!Fixed deep wounds

This commit is contained in:
Indyuce 2020-08-12 16:21:38 +02:00
parent e7d810e575
commit 91d59112c7

View File

@ -38,7 +38,7 @@ public class Deep_Wound extends Skill {
target.getWorld().playSound(target.getLocation(), Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR, 2, 2); target.getWorld().playSound(target.getLocation(), Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR, 2, 2);
target.getWorld().spawnParticle(Particle.CRIT, target.getLocation().add(0, target.getHeight() / 2, 0), 32, 0, 0, 0, .7); target.getWorld().spawnParticle(Particle.CRIT, target.getLocation().add(0, target.getHeight() / 2, 0), 32, 0, 0, 0, .7);
target.getWorld().spawnParticle(Particle.BLOCK_CRACK, target.getLocation().add(0, target.getHeight() / 2, 0), 32, 0, 0, 0, 2, target.getWorld().spawnParticle(Particle.BLOCK_CRACK, target.getLocation().add(0, target.getHeight() / 2, 0), 32, 0, 0, 0, 2,
Material.REDSTONE_BLOCK); Material.REDSTONE_BLOCK.createBlockData());
double max = target.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue(); double max = target.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue();
double ratio = (max - target.getHealth()) / max; double ratio = (max - target.getHealth()) / max;