forked from Upstream/mmocore
Fixed default class configs
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7e8a074669
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@ -59,7 +59,6 @@ public class ExperienceManager implements MMOCoreManager {
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return Objects.requireNonNull(expTables.get(id), "Could not find exp table with ID '" + id + "'");
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}
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@Deprecated
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public ExperienceTable loadExperienceTable(Object obj) {
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if (obj instanceof ConfigurationSection)
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@ -35,13 +35,11 @@ exp-curve: levels
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max-level: 100
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# This class must not display in /class
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# becasue it is a subclass of mage
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# because it is a subclass of mage
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options:
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display: false
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triggers:
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level-up:
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- 'command{format="mmocore admin skill-points give %player% 1"}'
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exp-table: class_exp_table
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attributes:
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max-health:
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@ -32,9 +32,7 @@ exp-curve: levels
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# The maximum level players can reach
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max-level: 100
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triggers:
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level-up:
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- 'command{format="mmocore admin skill-points give %player% 1"}'
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exp-table: class_exp_table
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# This is the default mana display options, however it is not mandatory
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# to have it in your class config file. Other classes do not have this
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@ -31,9 +31,7 @@ exp-curve: levels
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# The maximum level players can reach
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max-level: 100
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triggers:
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level-up:
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- 'command{format="mmocore admin skill-points give %player% 1"}'
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exp-table: class_exp_table
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# Particles displayed around the player
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# when he enters the casting mode.
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@ -33,13 +33,7 @@ exp-curve: levels
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# The maximum level players can reach
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max-level: 100
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triggers:
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level-up:
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- 'command{format="mmocore admin skill-points give %player% 1"}'
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# Get some mana back when dealing magic damage.
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magic-damage:
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- 'mana{operation=GIVE;amount=1}'
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exp-table: class_exp_table
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cast-particle:
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particle: VILLAGER_HAPPY
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@ -31,11 +31,10 @@ exp-curve: levels
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# The maximum level players can reach
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max-level: 100
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triggers:
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level-up:
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- 'command{format="mmocore admin skill-points give %player% 1"}'
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exp-table: class_exp_table
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options:
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# Mana and health regen only applies when out of combat
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off-combat-mana-regen: true
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off-combat-health-regen: true
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@ -53,6 +53,8 @@ mana:
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empty: WHITE
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name: 'Rage'
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exp-table: class_exp_table
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# Rage charges when dealing weapon and physical damage.
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triggers:
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weapon-damage:
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@ -60,9 +62,6 @@ triggers:
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physical-damage:
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- 'mana{operation=GIVE;amount=2-3}'
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level-up:
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- 'command{format="mmocore admin skill-points give %player% 1"}'
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cast-particle:
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particle: REDSTONE
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color:
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@ -31,6 +31,14 @@ example_exp_table:
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- 'exp{amount=80}'
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- 'command{format="broadcast Boy, %player_name% level up twice in one of his(her) professions!"}'
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# Exp table used by class to provide
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# one skill point every level up
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class_exp_table:
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skill_point:
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period: 1
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triggers:
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- 'command{format="mmocore admin skill-points give %player% 1"}'
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second_exp_table:
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# Base exp every level up, sweet.
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