# Levels players must have in # order to unlock this quest. level-req: main: 10 mining: 5 # Quest name displayed in the quest menu. name: 'A Whole New World' # Quest lore displayed in the quest menu. lore: - 'This is the tutorial quest.' - 'Lore example...' - '' - '&eRewards:' - '&7► Wooden Tools' - '&7► Leather Armor' - '&7► 100 EXP' # Quests the player must finish # in order to unlock this one. parent: [] # Cooldown in hours. Don't put any # to make the quest a one-time quest. # Put it to 0 to make it instantly redoable. delay: 12 # Objectives the player needs to # complete. Once they're all complete, # the quest will end. objectives: 1: type: 'goto{world="world";x=56;y=68;z=115;range=5}' lore: 'Head to the camp.' triggers: - 'message{format="&aBlacksmith> &fHello, %player%! I am currently looking for some help."}' - 'message{format="&aBlacksmith> &fCould you please get me 3 oak logs?"}' - 'sound{sound=ENTITY_EXPERIENCE_ORB_PICKUP}' 2: type: 'mine{type="OAK_LOG";amount=3}' lore: 'Get three oak logs!' triggers: - 'message{format="&aBlacksmith> &fGood job, now bring these logs back to me!"}' - 'sound{sound="ENTITY_EXPERIENCE_ORB_PICKUP"}' 3: type: 'getitem{type="OAK_LOG";amount=3;npc=0}' lore: 'Give these oak logs to the blacksmith.' triggers: - 'message{format="&aBlacksmith> &fGood job, now talk to the blacksmith again to claim your weapons!"}' - 'sound{sound=ENTITY_EXPERIENCE_ORB_PICKUP}' 4: type: 'talkto{npc=0}' lore: 'Get your weapons from the blacksmith!' triggers: - 'item{type=WOODEN_SWORD}' - 'item{type=WOODEN_AXE}' - 'item{type=BOW}' - 'message{format="&aBlacksmith> &fNow go kill 5 skeletal knights to finish tutorial!"}' - 'sound{sound=ENTITY_PLAYER_LEVELUP}' 5: type: 'killmythicmob{name="SkeletalKnight";amount=5}' lore: 'Kill 5 skeletal knights!' triggers: - 'message{format="&aYou have successfully finished the tutorial!"}' - 'sound{sound="ENTITY_PLAYER_LEVELUP"}' - 'mmoitem{type=SWORD;id=CUTLASS}' - 'experience{amount=100}'