forked from Upstream/mmocore
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a02969f3cc
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@ -75,13 +75,17 @@ public class ConfigManager {
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loadDefaultFile("expcurves", "levels.txt");
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loadDefaultFile("expcurves", "mining.txt");
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}
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/*
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if(!new File(MMOCore.plugin.getDataFolder()+"/skilltree").exists()) {
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loadDefaultFile("skilltree","combat.yml");
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loadDefaultFile("skilltree","autocombat.yml");
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loadDefaultFile("skilltree","customcombat.yml");
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loadDefaultFile("skilltree","mage-arcane-mage.yml");
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loadDefaultFile("skilltree","rogue-marksman.yml");
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loadDefaultFile("skilltree","warrior-paladin.yml");
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loadDefaultFile("skilltree","general.yml");
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}
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*/
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loadDefaultFile("attributes.yml");
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loadDefaultFile("items.yml");
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loadDefaultFile("messages.yml");
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@ -34,6 +34,10 @@ exp-curve: levels
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# The maximum level players can reach
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max-level: 100
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skill-trees:
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- 'general'
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- 'mage-arcane-mage'
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# This class must not display in /class
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# because it is a subclass of mage
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options:
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@ -32,6 +32,10 @@ exp-curve: levels
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# The maximum level players can reach
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max-level: 100
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skill-trees:
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- 'general'
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- 'mage-arcane-mage'
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exp-table: class_exp_table
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# This is the default mana display options, however it is not mandatory
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@ -33,7 +33,9 @@ max-level: 100
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exp-table: class_exp_table
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skill-trees:
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- 'general'
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- 'rogue-marksman'
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# Particles displayed around the player
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# when he enters the casting mode.
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@ -31,6 +31,10 @@ display:
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exp-curve: levels
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skill-trees:
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- 'general'
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- 'warrior-paladin'
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- 'combat'
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# The maximum level players can reach
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max-level: 100
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@ -34,6 +34,11 @@ max-level: 100
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exp-table: class_exp_table
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skill-trees:
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- 'general'
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- 'rogue-marksman'
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options:
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# Mana and health regen only applies when out of combat
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off-combat-mana-regen: true
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@ -36,6 +36,12 @@ exp-curve: levels
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# The maximum level players can reach
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max-level: 100
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skill-trees:
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- 'general'
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- 'warrior-paladin'
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- 'combat'
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# Warrior has rage which he gains while casting spells
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# Rage increase its skill damage. Use <mmocore.rage>
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# to get the player's rage (MythicMobs formulas)
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@ -1,179 +0,0 @@
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id: autocombat
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name: AutoCombat
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type: automatic
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item: GOLDEN_AXE
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lore:
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- '&6This autoskill tree is used for combat abilities!'
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nodes:
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strength:
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name: 'Combat strength'
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children:
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strong:
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force: 2
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agility: 1
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wisdom: 3
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experience-table: class_exp_table
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max-level: 3
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size: 1
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lores:
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0:
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- "&eThis lore will be shown when level 0"
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1 :
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- "&eThis lore will be shown when level 1"
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2:
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- "&eThis lore will be shown when level 2"
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3:
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- "&eThis lore will be shown when level 3"
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wisdom:
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name: 'Wisdom'
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size: 1
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max-children: 2
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max-level: 2
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experience-table: class_exp_table
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lores:
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0:
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- "&eThis lore will be shown when level 0"
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1 :
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- "&eThis lore will be shown when level 1"
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2:
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- "&eThis lore will be shown when level 2"
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3:
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- "&eThis lore will be shown when level 3"
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agility:
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name: 'Agility'
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size: 1
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max-children: 2
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max-level: 2
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experience-table: class_exp_table
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children:
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strong:
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agility2: 1
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lores:
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0:
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- "&eThis lore will be shown when level 0"
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1 :
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- "&eThis lore will be shown when level 1"
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2:
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- "&eThis lore will be shown when level 2"
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3:
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- "&eThis lore will be shown when level 3"
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agility2:
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name: 'Agility2'
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size: 1
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max-children: 2
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max-level: 2
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experience-table: class_exp_table
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lores:
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0:
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- "&eThis lore will be shown when level 0"
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1 :
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- "&eThis lore will be shown when level 1"
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2:
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- "&eThis lore will be shown when level 2"
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3:
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- "&eThis lore will be shown when level 3"
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force:
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name: 'Force'
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size: 1
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max-children: 1
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max-level: 2
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experience-table: class_exp_table
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children:
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strong:
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weaponry: 1
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archery: 1
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lores:
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0:
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- "&eThis lore will be shown when level 0"
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1 :
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- "&eThis lore will be shown when level 1"
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2:
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- "&eThis lore will be shown when level 2"
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3:
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- "&eThis lore will be shown when level 3"
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weaponry:
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name: 'Weaponry'
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max-level: 2
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experience-table: class_exp_table
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size: 1
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lores:
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0:
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- "&eThis lore will be shown when level 0"
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1 :
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- "&eThis lore will be shown when level 1"
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2:
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- "&eThis lore will be shown when level 2"
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3:
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- "&eThis lore will be shown when level 3"
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archery:
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name: 'Archery'
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experience-table: class_exp_table
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max-level: 2
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size: 1
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children:
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strong:
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archery2: 2
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lores:
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0:
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- "&eThis lore will be shown when level 0"
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1 :
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- "&eThis lore will be shown when level 1"
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2:
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- "&eThis lore will be shown when level 2"
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3:
