forked from Upstream/mmocore
Key combos now always cancel corresponding events
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8a5a1b1070
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@ -5,6 +5,12 @@ import net.Indyuce.mmocore.skill.cast.PlayerKey;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.HandlerList;
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/**
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* Basically an event wrapper for multiple bukkit events that
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* correspond to keys the player can use to cast skill combos.
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*
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* @author jules
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*/
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public class PlayerKeyPressEvent extends PlayerDataEvent implements Cancellable {
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public class PlayerKeyPressEvent extends PlayerDataEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private static final HandlerList handlers = new HandlerList();
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@ -18,6 +24,7 @@ public class PlayerKeyPressEvent extends PlayerDataEvent implements Cancellable
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*
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*
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* @param playerData Player pressing the key
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* @param playerData Player pressing the key
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* @param pressed Key being pressed
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* @param pressed Key being pressed
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* @param cancellable Cancellable event being wrapped
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*/
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*/
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public PlayerKeyPressEvent(PlayerData playerData, PlayerKey pressed, Cancellable cancellable) {
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public PlayerKeyPressEvent(PlayerData playerData, PlayerKey pressed, Cancellable cancellable) {
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super(playerData);
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super(playerData);
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@ -15,11 +15,14 @@ import org.bukkit.event.player.PlayerSwapHandItemsEvent;
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import org.bukkit.event.player.PlayerToggleSneakEvent;
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import org.bukkit.event.player.PlayerToggleSneakEvent;
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/**
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/**
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* This registers all the KeyPress events
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* This registers all the KeyPress events. All events are registered
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* with LOWEST priority so that if the wrapped event happens to be
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* cancelled because of a key press, it is canceled before any plugin
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* can deal with it.
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*/
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*/
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public class PlayerPressKeyListener implements Listener {
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public class PlayerPressKeyListener implements Listener {
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
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@EventHandler(priority = EventPriority.LOWEST)
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public void registerCrouchKey(PlayerToggleSneakEvent event) {
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public void registerCrouchKey(PlayerToggleSneakEvent event) {
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if (event.isSneaking()) {
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if (event.isSneaking()) {
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PlayerKeyPressEvent called = new PlayerKeyPressEvent(PlayerData.get(event.getPlayer()), PlayerKey.CROUCH, event);
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PlayerKeyPressEvent called = new PlayerKeyPressEvent(PlayerData.get(event.getPlayer()), PlayerKey.CROUCH, event);
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@ -27,7 +30,7 @@ public class PlayerPressKeyListener implements Listener {
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}
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}
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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@EventHandler(priority = EventPriority.LOWEST)
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public void registerClickKey(PlayerInteractEvent event) {
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public void registerClickKey(PlayerInteractEvent event) {
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if (event.useItemInHand() != Event.Result.DENY && event.getAction().name().contains("CLICK")) {
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if (event.useItemInHand() != Event.Result.DENY && event.getAction().name().contains("CLICK")) {
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boolean rightClick = event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK;
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boolean rightClick = event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK;
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@ -36,13 +39,13 @@ public class PlayerPressKeyListener implements Listener {
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}
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}
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}
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}
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
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@EventHandler(priority = EventPriority.LOWEST)
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public void registerDropKey(PlayerDropItemEvent event) {
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public void registerDropKey(PlayerDropItemEvent event) {
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PlayerKeyPressEvent called = new PlayerKeyPressEvent(PlayerData.get(event.getPlayer()), PlayerKey.DROP, event);
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PlayerKeyPressEvent called = new PlayerKeyPressEvent(PlayerData.get(event.getPlayer()), PlayerKey.DROP, event);
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Bukkit.getPluginManager().callEvent(called);
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Bukkit.getPluginManager().callEvent(called);
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}
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}
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
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@EventHandler(priority = EventPriority.LOWEST)
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public void registerSwapHandsKey(PlayerSwapHandItemsEvent event) {
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public void registerSwapHandsKey(PlayerSwapHandItemsEvent event) {
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PlayerKeyPressEvent called = new PlayerKeyPressEvent(PlayerData.get(event.getPlayer()), PlayerKey.SWAP_HANDS, event);
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PlayerKeyPressEvent called = new PlayerKeyPressEvent(PlayerData.get(event.getPlayer()), PlayerKey.SWAP_HANDS, event);
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Bukkit.getPluginManager().callEvent(called);
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Bukkit.getPluginManager().callEvent(called);
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@ -100,8 +100,7 @@ public class KeyCombos implements Listener {
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if (!event.getData().isCasting()) {
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if (!event.getData().isCasting()) {
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if (event.getPressed() == initializerKey) {
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if (event.getPressed() == initializerKey) {
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// Cancel event if necessary
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// Always cancel event
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if (event.getPressed().shouldCancelEvent())
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event.setCancelled(true);
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event.setCancelled(true);
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// Start combo
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// Start combo
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@ -119,8 +118,7 @@ public class KeyCombos implements Listener {
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if (comboClickSound != null)
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if (comboClickSound != null)
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comboClickSound.playTo(player);
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comboClickSound.playTo(player);
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// Cancel event if necessary
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// Always cancel event
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if (event.getPressed().shouldCancelEvent())
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event.setCancelled(true);
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event.setCancelled(true);
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// Hash current combo and check
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// Hash current combo and check
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