Changed default files

This commit is contained in:
Ka0rX 2022-10-23 15:54:46 +02:00
parent 82678a6c90
commit bb4333bd4c
6 changed files with 2356 additions and 83 deletions

View File

@ -52,3 +52,285 @@ second_exp_table:
period: 3 period: 3
triggers: triggers:
- 'exp{amount=100}' - 'exp{amount=100}'
### Skill Tree
## MANA_REGENERATION
skilltree_mana_regeneration1:
mana_regeneration:
triggers:
- 'stat{stat="MANA_REGENERATION";amount=1;type="FLAT"}'
skilltree_mana_regeneration2:
mana_regeneration:
triggers:
- 'stat{stat="MANA_REGENERATION";amount=2;type="FLAT"}'
## HEALTH_REGENERATION
skilltree_health_regeneration1:
health_regeneration:
triggers:
- 'stat{stat="HEALTH_REGENERATION";amount=1;type="FLAT"}'
skilltree_health_regeneration2:
health_regeneration:
triggers:
- 'stat{stat="HEALTH_REGENERATION";amount=2;type="FLAT"}'
## COOLDOWN_REDUCTION
skilltree_cooldown_reduction5:
cooldown_reduction:
triggers:
- 'stat{stat="COOLDOWN_REDUCTION";amount=5;type="FLAT"}'
skilltree_cooldown_reduction10:
cooldown_reduction:
triggers:
- 'stat{stat="COOLDOWN_REDUCTION";amount=10;type="FLAT"}'
skilltree_cooldown_reduction15:
cooldown_reduction:
triggers:
- 'stat{stat="COOLDOWN_REDUCTION";amount=15;type="FLAT"}'
## CRITICAL_STRIKE_CHANCE
skilltree_critical_strike_chance1:
critical_strike_chance:
triggers:
- 'stat{stat="CRITICAL_STRIKE_CHANCE";amount=1;type="FLAT"}'
skilltree_critical_strike_chance2:
critical_strike_chance:
triggers:
- 'stat{stat="CRITICAL_STRIKE_CHANCE";amount=2;type="FLAT"}'
skilltree_critical_strike_chance3:
critical_strike_chance:
triggers:
- 'stat{stat="CRITICAL_STRIKE_CHANCE";amount=3;type="FLAT"}'
skilltree_critical_strike_chance5:
critical_strike_chance:
triggers:
- 'stat{stat="CRITICAL_STRIKE_CHANCE";amount=5;type="FLAT"}'
## WEAPON_DAMAGE
skilltree_weapon_damage1:
weapon_damage:
triggers:
- 'stat{stat="WEAPON_DAMAGE";amount=1;type="FLAT"}'
skilltree_weapon_damage2:
weapon_damage:
triggers:
- 'stat{stat="WEAPON_DAMAGE";amount=2;type="FLAT"}'
skilltree_weapon_damage4:
weapon_damage:
triggers:
- 'stat{stat="WEAPON_DAMAGE";amount=4;type="FLAT"}'
## DAMAGE_REDUCTION
skilltree_damage_reduction1:
weapon_damage:
triggers:
- 'stat{stat="DAMAGE_REDUCTION";amount=1;type="FLAT"}'
skilltree_damage_reduction2:
weapon_damage:
triggers:
- 'stat{stat="DAMAGE_REDUCTION";amount=2;type="FLAT"}'
## LIFESTEAL
skilltree_lifesteal1:
lifesteal:
triggers:
- 'stat{stat="LIFESTEAL";amount=1;type="FLAT"}'
skilltree_lifesteal2:
lifesteal:
triggers:
- 'stat{stat="LIFESTEAL";amount=2;type="FLAT"}'
skilltree_lifesteal3:
lifesteal:
triggers:
- 'stat{stat="LIFESTEAL";amount=3;type="FLAT"}'
## MAX_HEALTH
skilltree_max_health1:
max_health:
triggers:
- 'stat{stat="MAX_HEALTH";amount=1;type="FLAT"}'
skilltree_max_health2:
max_health:
triggers:
- 'stat{stat="MAX_HEALTH";amount=2;type="FLAT"}'
skilltree_max_health4:
max_health:
triggers:
- 'stat{stat="MAX_HEALTH";amount=4;type="FLAT"}'
skilltree_max_health5:
max_health:
triggers:
- 'stat{stat="MAX_HEALTH";amount=5;type="FLAT"}'
## MAGIC_DAMAGE
skilltree_magic_damage1:
magic_damage:
triggers:
- 'stat{stat="MAGIC_DAMAGE";amount=1;type="FLAT"}'
skilltree_magic_damage2:
magic_damage:
triggers:
- 'stat{stat="MAGIC_DAMAGE";amount=2;type="FLAT"}'
skilltree_magic_damage3:
magic_damage:
triggers:
- 'stat{stat="MAGIC_DAMAGE";amount=3;type="FLAT"}'
## ATTACK_SPEED
skilltree_attack_speed5:
attack_speed:
triggers:
- 'stat{stat="ATTACK_SPEED";amount=5;type="RELATIVE"}'
skilltree_attack_speed10:
attack_speed:
triggers:
- 'stat{stat="ATTACK_SPEED";amount=10;type="RELATIVE"}'
skilltree_attack_speed15:
attack_speed:
triggers:
- 'stat{stat="ATTACK_SPEED";amount=15;type="RELATIVE"}'
## PHYSICAL_DAMAGE_REDUCTION
skilltree_physical_damage_reduction5:
physical_damage_reduction:
triggers:
