Modifications for class based skill tree

This commit is contained in:
Ka0rX 2022-10-17 06:27:42 +02:00
parent 60859fa503
commit 3d4cd7ad00
3 changed files with 29 additions and 4 deletions

View File

@ -318,6 +318,10 @@ public class PlayerData extends OfflinePlayerData implements Closable, Experienc
skillTree.setupNodeState(this);
}
public Map<SkillTreeNode, NodeState> getNodeStates() {
return nodeStates;
}
public void addNodeLevel(SkillTreeNode node) {
nodeLevels.put(node, nodeLevels.get(node) + 1);
}

View File

@ -6,12 +6,14 @@ import java.util.Map.Entry;
import java.util.Set;
import de.erethon.dungeonsxl.player.DPlayerData;
import io.lumine.mythic.lib.skill.Skill;
import net.Indyuce.mmocore.MMOCore;
import net.Indyuce.mmocore.api.player.PlayerData;
import net.Indyuce.mmocore.api.player.attribute.PlayerAttribute;
import net.Indyuce.mmocore.manager.data.PlayerDataManager;
import net.Indyuce.mmocore.skill.RegisteredSkill;
import net.Indyuce.mmocore.tree.SkillTreeNode;
import net.Indyuce.mmocore.tree.skilltree.SkillTree;
import org.bukkit.configuration.ConfigurationSection;
import com.google.gson.JsonElement;
@ -196,9 +198,15 @@ public class SavedClassInformation {
/*
* resets information which much be reset after everything is saved.
*/
for (SkillTree skillTree : player.getProfess().getSkillTrees())
for (SkillTreeNode node : skillTree.getNodes())
node.getExperienceTable().removeStatTriggers(player, node);
player.getNodeLevels().clear();
player.getNodeStates().clear();
player.mapSkillLevels().forEach((skill, level) -> player.resetSkillLevel(skill));
player.getAttributes().getInstances().forEach(ins -> ins.setBase(0));
MMOCore.plugin.skillTreeManager.getAll().forEach(skillTree -> player.resetSkillTree(skillTree));
while (player.hasSkillBound(0))
player.unbindSkill(0);
@ -219,6 +227,13 @@ public class SavedClassInformation {
attributes.forEach((id, pts) -> player.getAttributes().setBaseAttribute(id, pts));
skillTreePoints.forEach((skillTree, point) -> player.setSkillTreePoints(skillTree, point));
nodeLevels.forEach((node, level) -> player.setNodeLevel(node, level));
nodeLevels.keySet().forEach(node -> node.getExperienceTable().claimStatTriggers(player, node));
//We claim back the stats triggers
for(SkillTree skillTree:profess.getSkillTrees())
for(SkillTreeNode node:skillTree.getNodes())
node.getExperienceTable().claimStatTriggers(player,node);
/*
* unload current class information and set the new profess once
* everything is changed

View File

@ -67,6 +67,15 @@ public class ExperienceTable {
}
public void removeStatTriggers(PlayerData playerData,ExperienceObject object) {
for (ExperienceItem item : items) {
int timesClaimed = playerData.getClaims(object, this, item);
for (int i = 0; i < timesClaimed; i++)
item.removeStatTriggers(playerData);
}
}
/**
* Called when a player joins and all the statTriggers are all triggered back
*
@ -76,9 +85,6 @@ public class ExperienceTable {
public void claimStatTriggers(PlayerData data, ExperienceObject object) {
for (ExperienceItem item : items) {
int timesClaimed = data.getClaims(object, this, item);
//MMOCore.log(object.getKey() + "." + getId() + "." + item.getId());
//data.getItemClaims().keySet().forEach(str->MMOCore.log(str));
//MMOCore.log(timesClaimed+"");
for (int i = 0; i < timesClaimed; i++)
item.applyStatTriggers(data);