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- "&eThis lore will be shown when level 3"
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archery2:
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name: 'Archery2'
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experience-table: class_exp_table
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max-level: 2
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size: 1
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children:
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strong:
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archery3: 1
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lores:
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0:
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- "&eThis lore will be shown when level 0"
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1 :
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- "&eThis lore will be shown when level 1"
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2:
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- "&eThis lore will be shown when level 2"
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3:
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- "&eThis lore will be shown when level 3"
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archery3:
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name: 'Archery3'
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experience-table: class_exp_table
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max-level: 2
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size: 1
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lores:
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0:
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- "&eThis lore will be shown when level 0"
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1 :
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- "&eThis lore will be shown when level 1"
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2:
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- "&eThis lore will be shown when level 2"
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3:
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- "&eThis lore will be shown when level 3"
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icons:
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unlocked:
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1:
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item: 'GREEN_DYE'
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locked:
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1:
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item: "BROWN_DYE"
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unlockable:
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1:
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item: "BLUE_DYE"
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fully-locked:
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1:
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item: "BLACK_DYE"
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path:
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item: "WHITE_DYE"
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@ -1,170 +0,0 @@
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id: customcombat
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name: CustomCombat
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type: custom
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item: GOLDEN_AXE
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lore:
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- '&6This autoskill tree is used for combat abilities!'
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nodes:
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strength:
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name: 'Combat strength'
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children:
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strong:
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force: 2
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agility: 1
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wisdom: 3
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experience-table: class_exp_table
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max-level: 3
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size: 1
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coordinates:
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x: 0
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y: 0
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lores:
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0:
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- "&eThis lore will be shown when level 0"
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1:
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- "&eThis lore will be shown when level 1"
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2:
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- "&eThis lore will be shown when level 2"
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3:
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- "&eThis lore will be shown when level 3"
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wisdom:
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name: 'Wisdom'
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size: 1
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max-children: 2
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max-level: 2
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coordinates:
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x: -1
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y: 0
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experience-table: class_exp_table
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lores:
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0:
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- "&eThis lore will be shown when level 0"
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1:
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- "&eThis lore will be shown when level 1"
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2:
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- "&eThis lore will be shown when level 2"
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3:
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- "&eThis lore will be shown when level 3"
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agility:
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name: 'Agility'
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size: 1
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max-children: 2
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max-level: 2
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experience-table: class_exp_table
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coordinates:
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x: 1
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y: 0
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children:
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strong:
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agility2: 1
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lores:
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0:
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- "&eThis lore will be shown when level 0"
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1:
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- "&eThis lore will be shown when level 1"
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2:
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- "&eThis lore will be shown when level 2"
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3:
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- "&eThis lore will be shown when level 3"
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agility2:
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name: 'Agility2'
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size: 1
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max-children: 2
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max-level: 2
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experience-table: class_exp_table
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coordinates:
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x: 1
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y: -1
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lores:
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0:
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- "&eThis lore will be shown when level 0"
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1:
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- "&eThis lore will be shown when level 1"
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2:
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- "&eThis lore will be shown when level 2"
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3:
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- "&eThis lore will be shown when level 3"
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force:
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name: 'Force'
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size: 1
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max-children: 1
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max-level: 2
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children:
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strong:
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weaponry: 1
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archery: 1
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experience-table: class_exp_table
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coordinates:
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x: 0
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y: 1
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lores:
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0:
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- "&eThis lore will be shown when level 0"
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1:
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- "&eThis lore will be shown when level 1"
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2:
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- "&eThis lore will be shown when level 2"
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3:
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- "&eThis lore will be shown when level 3"
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weaponry:
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name: 'Weaponry'
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max-level: 2
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size: 1
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coordinates:
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x: 1
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y: 1
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experience-table: class_exp_table
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lores:
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0:
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- "&eThis lore will be shown when level 0"
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1:
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- "&eThis lore will be shown when level 1"
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2:
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- "&eThis lore will be shown when level 2"
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3:
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- "&eThis lore will be shown when level 3"
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archery:
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name: 'Archery'
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max-level: 2
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size: 1
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experience-table: class_exp_table
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coordinates:
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x: 0
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y: -1
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lores:
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0:
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- "&eThis lore will be shown when level 0"
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1:
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- "&eThis lore will be shown when level 1"
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2:
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- "&eThis lore will be shown when level 2"
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3:
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- "&eThis lore will be shown when level 3"
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icons:
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unlocked:
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1:
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item: 'YELLOW_DYE'
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model-data: 1
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2:
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item: 'ORANGE_DYE'
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model-data: 0
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locked:
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1:
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item: "BROWN_DYE"
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unlockable:
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1:
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item: "BLUE_DYE"
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fully-locked:
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1:
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item: "BLACK_DYE"
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path:
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item: "WHITE_DYE"
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