forked from Upstream/mmocore
Default color for skill tree node names
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parent
35484b5893
commit
90706ae97c
@ -112,7 +112,6 @@ public abstract class InventoryItem<T extends GeneratedInventory> {
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inv.setItem(slot, display);
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inv.setItem(slot, display);
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} else for (int j = 0; j < slots.size(); j++)
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} else for (int j = 0; j < slots.size(); j++)
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inv.setItem(slots.get(j), display(generated, j));
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inv.setItem(slots.get(j), display(generated, j));
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}
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}
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public boolean hasDifferentDisplay() {
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public boolean hasDifferentDisplay() {
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@ -263,7 +263,8 @@ public class SkillTreeViewer extends EditableInventory {
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lore.add(holders.apply(inv.getPlayer(), str));
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lore.add(holders.apply(inv.getPlayer(), str));
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});
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});
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meta.setLore(lore);
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meta.setLore(lore);
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meta.setDisplayName(node.getName());
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final String name = meta.getDisplayName();
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meta.setDisplayName(name == null || name.isEmpty() ? node.getName() : name);
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}
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}
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//If it is path we remove the display name and the lore.
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//If it is path we remove the display name and the lore.
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else {
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else {
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@ -85,8 +85,8 @@ public class SkillTreeNode implements ExperienceObject {
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for (String key : config.getConfigurationSection("lores").getKeys(false))
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for (String key : config.getConfigurationSection("lores").getKeys(false))
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try {
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try {
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lores.put(Integer.parseInt(key), config.getStringList("lores." + key));
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lores.put(Integer.parseInt(key), config.getStringList("lores." + key));
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} catch (NumberFormatException e) {
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} catch (NumberFormatException exception) {
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throw new RuntimeException("You must only specifiy integers in lores.");
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throw new RuntimeException("You shall only specify integers in the 'lores' config section");
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}
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}
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Validate.isTrue(config.contains("experience-table"), "You must specify an exp table");
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Validate.isTrue(config.contains("experience-table"), "You must specify an exp table");
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@ -232,7 +232,6 @@ public class SkillTreeNode implements ExperienceObject {
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return NodeType.getNodeType(hasUpPathOrNode, hasRightPathOrNode, hasDownPathOrNode, hasLeftPathOrNode);
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return NodeType.getNodeType(hasUpPathOrNode, hasRightPathOrNode, hasDownPathOrNode, hasLeftPathOrNode);
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}
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}
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@Override
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@Override
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public boolean equals(Object o) {
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public boolean equals(Object o) {
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if (this == o) return true;
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if (this == o) return true;
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@ -261,6 +260,7 @@ public class SkillTreeNode implements ExperienceObject {
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List<String> parsedLore = new ArrayList<>();
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List<String> parsedLore = new ArrayList<>();
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if (!lores.containsKey(playerData.getNodeLevel(this)))
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if (!lores.containsKey(playerData.getNodeLevel(this)))
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return parsedLore;
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return parsedLore;
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List<String> lore = lores.get(playerData.getNodeLevel(this));
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List<String> lore = lores.get(playerData.getNodeLevel(this));
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lore.forEach(string -> parsedLore.add(
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lore.forEach(string -> parsedLore.add(
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MythicLib.plugin.parseColors(holders.apply(playerData.getPlayer(), string))));
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MythicLib.plugin.parseColors(holders.apply(playerData.getPlayer(), string))));
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@ -38,14 +38,11 @@ items:
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slots: [ 9,18,27 ]
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slots: [ 9,18,27 ]
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lore:
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lore:
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- ''
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- ''
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- '&aDescription:'
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- '{tree-lore}'
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- '{tree-lore}'
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- ''
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- ''
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- '--------------------'
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- '&e◆ Points: &6{max-point-spent}&e/&6{point-spent}'
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- '&e◆Max points&e: &6{max-point-spent}'
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- '&e◆ Current {name} &ePoints: &6{skill-tree-points}'
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- '&e◆Points spent&e:&6 {point-spent}'
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- '&e◆ Current Global Points: &6{global-points}'
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- '&e◆Current {name} &epoints: &6{skill-tree-points}'
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- '&e◆Current Global points: &6{global-points}'
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next-tree-list-page:
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next-tree-list-page:
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function: 'next-tree-list-page'
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function: 'next-tree-list-page'
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@ -77,6 +74,7 @@ items:
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function: 'skill-tree-node'
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function: 'skill-tree-node'
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slots: [ 1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,17,19,20,21,22,23,24,25,26,28,29,30,31,32,33,34,35,37,38,39,40,41,42,43,44 ]
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slots: [ 1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,17,19,20,21,22,23,24,25,26,28,29,30,31,32,33,34,35,37,38,39,40,41,42,43,44 ]
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name: '&a{name}'
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#The lore that will be displayed after the lore of the node.
