diff --git a/MMOCore-Dist/src/main/resources/default/translation/Czech/gui/skill-list.yml b/MMOCore-Dist/src/main/resources/default/translation/Czech/gui/skill-list.yml
new file mode 100644
index 00000000..9b165ae3
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+++ b/MMOCore-Dist/src/main/resources/default/translation/Czech/gui/skill-list.yml
@@ -0,0 +1,125 @@
+#GUI display name
+name: 'Selected Skill: &6{skill}'
+#Number of slots in your inventory. Must be
+#between 9 and 54 and must be a multiple of 9.
+slots: 54
+items:
+  skill:
+    slots:
+      - 10
+      - 11
+      - 12
+      - 19
+      - 20
+      - 21
+      - 28
+      - 29
+      - 30
+      - 37
+      - 38
+      - 39
+    function: skill
+    name: '&a{skill} &6[{level}]'
+    lore:
+      - ''
+      - '{unlocked}&a✔ Requires Level {unlock}'
+      - '{locked}&c✖ Requires Level {unlock}'
+      - '{max_level}&e✔ Maximum Level Hit!'
+      - ''
+      - '{lore}'
+  next:
+    slots:
+      - 47
+    function: next
+    item: PLAYER_HEAD
+    texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
+    name: '&aNext'
+    lore: { }
+  previous:
+    slots:
+      - 2
+    function: previous
+    item: PLAYER_HEAD
+    texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
+    name: '&aPrevious'
+    lore: { }
+  reallocate:
+    slots:
+      - 45
+    function: reallocation
+    item: CAULDRON
+    name: '&aReallocate Skill Points'
+    lore:
+      - ''
+      - 'You have spent a total of &6{total}&7 skill points.'
+      - '&7Right click to reallocate them.'
+      - ''
+      - '&eCosts 1 skill reallocation point.'
+      - '&e◆ Skill Reallocation Points: &6{points}'
+  slot:
+    slots:
+      - 8
+      - 17
+      - 26
+      - 35
+      - 44
+      - 53
+    function: slot
+    item: GRAY_DYE
+    name: '&aSkill Slot {slot}'
+    no-skill: '&cNone'
+    #If this is filled, the item shown in the GUI when a slot is filled will be the item specified here.
+    #Else it will be the display item of the bound skill.
+    #filled-item:
+    #filled-custom-model-data:
+    lore:
+      - '&7Current Skill: &6{skill}'
+      - ''
+      - '{slot-lore}'
+      - ''
+      - '&7&oCast this spell by pressing [F] followed'
+      - '&7&oby the keybind displayed on the action bar.'
+      - ''
+      - '&e► Left click to bind {selected}.'
+      - '&e► Right click to unbind.'
+      - '&e► Shift left click to select.'
+  skill-level:
+    slots:
+      - 6
+      - 15
+      - 24
+      - 33
+      - 42
+      - 51
+    function: level
+    #Skill level offset, should be changed
+    #according to the amount of inventory
+    #slots the skill-level item occupies.
+    offset: 2
+    #Item displayed if the skill level is
+    #too low to display a level item in the GUI
+    too-low:
+      item: AIR
+    item: LIME_DYE
+    name: '&a{skill} Level {roman}'
+    lore:
+      - ''
+      - '{lore}'
+  upgrade:
+    slots:
+      - 15
+    function: upgrade
+    item: GREEN_STAINED_GLASS_PANE
+    name: '&a&lUPGRADE {skill_caps}'
+    lore:
+      - '&7Costs 1 skill point.'
+      - ''
+      - '&eCurrent Skill Points: {skill_points}'
+#This will display the selected item in the skill UI.
+#selected:
+#slots: []
+#function: selected
+#name: '&a{skill} &6[{level}]'
+#lore:
+#- ''
+#- '{lore}'
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