- 'stat{stat="PHYSICAL_DAMAGE_REDUCTION";amount=5;type="FLAT"}'
skilltree_physical_damage_reduction10:
physical_damage_reduction:
triggers:
- 'stat{stat="PHYSICAL_DAMAGE_REDUCTION";amount=10;type="FLAT"}'
skilltree_physical_damage_reduction15:
physical_damage_reduction:
triggers:
- 'stat{stat="PHYSICAL_DAMAGE_REDUCTION";amount=15;type="FLAT"}'
## PARRY_RATING
skilltree_parry_rating5:
parry_rating:
triggers:
- 'stat{stat="PARRY_RATING";amount=5;type="FLAT"}'
skilltree_parry_rating10:
parry_ratingn:
triggers:
- 'stat{stat="PARRY_RATING";amount=10;type="FLAT"}'
## KNOCKBACK_RESISTANCE
skilltree_knockback_resistance5:
knockback_resistance:
triggers:
- 'stat{stat="KNOCKBACK_RESISTANCE";amount=0.05;type="FLAT"}'
skilltree_knockback_resistance10:
knockback_resistance:
triggers:
- 'stat{stat="KNOCKBACK_RESISTANCE";amount=0.1;type="FLAT"}'
## DODGE_RATING
skilltree_dodge_rating2:
dodge_rating:
triggers:
- 'stat{stat="DODGE_RATING";amount=2;type="FLAT"}'
skilltree_dodge_rating3:
dodge_rating:
triggers:
- 'stat{stat="DODGE_RATING";amount=3;type="FLAT"}'
skilltree_dodge_rating5:
dodge_rating:
triggers:
- 'stat{stat="DODGE_RATING";amount=100;type="FLAT"}'
## SKILL_DAMAGE
skilltree_skill_damage5:
skill_damage:
triggers:
- 'stat{stat="SKILL_DAMAGE";amount=5;type="FLAT"}'
skilltree_skill_damage10:
skill_damage:
triggers:
- 'stat{stat="SKILL_DAMAGE";amount=10;type="FLAT"}'
## SPELL_VAMPIRISM
skilltree_spell_vampirism2:
spell_vampirism:
triggers:
- 'stat{stat="SPELL_VAMPIRISM";amount=2;type="FLAT"}'
skilltree_spell_vampirism6:
spell_vampirism:
triggers:
- 'stat{stat="SPELL_VAMPIRISM";amount=6;type="FLAT"}'
## ADDITIONAL_EXPERIENCE
skilltree_additional_experience2:
additional_experience:
triggers:
- 'stat{stat="ADDITIONAL_EXPERIENCE";amount=2;type="FLAT"}'
skilltree_additional_experience3:
additional_experience:
triggers:
- 'stat{stat="ADDITIONAL_EXPERIENCE";amount=3;type="FLAT"}'
skilltree_additional_experience5:
additional_experience:
triggers:
- 'stat{stat="ADDITIONAL_EXPERIENCE";amount=5;type="FLAT"}'
## MAGIC_DAMAGE_REDUCTION
skilltree_magic_damage_reduction5:
magic_damage_reduction:
triggers:
- 'stat{stat="MAGIC_DAMAGE_REDUCTION";amount=5;type="FLAT"}'
skilltree_magic_damage_reduction10:
magic_damage_reduction:
triggers:
- 'stat{stat="MAGIC_DAMAGE_REDUCTION";amount=10;type="FLAT"}'
## SKILL_CRITICAL_STRIKE_CHANCE
skilltree_skill_critical_strike_chance5:
skill_critical_strike_chance:
triggers:
- 'stat{stat="SKILL_CRITICAL_STRIKE_CHANCE";amount=5;type="FLAT"}'
skilltree_skill_critical_strike_chance10:
skill_critical_strike_chance:
triggers:
- 'stat{stat="SKILL_CRITICAL_STRIKE_CHANCE";amount=10;type="FLAT"}'
skilltree_skill_critical_strike_chance15:
skill_critical_strike_chance:
triggers:
- 'stat{stat="SKILL_CRITICAL_STRIKE_CHANCE";amount=15;type="FLAT"}'
## ARROW_VELOCITY
skilltree_arrow_velocity10:
arrow_velocity:
triggers:
- 'stat{stat="ARROW_VELOCITY";amount=10;type="RELATIVE"}'
skilltree_arrow_velocity15:
arrow_velocity:
triggers:
- 'stat{stat="ARROW_VELOCITY";amount=15;type="RELATIVE"}'
skilltree_arrow_velocity25:
arrow_velocity:
triggers:
- 'stat{stat="ARROW_VELOCITY";amount=25;type="RELATIVE"}'
## MOVEMENT_SPEED
skilltree_movement_speed2:
movement_speed:
triggers:
- 'stat{stat="MOVEMENT_SPEED";amount=10;type="RELATIVE"}'
skilltree_movement_speed6:
movement_speed:
triggers:
- 'stat{stat="MOVEMENT_SPEED";amount=10;type="RELATIVE"}'
## PROJECTILE_DAMAGE
skilltree_projectile_damage2:
projectile_damage:
triggers:
- 'stat{stat="PROJECTILE_DAMAGE";amount=10;type="FLAT"}'
skilltree_projectile_damage6:
projectile_damage:
triggers:
- 'stat{stat="PROJECTILE_DAMAGE";amount=6;type="FLAT"}'

View File

@ -4,116 +4,407 @@ lore:
- '&6This skill tree is used for combat abilities!' - '&6This skill tree is used for combat abilities!'
