# Display options name: Enchanting # Experience given to the main level # when leveling up this profession experience: base: 10 per-level: 2 # Remove the 'enchant' parameter from the line config # to make the profession get EXP with ANY enchant. # Specifying enchants like that lets you create different # enchanting professions, like DESTRUCTION for offense enchants # (Smite, Bane of Arth., Sharpness, Power, Fire Aspect, Flame) # and ALTERATION for strategic enchants for e.g exp-sources: - 'enchantitem{enchant=sharpness}' # When enchanting an item, players earn Enchanting experience. # Experience given by an item is the sum of the EXP given by every extra enchantment. # Enchantment experience depends on the enchant itself + the enchant level. # Enchant exp = * base-enchant-exp: fire_protection: 10 sharpness: 10 flame: 10 aqua_affinity: 10 punch: 10 loyalty: 10 depth_strider: 10 vanishing_curse: 10 unbreaking: 10 knockback: 10 luck_of_the_sea: 10 binding_curse: 10 fortune: 10 protection: 10 efficiency: 10 mending: 10 frost_walker: 10 lure: 10 looting: 10 piercing: 10 blast_protection: 10 smite: 10 multishot: 10 fire_aspect: 10 channeling: 10 sweeping: 10 thorns: 10 bane_of_arthropods: 10 respiration: 10 riptide: 10 silk_touch: 10 quick_charge: 10 projectile_protection: 10 impaling: 10 feather_falling: 10 power: 10 infinity: 10