# GUI display name name: Your Skills # Number of slots in your inventory. Must be # between 9 and 54 and must be a multiple of 9. slots: 45 items: skill: slots: [11,12,13,14,15] # Index from 'slots' of the skill # currently selected in the GUI selected-slot: 2 function: skill name: '&a{skill} &6[{level}]' lore: - '' - '{unlocked}&a✔ Requires Level {unlock}' - '{locked}&c✖ Requires Level {unlock}' - '{max_level}&e✔ Maximum Level Hit!' - '' - '{lore}' next: slots: [16] function: next item: PLAYER_HEAD texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19 name: '&aNext' lore: {} previous: slots: [10] function: previous item: PLAYER_HEAD texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ== name: '&aPrevious' lore: {} switch: slots: [28] function: switch item: PLAYER_HEAD binding: item: PINK_STAINED_GLASS name: '&aSwitch to Binding' lore: {} upgrading: item: PINK_STAINED_GLASS name: '&aSwitch to Upgrading' lore: {} skill-slot: slots: [29,30,31,32,33,34] function: slot item: BOOK # Material used when the slot is empty empty-item: GRAY_DYE name: '&aSkill Slot {slot}' no-skill: '&cNone' lore: - '&7Current Skill: &6{skill}' - '' - '&7&oCast this spell by pressing [F] followed' - '&7&oby the keybind displayed on the action bar.' - '' - '&e► Left click to bind {selected}.' - '&e► Right click to unbind.' skill-level: slots: [29,30,31,32,33,34] function: level # Skill level offset, should be changed # according to the amount of inventory # slots the skill-level item occupies. offset: 2 # Item displayed if the skill level is # too low to display a level item in the GUI too-low: item: AIR item: LIME_DYE name: '&a{skill} Level {roman}' lore: - '' - '{lore}' upgrade: slots: [31] function: upgrade item: GREEN_STAINED_GLASS_PANE name: '&a&lUPGRADE {skill_caps}' lore: - '&7Costs 1 skill point.' - '' - '&eCurrent Skill Points: {skill_points}'