Fixed bug that occured w perm stats when doing /mmocore reload

This commit is contained in:
Ka0rX 2023-03-02 21:09:31 +01:00
parent d847049e90
commit b3c3218d87

View File

@ -128,7 +128,7 @@ public class PlayerData extends OfflinePlayerData implements Closable, Experienc
private final Map<String, Integer> tableItemClaims = new HashMap<>();
// NON-FINAL player data stuff made public to facilitate field change
public boolean noCooldown, statsLoaded;
public boolean noCooldown;
/**
* Player data is stored in the data map before it's actually fully loaded
@ -143,15 +143,10 @@ public class PlayerData extends OfflinePlayerData implements Closable, Experienc
questData = new PlayerQuests(this);
playerStats = new PlayerStats(this);
// Used to see if the triggers need to be applied
for (StatInstance instance : mmoData.getStatMap().getInstances())
for (StatModifier modifier : instance.getModifiers())
if (modifier.getKey().startsWith(StatTrigger.TRIGGER_PREFIX)) {
statsLoaded = true;
break;
}
}
/**
* Update all references after /mmocore reload so there can be garbage
* collection with old plugin objects like class or skill instances.
@ -193,7 +188,7 @@ public class PlayerData extends OfflinePlayerData implements Closable, Experienc
skillTree.setupNodeStates(this);
// Stat triggers setup
if (!statsLoaded) {
if (!areStatsLoaded()) {
for (SkillTree skillTree : MMOCore.plugin.skillTreeManager.getAll())
for (SkillTreeNode node : skillTree.getNodes())
node.getExperienceTable().claimStatTriggers(this, node);
@ -236,7 +231,12 @@ public class PlayerData extends OfflinePlayerData implements Closable, Experienc
}
public boolean areStatsLoaded() {
return statsLoaded;
// Used to see if the triggers need to be applied
for (StatInstance instance : mmoData.getStatMap().getInstances())
for (StatModifier modifier : instance.getModifiers())
if (modifier.getKey().startsWith(StatTrigger.TRIGGER_PREFIX))
return true;
return false;
}
public Map<SkillTreeNode, Integer> getNodeLevels() {
@ -1032,6 +1032,16 @@ public class PlayerData extends OfflinePlayerData implements Closable, Experienc
public void setSkillLevel(String skill, int level) {
skills.put(skill, level);
//If it is a passive skill we rebind it to make sure to update the damages done by it.
for (int i = 0; i < boundPassiveSkills.size(); i++) {
PassiveSkill passiveSkill = boundPassiveSkills.get(i);
if (passiveSkill.getTriggeredSkill().getHandler().getId().equals(skill)) {
passiveSkill.unregister(mmoData);
passiveSkill.register(mmoData);
}
}
}
public void resetSkillLevel(String skill) {