# Format = SOUND,VOLUME,PITCH # If only the sound name is specified, the # volume and pitch will be set to 1. level-up: ENTITY_PLAYER_LEVELUP,1,2 warp-cancelled: ENTITY_VILLAGER_NO,1,0.5 warp-teleport: ENTITY_ENDERMAN_TELEPORT,1,0.5 warp-charge: BLOCK_NOTE_BLOCK_BELL #Uses a special pitch method, so pitch and volume is not changeable warp-unlock: UI_TOAST_CHALLENGE_COMPLETE,1,1.2 hotbar-swap: ITEM_ARMOR_EQUIP_LEATHER spell-cast-begin: BLOCK_END_PORTAL_FRAME_FILL,1,2 spell-cast-end: BLOCK_FIRE_EXTINGUISH,1,2 cant-select-class: ENTITY_VILLAGER_NO select-class: UI_TOAST_CHALLENGE_COMPLETE level-attribute: ENTITY_PLAYER_LEVELUP reset-attributes: ENTITY_PLAYER_LEVELUP not-enough-points: ENTITY_VILLAGER_NO cancel-quest: ENTITY_VILLAGER_NO start-quest: ENTITY_EXPERIENCE_ORB_PICKUP close-loot-chest: ITEM_ARMOR_EQUIP_LEATHER