forked from Upstream/mmocore
Made passive skill binding optionnal.
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c4ccb593c6
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@ -97,8 +97,16 @@ public class PlayerStats {
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* This updates the player's PASSIVE skills
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*/
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final PassiveSkillMap skillMap = data.getMMOPlayerData().getPassiveSkillMap();
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if(!MMOCore.plugin.configManager.passiveSkillNeedBound) {
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skillMap.removeModifiers("MMOCorePassiveSkill");
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for (ClassSkill skill : data.getProfess().getSkills())
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if (skill.getSkill().getTrigger().isPassive())
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skillMap.addModifier(skill.toPassive(data));
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}
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// This updates the player's class SCRIPTS
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skillMap.removeModifiers("MMOCoreClassScript");
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for (PassiveSkill script : data.getProfess().getScripts())
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@ -22,7 +22,7 @@ import java.util.logging.Level;
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public class ConfigManager {
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public final CommandVerbose commandVerbose = new CommandVerbose();
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public boolean overrideVanillaExp, canCreativeCast, cobbleGeneratorXP, saveDefaultClassInfo, attributesAsClassInfo, splitProfessionExp, disableQuestBossBar;
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public boolean overrideVanillaExp, canCreativeCast, passiveSkillNeedBound, cobbleGeneratorXP, saveDefaultClassInfo, attributesAsClassInfo, splitProfessionExp, disableQuestBossBar;
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public String partyChatPrefix, noSkillBoundPlaceholder;
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public ChatColor staminaFull, staminaHalf, staminaEmpty;
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public long combatLogTimer, lootChestExpireTime, lootChestPlayerCooldown, globalSkillCooldown;
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@ -115,7 +115,7 @@ public class ConfigManager {
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staminaFull = getColorOrDefault("stamina-whole", ChatColor.GREEN);
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staminaHalf = getColorOrDefault("stamina-half", ChatColor.DARK_GREEN);
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staminaEmpty = getColorOrDefault("stamina-empty", ChatColor.WHITE);
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passiveSkillNeedBound = MMOCore.plugin.getConfig().getBoolean("passive-skill-need-bound");
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canCreativeCast = MMOCore.plugin.getConfig().getBoolean("can-creative-cast");
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cobbleGeneratorXP = MMOCore.plugin.getConfig().getBoolean("should-cobblestone-generators-give-exp");
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saveDefaultClassInfo = MMOCore.plugin.getConfig().getBoolean("save-default-class-info");
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@ -188,6 +188,12 @@ death-exp-loss:
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#Default max bound active and passive skills.
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#These value can be modified for each class in the class yml.
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max-bound-active-skills: 6
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#If you want players to bound their passive skills.
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#If false, all the passive skills unlocked will be active
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#Also set max-bound-passive-skills to 0 if seting passive-skill-need-bound to false.
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passive-skill-need-bound: true
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max-bound-passive-skills: 3
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# Fun extra RPG feature that switches the player's hotbar with
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@ -34,7 +34,7 @@ items:
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lore: { }
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reallocate:
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slots: [26]
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slots: [45]
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function: reallocation
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item: CAULDRON
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name: '&aReallocate Skill Points'
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@ -46,19 +46,7 @@ items:
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- '&eCosts 1 skill reallocation point.'
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- '&e◆ Skill Reallocation Points: &6{points}'
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#switch:
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#
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# slots: [28]
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# function: switch
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# item: PLAYER_HEAD
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# binding:
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# item: PINK_STAINED_GLASS
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# name: '&aSwitch to Binding'
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# lore: {}
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# upgrading:
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# item: PINK_STAINED_GLASS
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# name: '&aSwitch to Upgrading'
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# lore: {}
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passive-skill-slot:
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slots: [ 7,16,25,34,43,52 ]
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function: passive-slot
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