added a "no stamina" option to the casting action bar

This commit is contained in:
ASangarin 2022-03-01 15:16:59 +01:00
parent 600a2b1e3c
commit 4be7379ed2
2 changed files with 100 additions and 99 deletions

View File

@ -29,20 +29,16 @@ public class SkillBar implements Listener {
@EventHandler
public void a(PlayerKeyPressEvent event) {
if (event.getPressed() != mainKey)
return;
if (event.getPressed() != mainKey) return;
// Always cancel event
if (event.getPressed().shouldCancelEvent())
event.setCancelled(true);
if (event.getPressed().shouldCancelEvent()) event.setCancelled(true);
// Enter spell casting
Player player = event.getData().getPlayer();
PlayerData playerData = event.getData();
if (player.getGameMode() != GameMode.SPECTATOR
&& (MMOCore.plugin.configManager.canCreativeCast || player.getGameMode() != GameMode.CREATIVE)
&& !playerData.isCasting()
&& !playerData.getBoundSkills().isEmpty()) {
if (player.getGameMode() != GameMode.SPECTATOR && (MMOCore.plugin.configManager.canCreativeCast || player.getGameMode() != GameMode.CREATIVE) && !playerData.isCasting() && !playerData.getBoundSkills()
.isEmpty()) {
playerData.setSkillCasting(new CustomSkillCastingHandler(playerData));
MMOCore.plugin.soundManager.getSound(SoundEvent.SPELL_CAST_BEGIN).playTo(player);
}
@ -52,6 +48,7 @@ public class SkillBar implements Listener {
private final String ready = MMOCore.plugin.configManager.getSimpleMessage("casting.action-bar.ready").message();
private final String onCooldown = MMOCore.plugin.configManager.getSimpleMessage("casting.action-bar.on-cooldown").message();
private final String noMana = MMOCore.plugin.configManager.getSimpleMessage("casting.action-bar.no-mana").message();
private final String noStamina = MMOCore.plugin.configManager.getSimpleMessage("casting.action-bar.no-stamina").message();
private final String split = MMOCore.plugin.configManager.getSimpleMessage("casting.split").message();
private int j;
@ -64,16 +61,14 @@ public class SkillBar implements Listener {
public void onSkillCast(PlayerItemHeldEvent event) {
Player player = event.getPlayer();
if (!getCaster().isOnline()) return;
if (!event.getPlayer().equals(getCaster().getPlayer()))
return;
if (!event.getPlayer().equals(getCaster().getPlayer())) return;
/*
* When the event is cancelled, another playerItemHeldEvent is
* called and previous and next slots are equal. the event must not
* listen to that non-player called event.
*/
if (event.getPreviousSlot() == event.getNewSlot())
return;
if (event.getPreviousSlot() == event.getNewSlot()) return;
event.setCancelled(true);
int slot = event.getNewSlot() + (event.getNewSlot() >= player.getInventory().getHeldItemSlot() ? -1 : 0);
@ -104,10 +99,11 @@ public class SkillBar implements Listener {
if (!data.isOnline()) return str.toString();
for (int j = 0; j < data.getBoundSkills().size(); j++) {
ClassSkill skill = data.getBoundSkill(j);
str.append((str.length() == 0) ? "" : split).append((onCooldown(data, skill)
? onCooldown.replace("{cooldown}", String.valueOf(data.getCooldownMap().getInfo(skill).getRemaining() / 1000))
: noMana(data, skill) ? noMana : ready).replace("{index}", "" + (j + 1 + (data.getPlayer().getInventory().getHeldItemSlot()
<= j ? 1 : 0))).replace("{skill}", data.getBoundSkill(j).getSkill().getName()));
str.append((str.length() == 0) ? "" : split).append((onCooldown(data, skill) ? onCooldown.replace("{cooldown}",
String.valueOf(data.getCooldownMap().getInfo(skill).getRemaining() / 1000)) : noMana(data, skill) ? noMana : (noStamina(
data, skill) ? noStamina : ready)).replace("{index}",
"" + (j + 1 + (data.getPlayer().getInventory().getHeldItemSlot() <= j ? 1 : 0)))
.replace("{skill}", data.getBoundSkill(j).getSkill().getName()));
}
return str.toString();
@ -126,10 +122,14 @@ public class SkillBar implements Listener {
return skill.getSkill().hasModifier("mana") && skill.getModifier("mana", data.getSkillLevel(skill.getSkill())) > data.getMana();
}
private boolean noStamina(PlayerData data, ClassSkill skill) {
return skill.getSkill().hasModifier("stamina") && skill.getModifier("stamina",
data.getSkillLevel(skill.getSkill())) > data.getStamina();
}
@Override
public void onTick() {
if (j % 20 == 0)
getCaster().displayActionBar(getFormat(getCaster()));
if (j % 20 == 0) getCaster().displayActionBar(getFormat(getCaster()));
for (int k = 0; k < 2; k++) {
double a = (double) j++ / 5;

View File

@ -54,6 +54,7 @@ casting:
ready: '&6[{index}] &a&l{skill}'
on-cooldown: '&6[{index}] &c&l{skill} &6(&c{cooldown}&6)'
no-mana: '&6[{index}] &9&l{skill}'
no-stamina: '&6[{index}] &9&l{skill}'
split: '&7 &7 - &7 '
no-longer: '%&cYou cancelled skill casting.'
no-mana: '&cYou do not have enough {mana}!'