type: 'linked' type: 'linked'
item: 'DIAMOND_AXE' item: 'DIAMOND_AXE'
max-point-spent: 20
nodes: nodes:
strength: a1:
name: 'Combat strength' name: 'Cooldown Reduction'
coordinates:
x: -3
y: -2
max-level: 1
is-root: true
size: 1
experience-table: skilltree_cooldown_reduction5
lores:
0:
- "&eReduces cooldowns of item and player skills (5%)"
1:
- "&eReduces cooldowns of item and player skills (5%)"
a2:
name: 'Cooldown Reduction'
size: 1
max-children: 1
experience-table: skilltree_cooldown_reduction10
coordinates:
x: -2
y: -2
lores:
0:
- "&eReduces cooldowns of item and player skills (10%)"
1:
- "&eReduces cooldowns of item and player skills (10%)"
a3:
name: 'Cooldown Reduction'
size: 1
max-children: 1
experience-table: skilltree_cooldown_reduction15
coordinates:
x: -1
y: -2
lores:
0:
- "&eReduces cooldowns of item and player skills (15%)"
1:
- "&eReduces cooldowns of item and player skills (15%)"
### B
b1:
name: 'Critical Strike Chance'
size: 1
max-children: 1
experience-table: skilltree_critical_strike_chance1
coordinates:
x: 0
y: -2
lores:
0:
- "&eCritical Strikes deal more damage in % chance"
1:
- "&eCritical Strikes deal more damage in +%2 chance"
b2:
name: 'Critical Strike Chance'
size: 1
max-children: 1
experience-table: skilltree_critical_strike_chance2
coordinates:
x: 0
y: -1
lores:
0:
- "&eCritical Strikes deal more damage in % chance"
1:
- "&eCritical Strikes deal more damage in +%3 chance"
b3:
name: 'Critical Strike Chance'
size: 1
max-children: 2
experience-table: skilltree_critical_strike_chance3
coordinates: coordinates:
x: 0 x: 0
y: 0 y: 0
max-level: 2
is-root: true
size: 1
experience-table: class_exp_table
lores: lores:
0: 0:
- "&eThis lore will be shown when level 0" - "&eCritical Strikes deal more damage in % chance"
1: 1:
- "&eThis lore will be shown when level 1" - "&eCritical Strikes deal more damage in +%5 chance"
2:
- "&eThis lore will be shown when level 2"
3:
- "&eThis lore will be shown when level 3"
## C
c1:
force: name: 'Life Steal'
name: 'Force'
size: 1 size: 1
max-children: 1 max-children: 1
experience-table: class_exp_table experience-table: skilltree_lifesteal1
coordinates: coordinates:
x: 1 x: -1
y: 0 y: 0
lores: lores:
0: 0:
- "&eThis lore will be shown when level 0" - "&ePercentage of damage you gain back as health when inflicting weapon damage +%1"
1: 1:
- "&eThis lore will be shown when level 1" - "&ePercentage of damage you gain back as health when inflicting weapon damage +%1"
2:
- "&eThis lore will be shown when level 2"
3:
- "&eThis lore will be shown when level 3"
weaponry: c2:
name: 'Weaponry' name: 'Life Steal'
coordinates:
x: 2
y: 0
experience-table: class_exp_table
max-level: 2
size: 1 size: 1
max-children: 1
experience-table: skilltree_lifesteal2
coordinates:
x: -2
y: 0
lores: lores:
0: 0:
- "&eThis lore will be shown when level 0" - "&ePercentage of damage you gain back as health when inflicting weapon damage +%2"
1: 1:
- "&eThis lore will be shown when level 1" - "&ePercentage of damage you gain back as health when inflicting weapon damage +%2"
2:
- "&eThis lore will be shown when level 2"
3:
- "&eThis lore will be shown when level 3"
archery: c3:
name: 'Archery' name: 'Life Steal'
size: 1
max-children: 1
experience-table: skilltree_lifesteal2
coordinates: coordinates:
x: 1 x: -3
y: 0
lores:
0:
- "&ePercentage of damage you gain back as health when inflicting weapon damage +%3"
1:
- "&ePercentage of damage you gain back as health when inflicting weapon damage +%3"
## D
d1:
name: 'Damage Reduction'
size: 1
max-children: 1
experience-table: skilltree_damage_reduction1
coordinates:
x: 0
y: 1 y: 1
experience-table: class_exp_table
max-level: 2
size: 1
lores: lores:
0: 0:
- "&eThis lore will be shown when level 0" - "&eReduces damage from any source in +%1"
1: 1:
- "&eThis lore will be shown when level 1" - "&eReduces damage from any source in +%1"
2:
- "&eThis lore will be shown when level 2" d2:
3: name: 'Damage Reduction'
- "&eThis lore will be shown when level 3" size: 1
archery2: max-children: 2
name: 'Archery2' experience-table: skilltree_damage_reduction2
coordinates:
x: 0
y: 2
lores:
0:
- "&eReduces damage from any source in +%2"
1:
- "&eReduces damage from any source in +%2"
d3:
name: 'Damage Reduction'
size: 1
max-children: 1
experience-table: skilltree_damage_reduction2
coordinates:
x: -1
y: 2
lores:
0:
- "&eReduces damage from any source in +%2"
1:
- "&eReduces damage from any source in +%2"
## E
e1:
name: 'Health Regeneration'
size: 1
max-children: 1
experience-table: skilltree_health_regeneration1
coordinates:
x: -2
y: 2
lores:
0:
- "&eHealth regen in pts/sec +1"
1:
- "&eHealth regen in pts/sec +1"
e2:
name: 'Health Regeneration'
size: 1
max-children: 1
experience-table: skilltree_health_regeneration2
coordinates:
x: -3
y: 2
lores:
0:
- "&eHealth regen in pts/sec +2"
1:
- "&eHealth regen in pts/sec +2"
e3:
name: 'Health Regeneration'
size: 1
max-children: 1
experience-table: skilltree_health_regeneration2
coordinates:
x: -3
y: 1
lores:
0:
- "&eHealth regen in pts/sec +2"
1:
- "&eHealth regen in pts/sec +2"
## F
f1:
name: 'Mana Regeneration'
size: 1
max-children: 1
experience-table: skilltree_mana_regeneration1
coordinates: coordinates:
x: 1 x: 1
y: 2 y: 2
experience-table: class_exp_table
max-level: 2
size: 1
lores: lores:
0: 0:
- "&eThis lore will be shown when level 0" - "&eMana regen in pts/sec +1"
1: 1:
- "&eThis lore will be shown when level 1" - "&eMana regen in pts/sec +1"
2:
- "&eThis lore will be shown when level 2"
3:
- "&eThis lore will be shown when level 3"
archery3:
name: 'Archery3'
coordinates:
x: 1
y: 3
max-level: 2 f2:
name: 'Mana Regeneration'
size: 1 size: 1
max-children: 1
experience-table: skilltree_mana_regeneration2
coordinates:
x: 2
y: 2
lores: lores:
0: 0:
- "&eThis lore will be shown when level 0" - "&eMana regen in pts/sec +2"
1: 1:
- "&eThis lore will be shown when level 1" - "&eMana regen in pts/sec +2"
2:
- "&eThis lore will be shown when level 2" f3:
3: name: 'Mana Regeneration'
- "&eThis lore will be shown when level 3" size: 1
max-children: 1
experience-table: skilltree_mana_regeneration2
coordinates:
x: 3
y: 2
lores:
0:
- "&eMana regen in pts/sec +2"
1:
- "&eMana regen in pts/sec +2"
## G
g1:
name: 'Magic Damage'
size: 1
max-children: 1
experience-table: skilltree_magic_damage1
coordinates:
x: 3
y: 1
lores:
0:
- "&eAdditional magic skill damage in +%1"
1:
- "&eAdditional magic skill damage in +%1"
g2:
name: 'Magic Damage'
size: 1
max-children: 1
experience-table: skilltree_magic_damage2
coordinates:
x: 4
y: 1
lores:
0:
- "&eAdditional magic skill damage in +%2"
1:
- "&eAdditional magic skill damage in +%2"
g3:
name: 'Magic Damage'
size: 1
max-children: 1
experience-table: skilltree_magic_damage2
coordinates:
x: 4
y: 0
lores:
0:
- "&eAdditional magic skill damage in +%2"
1:
- "&eAdditional magic skill damage in +%2"
## H
h1:
name: 'Max Health'
size: 1
max-children: 1
experience-table: skilltree_max_health2
coordinates:
x: 4
y: -1
lores:
0:
- "&eAdditional amount of health in +%2"
1:
- "&eAdditional amount of health in +%2"
h2:
name: 'Max Health'
size: 1
max-children: 1
experience-table: skilltree_max_health4
coordinates:
x: 4
y: -2
lores:
0:
- "&eAdditional amount of health in +%4"
1:
- "&eAdditional amount of health in +%4"
h3:
name: 'Max Health'
size: 1
max-children: 1
experience-table: skilltree_max_health4
coordinates:
x: 3
y: -2
lores:
0:
- "&eAdditional amount of health in +%4"
1:
- "&eAdditional amount of health in +%4"
## J
j1:
name: 'Weapon Damage'
size: 1
max-children: 1
experience-table: skilltree_weapon_damage2
coordinates:
x: 2
y: -2
lores:
0:
- "&eAdditional on-hit weapon damage in +%2."
