diff --git a/MMOCore-API/src/main/java/net/Indyuce/mmocore/tree/skilltree/LinkedSkillTree.java b/MMOCore-API/src/main/java/net/Indyuce/mmocore/tree/skilltree/LinkedSkillTree.java index abcdc57a..6c700b29 100644 --- a/MMOCore-API/src/main/java/net/Indyuce/mmocore/tree/skilltree/LinkedSkillTree.java +++ b/MMOCore-API/src/main/java/net/Indyuce/mmocore/tree/skilltree/LinkedSkillTree.java @@ -60,7 +60,7 @@ public class LinkedSkillTree extends SkillTree { @Override public void setupNodeState(PlayerData playerData) { - //Values are labelled as Unlockable + //Values are labelled as unlockable for (SkillTreeNode root : roots) playerData.setNodeState(root, NodeState.UNLOCKABLE); @@ -71,7 +71,7 @@ public class LinkedSkillTree extends SkillTree { } //Setup unlockable nodes for (SkillTreeNode node : nodes.values()) { - if (isUnlockable(node, playerData)&&!playerData.hasNodeState(node)) + if (isUnlockable(node, playerData) && !playerData.hasNodeState(node)) playerData.setNodeState(node, NodeState.UNLOCKABLE); } @@ -86,7 +86,7 @@ public class LinkedSkillTree extends SkillTree { } /** - * We recursively label all the locked node who are connected to an unlockable node + * We recursively label all the locked nodes who are connected to an unlockable node. **/ private void labelLockedNodes(PlayerData playerData) { List unlockableNodes = nodes.values().stream().filter(node -> playerData.getNodeState(node) == NodeState.UNLOCKABLE).toList(); @@ -99,9 +99,9 @@ public class LinkedSkillTree extends SkillTree { for (IntegerCoordinates coor : getCheckCoordinates(node.getCoordinates())) { if (isNode(coor) && !data.hasNodeState(getNode(coor))) { data.setNodeState(getNode(coor), NodeState.LOCKED); - labelLockedNodesFrom(data,getNode(coor)); + labelLockedNodesFrom(data, getNode(coor)); } - } + } } private List getCheckCoordinates(IntegerCoordinates coor) { @@ -121,11 +121,11 @@ public class LinkedSkillTree extends SkillTree { return isUnlockable; } - //Counts the number of unlocked neighbours of a node for a certain playerData + /** + * Counts the number of unlocked neighbours of a node for a certain playerData + **/ private int countUnlockedNeighbours(IntegerCoordinates coor, PlayerData playerData) { int number = 0; - int x = coor.getX(); - int y = coor.getY(); for (IntegerCoordinates coordinates : getCheckCoordinates(coor)) { if (isNode(coordinates) && playerData.getNodeLevel(getNode(coordinates)) > 0) number++;