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#The lore that will be displayed after the lore of the node.
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#The {node-lore} placeholder will be replaced by the lore specified in the skill tree node config.
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#The {node-lore} placeholder will be replaced by the lore specified in the skill tree node config.
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#All the placeholders you see here can also be used in the node lore.
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#All the placeholders you see here can also be used in the node lore.
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@ -86,24 +84,23 @@ items:
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- '&7Current Level: &6{current-level}'
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- '&7Current Level: &6{current-level}'
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- '&7Max Level: &6{max-level}'
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- '&7Max Level: &6{max-level}'
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- '&7Max Children: &6{max-children}'
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- '&7Max Children: &6{max-children}'
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- '&7Points required: &6{point-consumed}'
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- '&7Points Required: &6{point-consumed}'
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- '&7Size: &6{size}'
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- '&7Size: &6{size}'
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- '--------------------'
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- ''
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- '&7⧆ &6Requirements: '
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- '&7⧆ &6Requirements: '
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- '&fStrong Parents: '
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- '&fStrong Parents: '
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- '{strong-parents}'
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- '{strong-parents}'
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- ''
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- ''
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- '&fSoft Parents: '
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- '&fSoft Parents: '
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- '{soft-parents}'
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- '{soft-parents}'
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- '--------------------'
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- '{node-lore}'
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- '--------------------'
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- '&e◆Max points for {skill-tree}&e: &6{max-point-spent}'
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- '&e◆Points spent for {skill-tree}&e:&6 {point-spent}'
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- '&e◆Current {skill-tree} &epoints: &6{skill-tree-points}'
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- '&e◆Current &6global&e points: &6{global-points}'
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path-lore:
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- ''
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- ''
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- '{node-lore}'
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- ''
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- '&e◆ Max points for {skill-tree}&e: &6{max-point-spent}'
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- '&e◆ Points spent for {skill-tree}&e:&6 {point-spent}'
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- '&e◆ Current {skill-tree} &ePoints: &6{skill-tree-points}'
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- '&e◆ Current &6global&e points: &6{global-points}'
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path-lore: []
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#This is the name that will be displayed for each status.
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#This is the name that will be displayed for each status.
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status-names:
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status-names:
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@ -50,6 +50,7 @@ items:
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function: 'skill-tree-node'
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function: 'skill-tree-node'
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slots: [ 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44 ]
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slots: [ 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44 ]
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name: '&a{name}'
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#The lore that will be displayed after the lore of the node.
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#The lore that will be displayed after the lore of the node.
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#The {node-lore} placeholder will be replaced by the lore specified in the skill tree node config.
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#The {node-lore} placeholder will be replaced by the lore specified in the skill tree node config.
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#All the placeholders you see here can also be used in the node lore.
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#All the placeholders you see here can also be used in the node lore.
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@ -61,22 +62,21 @@ items:
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- '&7Max Children: &6{max-children}'
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- '&7Max Children: &6{max-children}'
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- '&7Points required: &6{point-consumed}'
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- '&7Points required: &6{point-consumed}'
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- '&7Size: &6{size}'
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- '&7Size: &6{size}'
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- '--------------------'
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- ''
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- '&7⧆ &6Requirements: '
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- '&7⧆ &6Requirements: '
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- '&fStrong Parents: '
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- '&fStrong Parents: '
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- '{strong-parents}'
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- '{strong-parents}'
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- ''
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- ''
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- '&fSoft Parents: '
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- '&fSoft Parents: '
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- '{soft-parents}'
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- '{soft-parents}'
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- '--------------------'
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- '{node-lore}'
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- '--------------------'
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- '&e◆Max points for {skill-tree}&e: &6{max-point-spent}'
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- '&e◆Points spent for {skill-tree}&e:&6 {point-spent}'
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- '&e◆Current {skill-tree} &epoints: &6{skill-tree-points}'
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- '&e◆Current &6global&e points: &6{global-points}'
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path-lore:
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- ''
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- ''
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- '{node-lore}'
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- ''
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- '&e◆ Max points for {skill-tree}&e: &6{max-point-spent}'
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- '&e◆ Points spent for {skill-tree}&e:&6 {point-spent}'
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- '&e◆ Current {skill-tree} &epoints: &6{skill-tree-points}'
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- '&e◆ Current &6global&e points: &6{global-points}'
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path-lore: []
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#This is the name that will be displayed for each status.
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#This is the name that will be displayed for each status.
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status-names:
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status-names:
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