1:
- "&eAdditional on-hit weapon damage in +%2."
j2:
name: 'Weapon Damage'
size: 1
max-children: 1
experience-table: skilltree_weapon_damage4
coordinates:
x: 2
y: -1
lores:
0:
- "&eAdditional on-hit weapon damage in +%4"
1:
- "&eAdditional on-hit weapon damage in +%4"
j3:
name: 'Weapon Damage'
size: 1
max-children: 1
experience-table: skilltree_weapon_damage4
coordinates:
x: 2
y: 0
lores:
0:
- "&eAdditional on-hit weapon damage in +%4"
1:
- "&eAdditional on-hit weapon damage in +%4"
paths: paths:

View File

@ -0,0 +1,428 @@
id: 'general'
name: '&4General'
type: 'custom'
item: 'DIAMOND_AXE'
lore:
- '&6This skill tree is used for combat abilities!'
max-point-spent: 11
nodes:
#### A
a1:
name: 'Mana Regeneration'
coordinates:
x: -3
y: -2
max-level: 1
is-root: true
size: 1
experience-table: skilltree_mana_regeneration1
lores:
0:
- "&eMana regen in pts/sec +1"
1:
- "&eMana regen in pts/sec +1"
a2:
name: 'Mana Regeneration'
coordinates:
x: -2
y: -2
parents:
strong:
a1: 1
max-level: 1
size: 1
experience-table: skilltree_mana_regeneration2
lores:
0:
- "&eMana regen in pts/sec +2"
1:
- "&eMana regen in pts/sec +2"
a3:
name: 'Mana Regeneration'
coordinates:
x: -1
y: -1
parents:
strong:
a2: 1
max-level: 1
size: 1
experience-table: skilltree_mana_regeneration2
lores:
0:
- "&eMana regen in pts/sec +2"
1:
- "&eMana regen in pts/sec +2"
#### B
b1:
name: 'Health Regeneration'
coordinates:
x: -3
y: -0
max-level: 1
is-root: true
size: 1
experience-table: skilltree_health_regeneration1
lores:
0:
- "&eHealth regen in pts/sec +1"
1:
- "&eHealth regen in pts/sec +1"
b2:
name: 'Health Regeneration'
coordinates:
x: -2
y: -0
parents:
strong:
b1: 1
max-level: 1
size: 1
experience-table: skilltree_health_regeneration2
lores:
0:
- "&eHealth regen in pts/sec +2"
1:
- "&eHealth regen in pts/sec +2"
b3:
name: 'Health Regeneration'
coordinates:
x: -1
y: -0
parents:
strong:
b2: 1
max-level: 1
size: 1
experience-table: skilltree_health_regeneration2
lores:
0:
- "&eHealth regen in pts/sec +2"
1:
- "&eHealth regen in pts/sec +2"
#### C
c1:
name: 'Cooldown Reduction'
coordinates:
x: -3
y: 2
max-level: 1
is-root: true
size: 1
experience-table: skilltree_cooldown_reduction5
lores:
0:
- "&eReduces cooldowns of item and player skills (5%)"
1:
- "&eReduces cooldowns of item and player skills (5%)"
c2:
name: 'Cooldown Reduction'
coordinates:
x: -2
y: 2
parents:
strong:
c1: 1
max-level: 1
size: 1
experience-table: skilltree_cooldown_reduction10
lores:
0:
- "&eReduces cooldowns of item and player skills (10%)"
1:
- "&eReduces cooldowns of item and player skills (10%)"
c3:
name: 'Cooldown Reduction'
coordinates:
x: -1
y: 1
parents:
strong:
c2: 1
max-level: 1
size: 1
experience-table: skilltree_cooldown_reduction15
lores:
0:
- "&eReduces cooldowns of item and player skills (15%)"
1:
- "&eReduces cooldowns of item and player skills (15%)"
#### D
d1:
name: 'Critical Strike Chance'
coordinates:
x: 0
y: 0
parents:
soft:
a3: 1
b3: 1
c3: 1
max-level: 1
size: 1
experience-table: skilltree_critical_strike_chance1
lores:
0:
- "&eCritical Strikes deal more damage in +%2 chance"
1:
- "&eCritical Strikes deal more damage in +%2 chance"
d2:
name: 'Critical Strike Chance'
coordinates:
x: 1
y: 0
parents:
strong:
d1: 1
max-level: 1
size: 1
experience-table: skilltree_critical_strike_chance2
lores:
0:
- "&eCritical Strikes deal more damage in % chance"
1:
- "&eCritical Strikes deal more damage in +%3 chance"
d3:
name: 'Critical Strike Chance'
coordinates:
x: 2
y: 0
parents:
strong:
d2: 1
max-level: 1
size: 1
experience-table: skilltree_critical_strike_chance5
lores:
0:
- "&eCritical Strikes deal more damage in % chance"
1:
- "&eCritical Strikes deal more damage in +%5 chance"
#### E
e1:
name: 'Damage Reduction'
coordinates:
x: 2
y: 1
parents:
strong:
d3: 1
max-level: 1
size: 1
experience-table: skilltree_damage_reduction1
lores:
0:
- "&eReduces damage from any source in %."
