diff --git a/MMOCore-Dist/src/main/resources/default/translation/French/gui/skill-list.yml b/MMOCore-Dist/src/main/resources/default/translation/French/gui/skill-list.yml index 64aa66d1..d182afaf 100644 --- a/MMOCore-Dist/src/main/resources/default/translation/French/gui/skill-list.yml +++ b/MMOCore-Dist/src/main/resources/default/translation/French/gui/skill-list.yml @@ -1,5 +1,5 @@ #GUI display name -name: 'Selected Skill: &6{skill}' +name: 'Compétence sélectionnée: &6{skill}' #Number of slots in your inventory. Must be #between 9 and 54 and must be a multiple of 9. slots: 54 @@ -22,9 +22,9 @@ items: name: '&a{skill} &6[{level}]' lore: - '' - - '{unlocked}&a✔ Requires Level {unlock}' - - '{locked}&c✖ Requires Level {unlock}' - - '{max_level}&e✔ Maximum Level Hit!' + - '{unlocked}&a✔ Nécessite le niveau {unlock}' + - '{locked}&c✖ Nécessite le niveau {unlock}' + - '{max_level}&e✔ Niveau maximum atteint !' - '' - '{lore}' next: @@ -33,7 +33,7 @@ items: function: next item: PLAYER_HEAD texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19 - name: '&aNext' + name: '&aSuivant' lore: { } previous: slots: @@ -41,41 +41,22 @@ items: function: previous item: PLAYER_HEAD texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ== - name: '&aPrevious' + name: '&aPrécédent' lore: { } reallocate: slots: - 45 function: reallocation item: CAULDRON - name: '&aReallocate Skill Points' + name: '&aRéaffecter les points de compétence' lore: - '' - - 'You have spent a total of &6{total}&7 skill points.' - - '&7Right click to reallocate them.' + - 'Vous avez dépensé un total de &6{total}&7 points d''attribut.' + - '&7Clic droit pour les réattribuer.' - '' - - '&eCosts 1 skill reallocation point.' - - '&e◆ Skill Reallocation Points: &6{points}' - passive-skill-slot: - slots: - - 7 - - 16 - - 25 - - 34 - - 43 - - 52 - function: passive-slot - item: BOOK - #Material used when the slot is empty - empty-item: BLUE_DYE - name: '&aPassive Skill Slot {slot}' - no-skill: '&cNone' - lore: - - '&7Current Passive Skill: &6{skill}' - - '' - - '&e► Left click to bind {selected}.' - - '&e► Right click to unbind.' - skill-slot: + - '&eCoûte 1 point de réattribution d''attribut.' + - '&e◆ Points de réallocation d''attribut: &6{points}' + slot: slots: - 8 - 17 @@ -83,20 +64,25 @@ items: - 35 - 44 - 53 - function: active-slot - item: BOOK - #Material used when the slot is empty - empty-item: GRAY_DYE + function: slot + item: GRAY_DYE name: '&aSkill Slot {slot}' no-skill: '&cNone' + #If this is filled, the item shown in the GUI when a slot is filled will be the item specified here. + #Else it will be the display item of the bound skill. + #filled-item: + #filled-custom-model-data: lore: - '&7Current Skill: &6{skill}' - '' + - '{slot-lore}' + - '' - '&7&oCast this spell by pressing [F] followed' - '&7&oby the keybind displayed on the action bar.' - '' - '&e► Left click to bind {selected}.' - '&e► Right click to unbind.' + - '&e► Shift left click to select.' skill-level: slots: - 6 @@ -115,7 +101,7 @@ items: too-low: item: AIR item: LIME_DYE - name: '&a{skill} Level {roman}' + name: '&a{skill} Niveau {roman}' lore: - '' - '{lore}' @@ -124,8 +110,16 @@ items: - 15 function: upgrade item: GREEN_STAINED_GLASS_PANE - name: '&a&lUPGRADE {skill_caps}' + name: '&a&LUPGRADE {skill_caps}' lore: - - '&7Costs 1 skill point.' + - '&7Coûte 1 point de compétence.' - '' - - '&eCurrent Skill Points: {skill_points}' + - '&7Points de compétence : &{skill_points}' +#This will display the selected item in the skill UI. +#selected: +#slots: [] +#function: selected +#name: '&a{skill} &6[{level}]' +#lore: +#- '' +#- '{lore}' \ No newline at end of file