forked from Upstream/mmocore
added a "no stamina" option to the casting action bar
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parent
600a2b1e3c
commit
4be7379ed2
@ -21,121 +21,121 @@ import org.bukkit.event.player.PlayerItemHeldEvent;
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import java.util.Objects;
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public class SkillBar implements Listener {
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private final PlayerKey mainKey;
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private final PlayerKey mainKey;
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public SkillBar(ConfigurationSection config) {
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mainKey = PlayerKey.valueOf(UtilityMethods.enumName(Objects.requireNonNull(config.getString("open"), "Could not find open key")));
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}
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public SkillBar(ConfigurationSection config) {
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mainKey = PlayerKey.valueOf(UtilityMethods.enumName(Objects.requireNonNull(config.getString("open"), "Could not find open key")));
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}
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@EventHandler
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public void a(PlayerKeyPressEvent event) {
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if (event.getPressed() != mainKey)
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return;
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@EventHandler
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public void a(PlayerKeyPressEvent event) {
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if (event.getPressed() != mainKey) return;
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// Always cancel event
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if (event.getPressed().shouldCancelEvent())
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event.setCancelled(true);
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// Always cancel event
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if (event.getPressed().shouldCancelEvent()) event.setCancelled(true);
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// Enter spell casting
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Player player = event.getData().getPlayer();
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PlayerData playerData = event.getData();
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if (player.getGameMode() != GameMode.SPECTATOR
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&& (MMOCore.plugin.configManager.canCreativeCast || player.getGameMode() != GameMode.CREATIVE)
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&& !playerData.isCasting()
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&& !playerData.getBoundSkills().isEmpty()) {
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playerData.setSkillCasting(new CustomSkillCastingHandler(playerData));
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MMOCore.plugin.soundManager.getSound(SoundEvent.SPELL_CAST_BEGIN).playTo(player);
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}
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}
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// Enter spell casting
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Player player = event.getData().getPlayer();
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PlayerData playerData = event.getData();
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if (player.getGameMode() != GameMode.SPECTATOR && (MMOCore.plugin.configManager.canCreativeCast || player.getGameMode() != GameMode.CREATIVE) && !playerData.isCasting() && !playerData.getBoundSkills()
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.isEmpty()) {
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playerData.setSkillCasting(new CustomSkillCastingHandler(playerData));
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MMOCore.plugin.soundManager.getSound(SoundEvent.SPELL_CAST_BEGIN).playTo(player);
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}
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}
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private class CustomSkillCastingHandler extends SkillCastingHandler {
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private final String ready = MMOCore.plugin.configManager.getSimpleMessage("casting.action-bar.ready").message();
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private final String onCooldown = MMOCore.plugin.configManager.getSimpleMessage("casting.action-bar.on-cooldown").message();
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private final String noMana = MMOCore.plugin.configManager.getSimpleMessage("casting.action-bar.no-mana").message();
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private final String split = MMOCore.plugin.configManager.getSimpleMessage("casting.split").message();
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private class CustomSkillCastingHandler extends SkillCastingHandler {
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private final String ready = MMOCore.plugin.configManager.getSimpleMessage("casting.action-bar.ready").message();
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private final String onCooldown = MMOCore.plugin.configManager.getSimpleMessage("casting.action-bar.on-cooldown").message();
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private final String noMana = MMOCore.plugin.configManager.getSimpleMessage("casting.action-bar.no-mana").message();
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private final String noStamina = MMOCore.plugin.configManager.getSimpleMessage("casting.action-bar.no-stamina").message();
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private final String split = MMOCore.plugin.configManager.getSimpleMessage("casting.split").message();
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private int j;
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private int j;
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CustomSkillCastingHandler(PlayerData playerData) {
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super(playerData, 1);
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}
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CustomSkillCastingHandler(PlayerData playerData) {
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super(playerData, 1);
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}
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@EventHandler
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public void onSkillCast(PlayerItemHeldEvent event) {
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Player player = event.getPlayer();
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if (!getCaster().isOnline()) return;
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if (!event.getPlayer().equals(getCaster().getPlayer()))
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return;
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@EventHandler
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public void onSkillCast(PlayerItemHeldEvent event) {
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Player player = event.getPlayer();
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if (!getCaster().isOnline()) return;
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if (!event.getPlayer().equals(getCaster().getPlayer())) return;
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/*
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* When the event is cancelled, another playerItemHeldEvent is
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* called and previous and next slots are equal. the event must not
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* listen to that non-player called event.
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*/
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if (event.getPreviousSlot() == event.getNewSlot())
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return;
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/*
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* When the event is cancelled, another playerItemHeldEvent is
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* called and previous and next slots are equal. the event must not
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* listen to that non-player called event.
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*/
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if (event.getPreviousSlot() == event.getNewSlot()) return;
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event.setCancelled(true);
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int slot = event.getNewSlot() + (event.getNewSlot() >= player.getInventory().getHeldItemSlot() ? -1 : 0);
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event.setCancelled(true);
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int slot = event.getNewSlot() + (event.getNewSlot() >= player.getInventory().getHeldItemSlot() ? -1 : 0);
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/*
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* The event is called again soon after the first since when
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* cancelling the first one, the player held item slot must go back
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* to the previous one.
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*/
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if (slot >= 0 && getCaster().hasSkillBound(slot)) {
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PlayerMetadata caster = getCaster().getMMOPlayerData().getStatMap().cache(EquipmentSlot.MAIN_HAND);
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getCaster().getBoundSkill(slot).toCastable(getCaster()).cast(new TriggerMetadata(caster, null, null));
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}
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}
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/*
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* The event is called again soon after the first since when
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* cancelling the first one, the player held item slot must go back
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* to the previous one.
