forked from Upstream/mmocore
64 lines
1.5 KiB
YAML
64 lines
1.5 KiB
YAML
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# Display options
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name: Enchanting
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# Experience given to the main level
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# when leveling up this profession
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experience:
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base: 10
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per-level: 2
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# Remove the 'enchant' parameter from the line config
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# to make the profession get EXP with ANY enchant.
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# Specifying enchants like that lets you create different
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# enchanting professions, like DESTRUCTION for offense enchants
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# (Smite, Bane of Arth., Sharpness, Power, Fire Aspect, Flame)
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# and ALTERATION for strategic enchants for e.g
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exp-sources:
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- 'enchantitem{enchant=sharpness}'
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# When enchanting an item, players earn Enchanting experience.
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# Experience given by an item is the sum of the EXP given by every extra enchantment.
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# Enchantment experience depends on the enchant itself + the enchant level.
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# Enchant exp = <enchant-level> * <base-enchant-exp>
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base-enchant-exp:
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fire_protection: 10
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sharpness: 10
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flame: 10
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aqua_affinity: 10
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punch: 10
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loyalty: 10
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depth_strider: 10
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vanishing_curse: 10
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unbreaking: 10
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knockback: 10
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luck_of_the_sea: 10
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binding_curse: 10
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fortune: 10
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protection: 10
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efficiency: 10
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mending: 10
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frost_walker: 10
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lure: 10
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looting: 10
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piercing: 10
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blast_protection: 10
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smite: 10
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multishot: 10
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fire_aspect: 10
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channeling: 10
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sweeping: 10
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thorns: 10
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bane_of_arthropods: 10
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respiration: 10
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riptide: 10
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silk_touch: 10
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quick_charge: 10
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projectile_protection: 10
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impaling: 10
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feather_falling: 10
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power: 10
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infinity: 10
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