mmocore/src/main/resources/default/stats.yml
2022-07-29 00:52:57 +02:00

116 lines
2.3 KiB
YAML

default:
ATTACK_DAMAGE:
base: 1
per-level: 0
ATTACK_SPEED:
base: 4
per-level: 0
MAX_HEALTH:
base: 20
per-level: 0
MOVEMENT_SPEED:
base: .1
per-level: 0
ARMOR:
base: 0
per-level: 0
ARMOR_TOUGHNESS:
base: 0
per-level: 0
KNOCKBACK_RESISTANCE:
base: 0
per-level: 0
SPEED_MALUS_REDUCTION:
base: 0
per-level: 0
HEALTH_REGENERATION:
base: .1
per-level: 0
# Max Resource
MAX_MANA:
base: 20
per-level: 0
MAX_STAMINA:
base: 20
per-level: 0
MAX_STELLIUM:
base: 20
per-level: 0
# Resource Regeneration
MANA_REGENERATION:
base: .166
per-level: .03
STAMINA_REGENERATION:
base: .166
per-level: .03
STELLIUM_REGENERATION:
base: .01
per-level: 0
# Increases main class experience earned.
ADDITIONAL_EXPERIENCE:
base: 0
per-level: 0
# Reduces skill cooldowns by X%
COOLDOWN_REDUCTION:
base: 0
per-level: 0
#Increases chance to have rare loot chests
CHANCE:
base: 0
per-level: 0
# Dealt by skills
SKILL_DAMAGE:
base: 0
per-level: 0
# Physical skill damage
PHYSICAL_DAMAGE:
base: 0
per-level: 0
# Magic skill damage
MAGIC_DAMAGE:
base: 0
per-level: 0
# Dealt by any weapon
WEAPON_DAMAGE:
base: 0
per-level: 0
# Dealt by projectile skills or weapons
PROJECTILE_DAMAGE:
base: 0
per-level: 0
# Reduces the amount of tugs needed to fish fishes.
# (When set to 30, 30% of the tugs will be removed).
FISHING_STRENGTH:
base: 0
per-level: 0.3
min: 0
max: 40
# Chance of instantly fishing.
CRITICAL_FISHING_CHANCE:
base: 5
per-level: 0
min: 0
max: 70
# Chance of being dragged in the waters
# by the fish when trying to catch it,
# once the player has NOT successfully
# fished (conditional probability).
CRITICAL_FISHING_FAILURE_CHANCE:
base: 3
per-level: -.01
min: 1
max: 100