1:
- "&eReduces damage from any source in +%1."
e2:
name: 'Damage Reduction'
coordinates:
x: 2
y: 2
parents:
strong:
e1: 1
max-level: 1
size: 1
experience-table: skilltree_damage_reduction2
lores:
0:
- "&eReduces damage from any source in %."
1:
- "&eReduces damage from any source in +%2."
e3:
name: 'Damage Reduction'
coordinates:
x: 3
y: 2
parents:
strong:
e2: 1
max-level: 1
size: 1
experience-table: skilltree_damage_reduction2
lores:
0:
- "&eReduces damage from any source in %."
1:
- "&eReduces damage from any source in +%2."
#### F
f1:
name: 'Weapon Damage'
coordinates:
x: 2
y: -1
parents:
strong:
d3: 1
max-level: 1
size: 1
experience-table: skilltree_weapon_damage1
lores:
0:
- "&eAdditional on-hit weapon damage in +%1."
1:
- "&eAdditional on-hit weapon damage in +%1."
f2:
name: 'Weapon Damage'
coordinates:
x: 2
y: -2
parents:
strong:
f1: 1
max-level: 1
size: 1
experience-table: skilltree_weapon_damage2
lores:
0:
- "&eAdditional on-hit weapon damage in +%2."
1:
- "&eAdditional on-hit weapon damage in +%2."
f3:
name: 'Weapon Damage'
coordinates:
x: 3
y: -2
parents:
strong:
f2: 1
max-level: 1
size: 1
experience-table: skilltree_weapon_damage2
lores:
0:
- "&eAdditional on-hit weapon damage in +%2."
1:
- "&eAdditional on-hit weapon damage in +%2."
##last line
g1:
name: 'Life Steal'
coordinates:
x: 4
y: -1
parents:
strong:
f3: 1
max-level: 1
size: 1
experience-table: skilltree_lifesteal3
lores:
0:
- "&ePercentage of damage you gain back as health when inflicting weapon damage."
1:
- "&ePercentage of damage you gain back as health when inflicting weapon damage +%3"
j1:
name: 'Max Health'
coordinates:
x: 4
y: 0
parents:
soft:
g1: 1
h1: 1
max-level: 1
size: 1
experience-table: skilltree_max_health5
lores:
0:
- "&eAdditional amount of health in +%5"
1:
- "&eAdditional amount of health in +%5"
h1:
name: 'Magic Damage'
coordinates:
x: 4
y: 1
parents:
strong:
e3: 1
max-level: 1
size: 1
experience-table: skilltree_magic_damage3
lores:
0:
- "&eAdditional magic skill damage in +%3"
1:
- "&eAdditional magic skill damage in +%3"
icons:
unlocked:
1:
item: 'GREEN_DYE'
locked:
1:
item: "BROWN_DYE"
unlockable:
1:
item: "BLUE_DYE"
fully-locked:
1:
item: "BLACK_DYE"
path:
item: "WHITE_DYE"

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@ -0,0 +1,426 @@
id: 'mage'
name: '&4Mage & Arcane Mage'
type: 'custom'
item: 'DIAMOND_AXE'
lore:
- '&6This skill tree is used for Mage & Arcane Mage class only!'
max-point-spent: 21
nodes:
#### A
a1:
name: 'Mana Regeneration'
coordinates:
x: 1
y: -2
max-level: 1
is-root: true
size: 1
experience-table: skilltree_mana_regeneration1
lores:
0:
- "&eMana regen in pts/sec +1"
1:
- "&eMana regen in pts/sec +1"
a2:
name: 'Mana Regeneration'
coordinates:
x: 0
y: -2
parents:
strong:
a1: 1
max-level: 1
size: 1
experience-table: skilltree_mana_regeneration2
lores:
0:
- "&eMana regen in pts/sec +2"
1:
- "&eMana regen in pts/sec +2"
a3:
name: 'Mana Regeneration'
coordinates:
x: -1
y: -2
parents:
strong:
a2: 1
max-level: 1
size: 1
experience-table: skilltree_mana_regeneration2
lores:
0:
- "&eMana regen in pts/sec +2"
1:
- "&eMana regen in pts/sec +2"
## B
b1:
name: 'Skill Damage'
coordinates:
x: -2
y: -1
parents:
strong:
a3: 1
max-level: 1
size: 1
experience-table: skilltree_skill_damage5
lores:
0:
- "&eAdditional ability damage in +%5"
1:
- "&eAdditional ability damage in +%5"
b2:
name: 'Skill Damage'
coordinates:
x: -3
y: 0
parents:
strong:
b1: 1
max-level: 1
size: 1
experience-table: skilltree_skill_damage5
lores:
0:
- "&eAdditional ability damage in +%5"
1:
- "&eAdditional ability damage in +%5"
b3:
name: 'Skill Damage'
coordinates:
x: -2
y: 1
parents:
strong:
b2: 1
max-level: 1
size: 1
experience-table: skilltree_skill_damage10
lores:
0:
- "&eAdditional ability damage in +%10"
1:
- "&eAdditional ability damage in +%10"
## C
c1:
name: 'Spell Vampirism'
coordinates:
x: -2
y: 2
parents:
strong:
b3: 1
max-level: 1
size: 1
experience-table: skilltree_spell_vampirism2
lores:
0:
- "&ePercentage of damage you gain back as health when inflicting skill damage +%2"
1:
- "&ePercentage of damage you gain back as health when inflicting skill damage +%2"
c2:
name: 'Spell Vampirism'
coordinates:
x: -1
y: 2
parents:
strong:
c1: 1
max-level: 1
size: 1
experience-table: skilltree_spell_vampirism2
lores:
0:
- "&ePercentage of damage you gain back as health when inflicting skill damage +%2"
1:
- "&ePercentage of damage you gain back as health when inflicting skill damage +%2"
c3:
name: 'Spell Vampirism'
coordinates:
x: 0
y: 2
parents:
strong:
c2: 1
max-level: 1
size: 1
experience-table: skilltree_spell_vampirism6
lores:
0:
- "&ePercentage of damage you gain back as health when inflicting skill damage +%6"
1:
- "&ePercentage of damage you gain back as health when inflicting skill damage +%6"
## D
d1:
name: 'Additional Experience'
