forked from Upstream/mmocore
Modifications to support bound skills in default config
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@ -31,6 +31,16 @@ display:
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# Must match an existing exp curve filename from the 'expcurves' folder
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# Must match an existing exp curve filename from the 'expcurves' folder
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exp-curve: levels
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exp-curve: levels
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skill-slots:
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1:
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name: "Skill Slot I"
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2:
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name: "Skill Slot II"
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3:
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name: "Skill Slot III"
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4:
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name: "Skill Slot IV"
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# The maximum level players can reach
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# The maximum level players can reach
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max-level: 100
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max-level: 100
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@ -20,6 +20,16 @@ options:
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# Must match an existing exp curve filename from the 'expcurves' folder
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# Must match an existing exp curve filename from the 'expcurves' folder
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exp-curve: levels
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exp-curve: levels
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skill-slots:
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1:
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name: "Skill Slot I"
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2:
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name: "Skill Slot II"
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3:
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name: "Skill Slot III"
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4:
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name: "Skill Slot IV"
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#The number of skills a player can bound.
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#The number of skills a player can bound.
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max-bound-active-skills: 5
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max-bound-active-skills: 5
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@ -38,6 +38,15 @@ skill-trees:
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exp-table: class_exp_table
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exp-table: class_exp_table
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skill-slots:
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1:
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name: "Skill Slot I"
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2:
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name: "Skill Slot II"
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3:
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name: "Skill Slot III"
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4:
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name: "Skill Slot IV"
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# This is the default mana display options, however it is not mandatory
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# This is the default mana display options, however it is not mandatory
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# to have it in your class config file. Other classes do not have this
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# to have it in your class config file. Other classes do not have this
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# section and therefore have the default mana display options.
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# section and therefore have the default mana display options.
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@ -55,6 +64,8 @@ mana:
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empty: WHITE
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empty: WHITE
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name: 'Mana'
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name: 'Mana'
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cast-particle:
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cast-particle:
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particle: SPELL_INSTANT
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particle: SPELL_INSTANT
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@ -33,6 +33,16 @@ max-level: 100
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exp-table: class_exp_table
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exp-table: class_exp_table
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skill-slots:
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1:
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name: "Skill Slot I"
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2:
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name: "Skill Slot II"
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3:
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name: "Skill Slot III"
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4:
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name: "Skill Slot IV"
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skill-trees:
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skill-trees:
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- 'general'
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- 'general'
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- 'rogue-marksman'
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- 'rogue-marksman'
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@ -30,6 +30,15 @@ display:
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# Must match an existing exp curve filename from the 'expcurves' folder
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# Must match an existing exp curve filename from the 'expcurves' folder
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exp-curve: levels
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exp-curve: levels
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skill-slots:
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1:
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name: "Skill Slot I"
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2:
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name: "Skill Slot II"
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3:
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name: "Skill Slot III"
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4:
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name: "Skill Slot IV"
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skill-trees:
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skill-trees:
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- 'general'
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- 'general'
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@ -33,6 +33,15 @@ max-level: 100
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exp-table: class_exp_table
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exp-table: class_exp_table
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skill-slots:
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1:
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name: "Skill Slot I"
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2:
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name: "Skill Slot II"
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3:
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name: "Skill Slot III"
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4:
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name: "Skill Slot IV"
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skill-trees:
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skill-trees:
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- 'general'
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- 'general'
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@ -61,6 +61,16 @@ mana:
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exp-table: class_exp_table
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exp-table: class_exp_table
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skill-slots:
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1:
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name: "Skill Slot I"
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2:
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name: "Skill Slot II"
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3:
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name: "Skill Slot III"
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4:
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name: "Skill Slot IV"
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# Rage charges when dealing weapon and physical damage.
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# Rage charges when dealing weapon and physical damage.
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triggers:
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triggers:
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weapon-damage:
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weapon-damage:
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@ -46,26 +46,9 @@ items:
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- '&eCosts 1 skill reallocation point.'
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- '&eCosts 1 skill reallocation point.'
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- '&e◆ Skill Reallocation Points: &6{points}'
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- '&e◆ Skill Reallocation Points: &6{points}'
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passive-skill-slot:
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slots: [ 7,16,25,34,43,52 ]
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function: passive-slot
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item: BOOK
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# Material used when the slot is empty
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empty-item: BLUE_DYE
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name: '&aPassive Skill Slot {slot}'
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no-skill: '&cNone'
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lore:
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- '&7Current Passive Skill: &6{skill}'
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- ''
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- '&e► Left click to bind {selected}.'
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- '&e► Right click to unbind.'
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skill-slot:
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skill-slot:
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slots: [ 8,17,26,35,44,53 ]
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slots: [ 8,17,26,35,44,53 ]
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function: active-slot
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function: slot
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item: BOOK
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item: BOOK
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# Material used when the slot is empty
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# Material used when the slot is empty
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