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*/
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if (slot >= 0 && getCaster().hasSkillBound(slot)) {
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PlayerMetadata caster = getCaster().getMMOPlayerData().getStatMap().cache(EquipmentSlot.MAIN_HAND);
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getCaster().getBoundSkill(slot).toCastable(getCaster()).cast(new TriggerMetadata(caster, null, null));
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}
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}
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@EventHandler
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public void stopCasting(PlayerKeyPressEvent event) {
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Player player = event.getPlayer();
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if (event.getPressed() == mainKey && event.getPlayer().equals(getCaster().getPlayer())) {
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MMOCore.plugin.soundManager.getSound(SoundEvent.SPELL_CAST_END).playTo(player);
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MMOCore.plugin.configManager.getSimpleMessage("casting.no-longer").send(getCaster().getPlayer());
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PlayerData.get(player).leaveCastingMode();
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}
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}
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@EventHandler
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public void stopCasting(PlayerKeyPressEvent event) {
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Player player = event.getPlayer();
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if (event.getPressed() == mainKey && event.getPlayer().equals(getCaster().getPlayer())) {
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MMOCore.plugin.soundManager.getSound(SoundEvent.SPELL_CAST_END).playTo(player);
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MMOCore.plugin.configManager.getSimpleMessage("casting.no-longer").send(getCaster().getPlayer());
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PlayerData.get(player).leaveCastingMode();
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}
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}
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private String getFormat(PlayerData data) {
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StringBuilder str = new StringBuilder();
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if (!data.isOnline()) return str.toString();
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for (int j = 0; j < data.getBoundSkills().size(); j++) {
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ClassSkill skill = data.getBoundSkill(j);
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str.append((str.length() == 0) ? "" : split).append((onCooldown(data, skill)
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? onCooldown.replace("{cooldown}", String.valueOf(data.getCooldownMap().getInfo(skill).getRemaining() / 1000))
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: noMana(data, skill) ? noMana : ready).replace("{index}", "" + (j + 1 + (data.getPlayer().getInventory().getHeldItemSlot()
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<= j ? 1 : 0))).replace("{skill}", data.getBoundSkill(j).getSkill().getName()));
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}
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private String getFormat(PlayerData data) {
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StringBuilder str = new StringBuilder();
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if (!data.isOnline()) return str.toString();
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for (int j = 0; j < data.getBoundSkills().size(); j++) {
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ClassSkill skill = data.getBoundSkill(j);
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str.append((str.length() == 0) ? "" : split).append((onCooldown(data, skill) ? onCooldown.replace("{cooldown}",
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String.valueOf(data.getCooldownMap().getInfo(skill).getRemaining() / 1000)) : noMana(data, skill) ? noMana : (noStamina(
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data, skill) ? noStamina : ready)).replace("{index}",
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"" + (j + 1 + (data.getPlayer().getInventory().getHeldItemSlot() <= j ? 1 : 0)))
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.replace("{skill}", data.getBoundSkill(j).getSkill().getName()));
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}
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return str.toString();
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}
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return str.toString();
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}
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/**
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* We don't even need to check if the skill has the 'cooldown'
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* modifier. We just look for an entry in the cooldown map which
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* won't be here if the skill has no cooldown.
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*/
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private boolean onCooldown(PlayerData data, ClassSkill skill) {
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return data.getCooldownMap().isOnCooldown(skill);
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}
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/**
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* We don't even need to check if the skill has the 'cooldown'
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* modifier. We just look for an entry in the cooldown map which
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* won't be here if the skill has no cooldown.
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*/
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private boolean onCooldown(PlayerData data, ClassSkill skill) {
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return data.getCooldownMap().isOnCooldown(skill);
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}
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private boolean noMana(PlayerData data, ClassSkill skill) {
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return skill.getSkill().hasModifier("mana") && skill.getModifier("mana", data.getSkillLevel(skill.getSkill())) > data.getMana();
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}
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private boolean noMana(PlayerData data, ClassSkill skill) {
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return skill.getSkill().hasModifier("mana") && skill.getModifier("mana", data.getSkillLevel(skill.getSkill())) > data.getMana();
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}
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@Override
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public void onTick() {
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if (j % 20 == 0)
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getCaster().displayActionBar(getFormat(getCaster()));
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private boolean noStamina(PlayerData data, ClassSkill skill) {
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return skill.getSkill().hasModifier("stamina") && skill.getModifier("stamina",
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data.getSkillLevel(skill.getSkill())) > data.getStamina();
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}
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for (int k = 0; k < 2; k++) {
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double a = (double) j++ / 5;
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getCaster().getProfess().getCastParticle()
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.display(getCaster().getPlayer().getLocation().add(Math.cos(a), 1 + Math.sin(a / 3) / 1.3, Math.sin(a)));
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}
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}
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}
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@Override
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public void onTick() {
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if (j % 20 == 0) getCaster().displayActionBar(getFormat(getCaster()));
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for (int k = 0; k < 2; k++) {
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double a = (double) j++ / 5;
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getCaster().getProfess().getCastParticle()
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.display(getCaster().getPlayer().getLocation().add(Math.cos(a), 1 + Math.sin(a / 3) / 1.3, Math.sin(a)));
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}
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}
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}
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}
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@ -54,6 +54,7 @@ casting:
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ready: '&6[{index}] &a&l{skill}'
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on-cooldown: '&6[{index}] &c&l{skill} &6(&c{cooldown}&6)'
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no-mana: '&6[{index}] &9&l{skill}'
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no-stamina: '&6[{index}] &9&l{skill}'
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split: '&7 &7 - &7 '
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no-longer: '%&cYou cancelled skill casting.'
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no-mana: '&cYou do not have enough {mana}!'
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