diff --git a/src/main/java/net/Indyuce/mmocore/skill/Deep_Wound.java b/src/main/java/net/Indyuce/mmocore/skill/Deep_Wound.java index 695e9a39..72638bdf 100644 --- a/src/main/java/net/Indyuce/mmocore/skill/Deep_Wound.java +++ b/src/main/java/net/Indyuce/mmocore/skill/Deep_Wound.java @@ -5,7 +5,6 @@ import org.bukkit.Particle; import org.bukkit.Sound; import org.bukkit.attribute.Attribute; import org.bukkit.entity.LivingEntity; -import org.bukkit.inventory.ItemStack; import net.Indyuce.mmocore.api.math.formula.LinearValue; import net.Indyuce.mmocore.api.player.PlayerData; @@ -37,7 +36,7 @@ public class Deep_Wound extends Skill { LivingEntity target = cast.getTarget(); target.getWorld().playSound(target.getLocation(), Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR, 2, 2); target.getWorld().spawnParticle(Particle.CRIT, target.getLocation().add(0, target.getHeight() / 2, 0), 32, 0, 0, 0, .7); - target.getWorld().spawnParticle(Particle.BLOCK_CRACK, target.getLocation().add(0, target.getHeight() / 2, 0), 32, 0, 0, 0, 2, new ItemStack(Material.REDSTONE_BLOCK)); + target.getWorld().spawnParticle(Particle.BLOCK_CRACK, target.getLocation().add(0, target.getHeight() / 2, 0), 32, 0, 0, 0, 2, Material.REDSTONE_BLOCK.createBlockData()); double max = target.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue(); double ratio = (max - target.getHealth()) / max;