New translations attribute-view.yml (German)

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Taner 2023-09-10 10:57:59 +00:00
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@ -1,5 +1,5 @@
#GUI display name
name: Player Attributes
name: Spieler-Attribute
#Number of slots in your inventory. Must be
#between 9 and 54 and must be a multiple of 9.
slots: 27
@ -9,14 +9,14 @@ items:
- 26
function: reallocation
item: CAULDRON
name: '&aAttribute Points'
name: '&aAttribut Punkte'
lore:
- ''
- 'You have spent a total of &6{total}&7 attribute points.'
- '&7Right click to reallocate them.'
- 'Sie haben insgesamt &6{total}&7 Attributpunkte ausgegeben.'
- '&7Rechtsklick um sie neu zuzuordnen.'
- ''
- '&eCosts 1 attribute reallocation point.'
- '&e◆ Attribute Reallocation Points: &6{points}'
- '&eKosten 1 Attribut Zuordnungspunkt.'
- '&e◆ Attribut Reallocation Punkte: &6{points}'
str:
slots:
- 11
@ -25,15 +25,15 @@ items:
item: GOLDEN_APPLE
lore: #{buffs} returns amount of buffs
- ''
- '&7Points Spent: &6{spent}&7/&6{max}'
- '&7Current {name}: &6&l{current}'
- '&7Punkte vergeben: &6{spent}&7/&6{max}'
- '&7Aktuelle {name}: &6&l{current}'
- ''
- '&8When Leveled Up:'
- '&7 +{buff_weapon_damage}% Weapon Damage (&a+{total_weapon_damage}%&7)'
- '&7 +{buff_max_health} Max Health (&a+{total_max_health}&7)'
- '&8Bei Aufstieg:'
- '&7 +{buff_weapon_damage}% Waffenschaden (&a+{total_weapon_damage}%&7)'
- '&7 +{buff_max_health} Max Gesundheit (&a+{total_max_health}&7)'
- ''
- '&eClick to level up for 1 attribute point.'
- '&e◆ Current Attribute Points: {attribute_points}'
- '&eKlicke zum Leveln für 1 Attributpunkt.'
- '&e◆ Aktuelle Attribut-Punkte: {attribute_points}'
dex:
slots:
- 13
@ -43,16 +43,16 @@ items:
hide-flags: true
lore:
- ''
- '&7Points Spent: &6{spent}&7/&6{max}'
- '&7Current {name}: &6&l{current}'
- '&7Punkte vergeben: &6{spent}&7/&6{max}'
- '&7Aktuelle {name}: &6&l{current}'
- ''
- '&8When Leveled Up:'
- '&7 +{buff_physical_damage}% Physical Damage (&a+{total_physical_damage}%&7)'
- '&7 +{buff_projectile_damage}% Projectile Damage (&a+{total_projectile_damage}%&7)'
- '&7 +{buff_attack_speed} Attack Speed (&a+{total_attack_speed}&7)'
- '&8Bei Aufstieg:'
- '&7 +{buff_physical_damage}% körperlicher Schaden (&a+{total_physical_damage}%&7)'
- '&7 +{buff_projectile_damage}% Projektilschaden (&a+{total_projectile_damage}%&7)'
- '&7 +{buff_attack_speed} Angriffsgeschwindigkeit (&a+{total_attack_speed}&7)'
- ''
- '&eClick to level up for 1 attribute point.'
- '&e◆ Current Attribute Points: {attribute_points}'
- '&eKlicke zum Leveln für 1 Attributpunkt.'
- '&e◆ Aktuelle Attribut-Punkte: {attribute_points}'
int:
slots:
- 15
@ -61,12 +61,12 @@ items:
item: BOOK
lore:
- ''
- '&7Points Spent: &6{spent}&7/&6{max}'
- '&7Current {name}: &6&l{current}'
- '&7Punkte vergeben: &6{spent}&7/&6{max}'
- '&7Aktuelle {name}: &6&l{current}'
- ''
- '&8When Leveled Up:'
- '&7 +{buff_magic_damage}% Magic Damage (&a+{total_magic_damage}%&7)'
- '&7 +{buff_cooldown_reduction}% Cooldown Reduction (&a+{total_cooldown_reduction}%&7)'
- '&8Bei Aufstieg:'
- '&7 +{buff_magic_damage}% Waffenschaden (&a+{total_magic_damage}%&7)'
- '&7 +{buff_cooldown_reduction}% Reduktion der Abklingzeit (&a+{total_cooldown_reduction}%&7)'
- ''
- '&eClick to level up for 1 attribute point.'
- '&e◆ Current Attribute Points: {attribute_points}'
- '&eKlicke zum Leveln für 1 Attributpunkt.'
- '&e◆ Aktuelle Attribut-Punkte: {attribute_points}'