()).displayActionBar(message.substring(1));
else
player.sendMessage(message);
}
return !message.isEmpty();
}