forked from Upstream/mmocore
113 lines
2.4 KiB
YAML
113 lines
2.4 KiB
YAML
default:
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ATTACK_DAMAGE:
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base: 1
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per-level: 0
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ATTACK_SPEED:
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base: 4
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per-level: 0
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MAX_HEALTH:
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base: 20
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per-level: 0
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MOVEMENT_SPEED:
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base: .2
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per-level: 0
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ARMOR:
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base: 0
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per-level: 0
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ARMOR_TOUGHNESS:
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base: 0
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per-level: 0
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SPEED_MALUS_REDUCTION:
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base: 0
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per-level: 0
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KNOCKBACK_RESISTANCE:
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base: 0
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per-level: 0
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HEALTH_REGENERATION:
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base: .1
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per-level: 0
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MAX_MANA:
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base: 20
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per-level: 0
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MANA_REGENERATION:
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base: .166
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per-level: .03
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MAX_STELLIUM:
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base: 20
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per-level: 0
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STELLIUM_REGENERATION:
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base: .01
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per-level: 0
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# Increases main class experience earned.
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ADDITIONAL_EXPERIENCE:
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base: 0
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per-level: 0
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# Reduces skill cooldowns by X%
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COOLDOWN_REDUCTION:
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base: 0
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per-level: 0
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# Dealt by skills
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SKILL_DAMAGE:
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base: 0
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per-level: 0
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# Physical skill damage
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PHYSICAL_DAMAGE:
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base: 0
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per-level: 0
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# Magical skill damage
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MAGICAL_DAMAGE:
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base: 0
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per-level: 0
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# Dealt by any weapon
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WEAPON_DAMAGE:
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base: 0
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per-level: 0
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# Dealt by projectile skills or weapons
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PROJECTILE_DAMAGE:
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base: 0
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per-level: 0
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# Reduces the amount of tugs needed to fish fishes.
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# (When set to 30, 30% of the tugs will be removed).
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FISHING_STRENGTH:
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base: 0
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per-level: 0.3
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min: 0
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max: 40
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# Chance of instantly fishing.
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CRITICAL_FISHING_CHANCE:
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base: 5
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per-level: 0
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min: 0
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max: 70
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# Chance of being dragged in the waters
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# by the fish when trying to catch it,
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# once the player has NOT successfully
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# fished (conditional probability).
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CRITICAL_FISHING_FAILURE_CHANCE:
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base: 3
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per-level: -.01
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min: 1
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max: 100
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# How much decimal places the different stats
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# display in the GUIs (e.g in player stats).
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# Default is "0.#" when none is specified.
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# https://docs.oracle.com/javase/7/docs/api/java/text/DecimalFormat.html
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decimal-format:
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MOVEMENT_SPEED: '0.##'
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ARMOR_TOUGHNESS: '0.###'
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KNOCKBACK_RESISTANCE: '0.##'
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HEALTH_REGENERATION: '0.##'
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MANA_REGENERATION: '0.##'
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STELLIUM_REGENERATION: '0.##'
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