coordinates:
x: 0
y: 1
parents:
strong:
c3: 1
max-level: 1
size: 1
experience-table: skilltree_additional_experience2
lores:
0:
- "&eAdditional MMOCore main class experience +%2"
1:
- "&eAdditional MMOCore main class experience +%2"
d2:
name: 'Additional Experience'
coordinates:
x: 0
y: 0
parents:
strong:
d1: 1
max-level: 1
size: 1
experience-table: skilltree_additional_experience3
lores:
0:
- "&eAdditional MMOCore main class experience +%3"
1:
- "&eAdditional MMOCore main class experience +%3"
d3:
name: 'Additional Experience'
coordinates:
x: 1
y: 0
parents:
strong:
d2: 1
max-level: 1
size: 1
experience-table: skilltree_additional_experience5
lores:
0:
- "&eAdditional MMOCore main class experience +%5"
1:
- "&eAdditional MMOCore main class experience +%5"
## E
e1:
name: 'Magic Damage Reduction'
coordinates:
x: 2
y: 0
parents:
strong:
d3: 1
max-level: 1
size: 1
experience-table: skilltree_magic_damage_reduction5
lores:
0:
- "&eReduce magic damage dealt by potions %5"
1:
- "&eReduce magic damage dealt by potions %5"
e2:
name: 'Magic Damage Reduction'
coordinates:
x: 2
y: 1
parents:
strong:
e1: 1
max-level: 1
size: 1
experience-table: skilltree_magic_damage_reduction5
lores:
0:
- "&eReduce magic damage dealt by potions %5"
1:
- "&eReduce magic damage dealt by potions %5"
e3:
name: 'Magic Damage Reduction'
coordinates:
x: 2
y: 2
parents:
strong:
e2: 1
max-level: 1
size: 1
experience-table: skilltree_magic_damage_reduction10
lores:
0:
- "&eReduce magic damage dealt by potions %10"
1:
- "&eReduce magic damage dealt by potions %10"
## F
f1:
name: 'Skill Critical Strike Chance'
coordinates:
x: 3
y: 2
parents:
strong:
e3: 1
max-level: 1
size: 1
experience-table: skilltree_skill_critical_strike_chance5
lores:
0:
- "&eIncreases the chance of dealing skill crits +%5"
1:
- "&eIncreases the chance of dealing skill crits +%5"
f2:
name: 'Skill Critical Strike Chance'
coordinates:
x: 4
y: 2
parents:
strong:
f1: 1
max-level: 1
size: 1
experience-table: skilltree_skill_critical_strike_chance10
lores:
0:
- "&eIncreases the chance of dealing skill crits +%10"
1:
- "&eIncreases the chance of dealing skill crits +%10"
f3:
name: 'Skill Critical Strike Chance'
coordinates:
x: 4
y: 1
parents:
strong:
f2: 1
max-level: 1
size: 1
experience-table: skilltree_skill_critical_strike_chance15
lores:
0:
- "&eIncreases the chance of dealing skill crits +%15"
1:
- "&eIncreases the chance of dealing skill crits +%15"
## G
g1:
name: 'Magic Damage'
coordinates:
x: 4
y: 0
parents:
strong:
f3: 1
max-level: 1
size: 1
experience-table: skilltree_magic_damage1
lores:
0:
- "&eAdditional magic skill damage in +%1"
1:
- "&eAdditional magic skill damage in +%1"
g2:
name: 'Magic Damage'
coordinates:
x: 4
y: -1
parents:
strong:
g1: 1
max-level: 1
size: 1
experience-table: skilltree_magic_damage2
lores:
0:
- "&eAdditional magic skill damage in +%2"
1:
- "&eAdditional magic skill damage in +%2"
g3:
name: 'Magic Damage'
coordinates:
x: 4
y: -2
parents:
strong:
g2: 1
max-level: 1
size: 1
experience-table: skilltree_magic_damage2
lores:
0:
- "&eAdditional magic skill damage in +%2"
1:
- "&eAdditional magic skill damage in +%2"
icons:
unlocked:
1:
item: 'GREEN_DYE'
locked:
1:
item: "BROWN_DYE"
unlockable:
1:
item: "BLUE_DYE"
fully-locked:
1:
item: "BLACK_DYE"
path:
item: "WHITE_DYE"

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@ -0,0 +1,422 @@
id: 'rogue-marksman'
name: '&4Rogue & Marksman'
type: 'custom'
item: 'DIAMOND_AXE'
lore:
- '&6This skill tree is used for Rogue & Marksman class only!'
max-point-spent: 21
nodes:
#### A
a1:
name: 'Additional Experience'
coordinates:
x: -3
y: 0
max-level: 1
is-root: true
size: 1
experience-table: skilltree_additional_experience2
lores:
0:
- "&eAdditional MMOCore main class experience +%2"
1:
- "&eAdditional MMOCore main class experience +%2"
a2:
name: 'Additional Experience'
coordinates:
x: -2
y: 0
parents:
strong:
a1: 1
max-level: 1
size: 1
experience-table: skilltree_additional_experience3
lores:
0:
- "&eAdditional MMOCore main class experience +%3"
1:
- "&eAdditional MMOCore main class experience +%3"
a3:
name: 'Additional Experience'
coordinates:
x: -1
y: 0
parents:
strong:
a2: 1
max-level: 1
size: 1
experience-table: skilltree_additional_experience5
lores:
0:
- "&eAdditional MMOCore main class experience +%5"
1:
- "&eAdditional MMOCore main class experience +%5"
## B
b1:
name: 'Arrow Velocity'
coordinates:
x: -1
y: -1
parents:
strong:
a3: 1
max-level: 1
size: 1
experience-table: skilltree_arrow_velocity10
lores:
0:
- "&eDetermines how far your weapon can shoot +%10"
1:
- "&eDetermines how far your weapon can shoot +%10"
b2:
name: 'Arrow Velocity'
coordinates:
x: -1
y: -2
parents:
strong:
b1: 1
max-level: 1
size: 1
experience-table: skilltree_arrow_velocity15
lores:
0:
- "&eDetermines how far your weapon can shoot +%15"
