Potentially fixed class-chosen triggers firing on wrong class, if this breaks class-chosen triggers please let josh know lol

This commit is contained in:
BuildTools 2021-01-11 01:35:07 -04:00
parent ad23380c1f
commit 7143313138

View File

@ -1,11 +1,12 @@
package net.Indyuce.mmocore.api.player.profess.event.trigger;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import net.Indyuce.mmocore.MMOCore;
import net.Indyuce.mmocore.api.event.PlayerChangeClassEvent;
import net.Indyuce.mmocore.api.player.PlayerData;
import net.Indyuce.mmocore.api.player.profess.event.EventTriggerHandler;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
public class ClassChosenEventTrigger implements EventTriggerHandler {
@ -17,7 +18,11 @@ public class ClassChosenEventTrigger implements EventTriggerHandler {
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void a(PlayerChangeClassEvent event) {
PlayerData player = event.getData();
if (event.getNewClass().hasEventTriggers("class-chosen"))
event.getNewClass().getEventTriggers("class-chosen").getTriggers().forEach(trigger -> trigger.apply(player));
if (event.getNewClass().hasEventTriggers("class-chosen")) {
Bukkit.getScheduler().runTaskLater(MMOCore.plugin, () -> {
event.getNewClass().getEventTriggers("class-chosen").getTriggers().forEach(trigger -> trigger.apply(player));
}, 1);
}
}
}