forked from Upstream/mmocore
Key combo casting changes.
This commit is contained in:
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d1263d6477
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4e517f4053
@ -236,7 +236,7 @@ public class KeyCombos implements Listener {
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this.suffix = config.contains("suffix") ? config.getString("suffix") : "";
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this.suffix = config.contains("suffix") ? config.getString("suffix") : "";
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this.separator = Objects.requireNonNull(config.getString("separator"), "Could not find action bar option 'separator'");
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this.separator = Objects.requireNonNull(config.getString("separator"), "Could not find action bar option 'separator'");
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this.noKey = Objects.requireNonNull(config.getString("no-key"), "Could not find action bar option 'no-key'");
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this.noKey = Objects.requireNonNull(config.getString("no-key"), "Could not find action bar option 'no-key'");
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this.isSubtitle = config.getBoolean("is-subtitle", false);
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this.isSubtitle = config.getBoolean("" + "", false);
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for (PlayerKey key : PlayerKey.values())
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for (PlayerKey key : PlayerKey.values())
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keyNames.put(key, Objects.requireNonNull(config.getString("key-name." + key.name()), "Could not find translation for key " + key.name()));
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keyNames.put(key, Objects.requireNonNull(config.getString("key-name." + key.name()), "Could not find translation for key " + key.name()));
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}
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}
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@ -0,0 +1,9 @@
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#Example
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test-condition:
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- 'level{amount=10}'
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#Will load the 2 conditions from test-condition-2.
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- 'from{source=test-condition-2}'
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test-condition-2:
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- 'world{name=world}'
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- 'level{profession=MINING;amount=3}'
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@ -1,143 +0,0 @@
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id: autocombat
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name: AutoCombat
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type: automatic
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item: GOLDEN_AXE
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lore:
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- '&6This autoskill tree is used for combat abilities!'
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nodes:
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strength:
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name: 'Combat strength'
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children:
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strong:
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force: 2
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max-level: 2
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size: 1
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lores:
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unlocked:
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1 :
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- "&eYou are level 1"
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2:
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- "&eYou are level 2"
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locked:
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- "&4This skill is locked"
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unlockable:
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- "&aThis skill is unlockable"
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fully-locked:
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- '&aThis is skill is fully locked'
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#modifers
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force:
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name: 'Force'
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size: 1
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max-children: 1
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children:
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strong:
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weaponry: 1
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archery: 1
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lores:
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unlocked:
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1 :
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- "&eYou are level 1"
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2:
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- "&eYou are level 2"
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locked:
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- "&4This skill is locked"
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unlockable:
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- "&aThis skill is unlockable"
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fully-locked:
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- '&aThis is skill is fully locked'
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weaponry:
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name: 'Weaponry'
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max-level: 2
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size: 1
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lores:
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unlocked:
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1 :
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- "&eYou are level 1"
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2:
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- "&eYou are level 2"
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locked:
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- "&4This skill is locked"
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unlockable:
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- "&aThis skill is unlockable"
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fully-locked:
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- '&aThis is skill is fully locked'
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archery:
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name: 'Archery'
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max-level: 2
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size: 1
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children:
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strong:
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archery2: 2
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lores:
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unlocked:
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1 :
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- "&eYou are level 1"
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2:
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- "&eYou are level 2"
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locked:
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- "&4This skill is locked"
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unlockable:
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- "&aThis skill is unlockable"
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fully-locked:
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- '&aThis is skill is fully locked'
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archery2:
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name: 'Archery2'
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max-level: 2
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size: 1
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children:
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strong:
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archery3: 1
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lores:
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unlocked:
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1 :
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- "&eYou are level 1"
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2:
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- "&eYou are level 2"
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locked:
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- "&4This skill is locked"
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unlockable:
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- "&aThis skill is unlockable"
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fully-locked:
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- '&aThis is skill is fully locked'
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archery3:
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name: 'Archery3'
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max-level: 2
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size: 1
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lores:
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unlocked:
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1 :
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- "&eYou are level 1"
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2:
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- "&eYou are level 2"
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locked:
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- "&4This skill is locked"
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unlockable:
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- "&aThis skill is unlockable"
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fully-locked:
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- '&aThis is skill is fully locked'
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icons:
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unlocked:
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1:
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item: 'GREEN_DYE'
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locked:
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1:
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item: "BROWN_DYE"
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unlockable:
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1:
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item: "BLUE_DYE"
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fully-locked:
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1:
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item: "BLACK_DYE"
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path:
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item: "WHITE_DYE"
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@ -1,152 +0,0 @@
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id: 'combat'
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name: '&4Combat'
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lore:
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- '&6This skill tree is used for combat abilities!'
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type: 'linked'
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item: 'DIAMOND_AXE'
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nodes:
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strength:
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name: 'Combat strength'
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coordinates:
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x: 0
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y: 0
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max-level: 2
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is-root: true
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size: 1
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lores:
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unlocked:
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1 :
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- "&eYou are level 1"
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2:
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- "&eYou are level 2"
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locked:
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- "&4This skill is locked"
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unlockable:
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- "&aThis skill is unlockable"
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fully-locked:
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- '&aThis is skill is fully locked'
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#modifers
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force:
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name: 'Force'
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size: 1
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max-children: 1
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coordinates:
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x: 1
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y: 0
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lores:
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unlocked:
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1 :
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- "&eYou are level 1"
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2:
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- "&eYou are level 2"
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locked:
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- "&4This skill is locked"
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unlockable:
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- "&aThis skill is unlockable"
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fully-locked:
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- '&aThis is skill is fully locked'
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weaponry:
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name: 'Weaponry'
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coordinates:
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x: 2
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y: 0
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max-level: 2
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size: 1
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lores:
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unlocked:
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1 :
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- "&eYou are level 1"
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2:
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- "&eYou are level 2"
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locked:
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- "&4This skill is locked"
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unlockable:
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- "&aThis skill is unlockable"
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fully-locked:
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- '&aThis is skill is fully locked'
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archery:
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name: 'Archery'
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coordinates:
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x: 1
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y: 1
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max-level: 2
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size: 1
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lores:
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unlocked:
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1 :
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- "&eYou are level 1"
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2:
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- "&eYou are level 2"
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locked:
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- "&4This skill is locked"
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unlockable:
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- "&aThis skill is unlockable"
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fully-locked:
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- '&aThis is skill is fully locked'
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archery2:
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name: 'Archery2'
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coordinates:
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x: 1
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y: 2
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max-level: 2
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size: 1
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lores:
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unlocked:
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1 :
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- "&eYou are level 1"
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2:
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- "&eYou are level 2"
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locked:
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- "&4This skill is locked"
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unlockable:
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- "&aThis skill is unlockable"
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fully-locked:
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- '&aThis is skill is fully locked'
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archery3:
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name: 'Archery3'
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coordinates:
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x: 1
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y: 3
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max-level: 2
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size: 1
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lores:
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unlocked:
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1 :
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- "&eYou are level 1"
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2:
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- "&eYou are level 2"
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locked:
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- "&4This skill is locked"
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unlockable:
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- "&aThis skill is unlockable"
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fully-locked:
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- '&aThis is skill is fully locked'
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paths:
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coordinates:
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x: 2
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y: 2
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icons:
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unlocked:
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1:
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item: 'GREEN_DYE'
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locked:
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1:
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item: "BROWN_DYE"
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unlockable:
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1:
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item: "BLUE_DYE"
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fully-locked:
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1:
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item: "BLACK_DYE"
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path:
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item: "WHITE_DYE"
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