1:
- "&eDetermines how far your weapon can shoot +%15"
b3:
name: 'Arrow Velocity'
coordinates:
x: 0
y: -2
parents:
strong:
b2: 1
max-level: 1
size: 1
experience-table: skilltree_arrow_velocity25
lores:
0:
- "&eDetermines how far your weapon can shoot +%25"
1:
- "&eDetermines how far your weapon can shoot +%25"
## C
c1:
name: 'Life Steal'
coordinates:
x: 1
y: -2
parents:
strong:
b3: 1
max-level: 1
size: 1
experience-table: skilltree_lifesteal1
lores:
0:
- "&ePercentage of damage you gain back as health when inflicting weapon damage +%1"
1:
- "&ePercentage of damage you gain back as health when inflicting weapon damage +%1"
c2:
name: 'Life Steal'
coordinates:
x: 2
y: -2
parents:
strong:
c1: 1
max-level: 1
size: 1
experience-table: skilltree_lifesteal2
lores:
0:
- "&ePercentage of damage you gain back as health when inflicting weapon damage +%2"
1:
- "&ePercentage of damage you gain back as health when inflicting weapon damage +%2"
c3:
name: 'Life Steal'
coordinates:
x: 3
y: -2
parents:
strong:
c2: 1
max-level: 1
size: 1
experience-table: skilltree_lifesteal2
lores:
0:
- "&ePercentage of damage you gain back as health when inflicting weapon damage +%2"
1:
- "&ePercentage of damage you gain back as health when inflicting weapon damage +%2"
## D
d1:
name: 'Knockback Resistance'
coordinates:
x: 3
y: -1
parents:
strong:
c3: 1
max-level: 1
size: 1
experience-table: skilltree_knockback_resistance5
lores:
0:
- "&eThe chance of you to block the knockback +%5"
1:
- "&eThe chance of you to block the knockback +%5"
d2:
name: 'Knockback Resistance'
coordinates:
x: 4
y: -1
parents:
strong:
d1: 1
max-level: 1
size: 1
experience-table: skilltree_knockback_resistance5
lores:
0:
- "&eThe chance of you to block the knockback +%5"
1:
- "&eThe chance of you to block the knockback +%5"
d3:
name: 'Knockback Resistance'
coordinates:
x: 4
y: 0
parents:
strong:
d2: 1
max-level: 1
size: 1
experience-table: skilltree_knockback_resistance10
lores:
0:
- "&eThe chance of you to block the knockback +%5"
1:
- "&eThe chance of you to block the knockback +%5"
## E
e1:
name: 'Critical Strike Chance'
coordinates:
x: 4
y: 1
parents:
strong:
d3: 1
max-level: 1
size: 1
experience-table: skilltree_critical_strike_chance2
lores:
0:
- "&eCritical Strikes deal more damage in +%2 chance"
1:
- "&eCritical Strikes deal more damage in +%2 chance"
e2:
name: 'Critical Strike Chance'
coordinates:
x: 4
y: 2
parents:
strong:
e1: 1
max-level: 1
size: 1
experience-table: skilltree_critical_strike_chance3
lores:
0:
- "&eCritical Strikes deal more damage in +%3 chance"
1:
- "&eCritical Strikes deal more damage in +%3 chance"
e3:
name: 'Critical Strike Chance'
coordinates:
x: 3
y: 2
parents:
strong:
e2: 1
max-level: 1
size: 1
experience-table: skilltree_critical_strike_chance5
lores:
0:
- "&eCritical Strikes deal more damage in +%5 chance"
1:
- "&eCritical Strikes deal more damage in +%5 chance"
## F
f1:
name: 'Movement Speed'
coordinates:
x: 2
y: 2
parents:
strong:
e3: 1
max-level: 1
size: 1
experience-table: skilltree_movement_speed2
lores:
0:
- "&eMovement Speed increase walk speed. +%2"
1:
- "&eMovement Speed increase walk speed. +%2"
f2:
name: 'Movement Speed'
coordinates:
x: 2
y: 1
parents:
strong:
f1: 1
max-level: 1
size: 1
experience-table: skilltree_movement_speed2
lores:
0:
- "&eMovement Speed increase walk speed. +%2"
1:
- "&eMovement Speed increase walk speed. +%2"
f3:
name: 'Movement Speed'
coordinates:
x: 1
y: 1
parents:
strong:
f2: 1
max-level: 1
size: 1
experience-table: skilltree_movement_speed6
lores:
0:
- "&eMovement Speed increase walk speed. +%6"
1:
- "&eMovement Speed increase walk speed. +%6"
## G
g1:
name: 'Projectile Damage'
coordinates:
x: 0
y: 1
parents:
strong:
f3: 1
max-level: 1
size: 1
experience-table: skilltree_projectile_damage2
lores:
0:
- "&eAdditional skill/weapon projectile damage +%2"
1:
- "&eAdditional skill/weapon projectile damage +%2"
g2:
name: 'Projectile Damage'
coordinates:
x: 0
y: 2
parents:
strong:
g1: 1
max-level: 1
size: 1
experience-table: skilltree_projectile_damage2
lores:
0:
- "&eAdditional skill/weapon projectile damage +%2"
1:
- "&eAdditional skill/weapon projectile damage +%2"
g3:
name: 'Projectile Damage'
coordinates:
x: -1
y: 2
parents:
strong:
g2: 1
max-level: 1
size: 1
experience-table: skilltree_projectile_damage6
lores:
0:
- "&eAdditional skill/weapon projectile damage +%6"
1:
- "&eAdditional skill/weapon projectile damage +%6"
icons:
unlocked:
1:
item: 'GREEN_DYE'
locked:
1:
item: "BROWN_DYE"
unlockable:
1:
item: "BLUE_DYE"
fully-locked:
1:
item: "BLACK_DYE"
path:
item: "WHITE_DYE"

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@ -0,0 +1,424 @@
id: 'warrior'
name: '&4Warrior & Paladin'
type: 'custom'
item: 'DIAMOND_AXE'
lore:
- '&6This skill tree is used for Warrior and Paladin class only!'
