mmocore/default/stats.yml
2019-08-30 20:03:13 +02:00

113 lines
2.4 KiB
YAML

default:
ATTACK_DAMAGE:
base: 1
per-level: 0
ATTACK_SPEED:
base: 4
per-level: 0
MAX_HEALTH:
base: 20
per-level: 0
MOVEMENT_SPEED:
base: .2
per-level: 0
ARMOR:
base: 0
per-level: 0
ARMOR_TOUGHNESS:
base: 0
per-level: 0
SPEED_MALUS_REDUCTION:
base: 0
per-level: 0
KNOCKBACK_RESISTANCE:
base: 0
per-level: 0
HEALTH_REGENERATION:
base: .1
per-level: 0
MAX_MANA:
base: 20
per-level: 0
MANA_REGENERATION:
base: .166
per-level: .03
MAX_STELLIUM:
base: 20
per-level: 0
STELLIUM_REGENERATION:
base: .01
per-level: 0
# Increases main class experience earned.
ADDITIONAL_EXPERIENCE:
base: 0
per-level: 0
# Reduces skill cooldowns by X%
COOLDOWN_REDUCTION:
base: 0
per-level: 0
# Dealt by skills
SKILL_DAMAGE:
base: 0
per-level: 0
# Physical skill damage
PHYSICAL_DAMAGE:
base: 0
per-level: 0
# Magical skill damage
MAGICAL_DAMAGE:
base: 0
per-level: 0
# Dealt by any weapon
WEAPON_DAMAGE:
base: 0
per-level: 0
# Dealt by projectile skills or weapons
PROJECTILE_DAMAGE:
base: 0
per-level: 0
# Reduces the amount of tugs needed to fish fishes.
# (When set to 30, 30% of the tugs will be removed).
FISHING_STRENGTH:
base: 0
per-level: 0.3
min: 0
max: 40
# Chance of instantly fishing.
CRITICAL_FISHING_CHANCE:
base: 5
per-level: 0
min: 0
max: 70
# Chance of being dragged in the waters
# by the fish when trying to catch it,
# once the player has NOT successfully
# fished (conditional probability).
CRITICAL_FISHING_FAILURE_CHANCE:
base: 3
per-level: -.01
min: 1
max: 100
# How much decimal places the different stats
# display in the GUIs (e.g in player stats).
# Default is "0.#" when none is specified.
# https://docs.oracle.com/javase/7/docs/api/java/text/DecimalFormat.html
decimal-format:
MOVEMENT_SPEED: '0.##'
ARMOR_TOUGHNESS: '0.###'
KNOCKBACK_RESISTANCE: '0.##'
HEALTH_REGENERATION: '0.##'
MANA_REGENERATION: '0.##'
STELLIUM_REGENERATION: '0.##'