diff --git a/MMOCore-Dist/src/main/resources/default/professions/fishing.yml b/MMOCore-Dist/src/main/resources/default/professions/fishing.yml index ed2b9985..c5972134 100644 --- a/MMOCore-Dist/src/main/resources/default/professions/fishing.yml +++ b/MMOCore-Dist/src/main/resources/default/professions/fishing.yml @@ -22,7 +22,8 @@ exp-sources: {} on-fish: overriding-drop-table: conditions: - - 'biome{name=swamp}' + - 'region{name=swamp,second-region}' + - 'biome{name=beach}' # When drop table is read, one of these # items will be selected randomly. @@ -30,15 +31,16 @@ on-fish: # Tugs needed: 4 to 5 # Fishing EXP earned: 1 to 6 - - 'mmoitem{type=CONSUMABLE;id=SUSHI_ROLL;tugs=30-40;experience=1-6}' + - 'mmoitem{type=CONSUMABLE;id=SUSHI_ROLL;tugs=4-5;experience=1-6} 1 1-1 9' # Tugs needed: 10 to 20 # Fishing EXP earned: 20 to 30 - - 'mmoitem{type=GEM_STONE;id=SPITEFUL_OPAQUE_DIAMOND;tugs=10-15;experience=20-30}' + - 'mmoitem{type=GEM_STONE;id=SPITEFUL_OPAQUE_DIAMOND;tugs=10-15;experience=20-30} 1 1-1 1' # Default drop table which always apply. # When removing every drop table, the vanilla # fishing mecanism is back. default: items: - - 'vanilla{type=SALMON;tugs=4-5;experience=1-6}' + - 'vanilla{type=SALMON;tugs=4-5;experience=1-6} 1 2-5 1' +