max-point-spent: 21
nodes:
#### A
a1:
name: 'Attack Speed'
coordinates:
x: -1
y: 2
max-level: 1
is-root: true
size: 1
experience-table: skilltree_attack_speed5
lores:
0:
- "&eThe speed at which your weapon strikes. +%5"
1:
- "&eThe speed at which your weapon strikes. +%5"
a2:
name: 'Attack Speed'
coordinates:
x: -2
y: 1
parents:
strong:
a1: 1
max-level: 1
size: 1
experience-table: skilltree_attack_speed10
lores:
0:
- "&eThe speed at which your weapon strikes. +%10"
1:
- "&eThe speed at which your weapon strikes. +%10"
a3:
name: 'Attack Speed'
coordinates:
x: -3
y: 0
parents:
strong:
a2: 1
max-level: 1
size: 1
experience-table: skilltree_attack_speed15
lores:
0:
- "&eThe speed at which your weapon strikes. +%15"
1:
- "&eThe speed at which your weapon strikes. +%15"
## B
b1:
name: 'Health Regeneration'
coordinates:
x: -2
y: -1
parents:
strong:
a3: 1
max-level: 1
size: 1
experience-table: skilltree_health_regeneration1
lores:
0:
- "&eCCC"
1:
- "&eCCC"
b2:
name: 'Health Regeneration'
coordinates:
x: -1
y: -2
parents:
strong:
b1: 1
max-level: 1
size: 1
experience-table: skilltree_health_regeneration2
lores:
0:
- "&eCCC"
1:
- "&eCCC"
b3:
name: 'Health Regeneration'
coordinates:
x: 0
y: -2
parents:
strong:
b2: 1
max-level: 1
size: 1
experience-table: skilltree_health_regeneration2
lores:
0:
- "&eCCC"
1:
- "&eCCC"
## C
c1:
name: 'Physical Damage Reduction'
coordinates:
x: 0
y: -1
parents:
strong:
b3: 1
max-level: 1
size: 1
experience-table: skilltree_physical_damage_reduction5
lores:
0:
- "&eReduces physical damage In -%5"
1:
- "&eReduces physical damage In -%5"
c2:
name: 'Physical Damage Reduction'
coordinates:
x: -1
y: 0
parents:
strong:
c1: 1
max-level: 1
size: 1
experience-table: skilltree_physical_damage_reduction10
lores:
0:
- "&eReduces physical damage In -%10"
1:
- "&eReduces physical damage In -%10"
c3:
name: 'Physical Damage Reduction'
coordinates:
x: 0
y: 1
parents:
strong:
c2: 1
max-level: 1
size: 1
experience-table: skilltree_physical_damage_reduction15
lores:
0:
- "&eReduces physical damage In -%15"
1:
- "&eReduces physical damage In -%15"
## D
d1:
name: 'Parry Rating'
coordinates:
x: 1
y: 1
parents:
strong:
c3: 1
max-level: 1
size: 1
experience-table: skilltree_parry_rating5
lores:
0:
- "&eThe chance to parry an attack. Parrying negates the damage and knocks the attacker back +%5"
1:
- "&eThe chance to parry an attack. Parrying negates the damage and knocks the attacker back +%5"
d2:
name: 'Parry Rating'
coordinates:
x: 2
y: 1
parents:
strong:
d1: 1
max-level: 1
size: 1
experience-table: skilltree_parry_rating5
lores:
0:
- "&eThe chance to parry an attack. Parrying negates the damage and knocks the attacker back +%5"
1:
- "&eThe chance to parry an attack. Parrying negates the damage and knocks the attacker back +%5"
d3:
name: 'Parry Rating'
coordinates:
x: 2
y: 2
parents:
strong:
d2: 1
max-level: 1
size: 1
experience-table: skilltree_parry_rating10
lores:
0:
- "&eThe chance to parry an attack. Parrying negates the damage and knocks the attacker back +%10"
1:
- "&eThe chance to parry an attack. Parrying negates the damage and knocks the attacker back +%10"
## E
e1:
name: 'Knockback Resistance'
coordinates:
x: 3
y: 2
parents:
strong:
d3: 1
max-level: 1
size: 1
experience-table: skilltree_knockback_resistance5
lores:
0:
- "&eThe chance of you to block the knockback +%5"
1:
- "&eThe chance of you to block the knockback +%5"
e2:
name: 'Knockback Resistance'
coordinates:
x: 4
y: 2
parents:
strong:
e1: 1
max-level: 1
size: 1
experience-table: skilltree_knockback_resistance5
lores:
0:
- "&eThe chance of you to block the knockback +%5"
1:
- "&eThe chance of you to block the knockback +%5"
e3:
name: 'Knockback Resistance'
coordinates:
x: 4
y: 1
parents:
strong:
e2: 1
max-level: 1
size: 1
experience-table: skilltree_knockback_resistance10
lores:
0:
- "&eThe chance of you to block the knockback +%10"
1:
- "&eThe chance of you to block the knockback +%10"
## F
f1:
name: 'Dodge Rating'
coordinates:
x: 4
y: 0
parents:
strong:
e3: 1
max-level: 1
size: 1
experience-table: skilltree_dodge_rating2
lores:
0:
- "&eThe change to dodge an attack. Dodging completely negates the attack damage. +%2"
1:
- "&eThe change to dodge an attack. Dodging completely negates the attack damage. +%2"
f2:
name: 'Dodge Rating'
coordinates:
x: 4
y: -1
parents:
strong:
f1: 1
max-level: 1
size: 1
experience-table: skilltree_dodge_rating3
lores:
0:
- "&eThe change to dodge an attack. Dodging completely negates the attack damage. +%3"
1:
- "&eThe change to dodge an attack. Dodging completely negates the attack damage. +%3"
f3:
name: 'Dodge Rating'
coordinates:
x: 4
y: -2
parents:
strong:
f2: 1
max-level: 1
size: 1
experience-table: skilltree_dodge_rating5
lores:
0:
- "&eThe change to dodge an attack. Dodging completely negates the attack damage. +%5"
1:
- "&eThe change to dodge an attack. Dodging completely negates the attack damage. +%5"
## G
g1:
name: 'Weapon Damage'
coordinates:
x: 3
y: -2
parents:
strong:
f3: 1
max-level: 1
size: 1
experience-table: skilltree_weapon_damage1
lores:
0:
- "&eAdditional on-hit weapon damage in +%1."
1:
- "&eAdditional on-hit weapon damage in +%1."
g2:
name: 'Weapon Damage'
coordinates:
x: 2
y: -2
parents:
strong:
g1: 1
max-level: 1
size: 1
experience-table: skilltree_weapon_damage2
lores:
0:
- "&eAdditional on-hit weapon damage in +%1."
1:
- "&eAdditional on-hit weapon damage in +%1."
g3:
name: 'Weapon Damage'
coordinates:
x: 2
y: -1
parents:
strong:
g2: 1
max-level: 1
size: 1
experience-table: skilltree_weapon_damage2
lores:
0:
- "&eAdditional on-hit weapon damage in +%1."
1:
- "&eAdditional on-hit weapon damage in +%1."
icons:
unlocked:
1:
item: 'GREEN_DYE'
locked:
1:
item: "BROWN_DYE"
unlockable:
1:
item: "BLUE_DYE"
fully-locked:
1:
item: "BLACK_DYE"
path:
item: "WHITE_DYE"