fix tunnel enchantment
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@ -19,6 +19,7 @@ import su.nightexpress.excellentenchants.enchantment.util.EnchantUtils;
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import su.nightexpress.excellentenchants.hook.impl.NoCheatPlusHook;
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import su.nightexpress.excellentenchants.hook.impl.NoCheatPlusHook;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.Set;
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public class EnchantTunnel extends ExcellentEnchant implements BlockBreakEnchant {
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public class EnchantTunnel extends ExcellentEnchant implements BlockBreakEnchant {
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@ -73,8 +74,14 @@ public class EnchantTunnel extends ExcellentEnchant implements BlockBreakEnchant
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if (block.getType().isInteractable() && !INTERACTABLE_BLOCKS.contains(block.getType())) return false;
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if (block.getType().isInteractable() && !INTERACTABLE_BLOCKS.contains(block.getType())) return false;
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if (block.getDrops(item).isEmpty()) return false;
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if (block.getDrops(item).isEmpty()) return false;
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BlockFace dir = EntityUtil.getDirection(player);
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boolean isY = dir != null && block.getRelative(dir.getOppositeFace()).isEmpty();
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final List<Block> lastTwoTargetBlocks = player.getLastTwoTargetBlocks(null, 10);
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if (lastTwoTargetBlocks.size() != 2 || !lastTwoTargetBlocks.get(1).getType().isOccluding()) {
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return false;
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}
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final Block targetBlock = lastTwoTargetBlocks.get(1);
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final Block adjacentBlock = lastTwoTargetBlocks.get(0);
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final BlockFace dir = targetBlock.getFace(adjacentBlock);
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boolean isZ = dir == BlockFace.EAST || dir == BlockFace.WEST;
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boolean isZ = dir == BlockFace.EAST || dir == BlockFace.WEST;
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// Mine + shape if Tunnel I, 3x3 if Tunnel II
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// Mine + shape if Tunnel I, 3x3 if Tunnel II
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@ -92,11 +99,10 @@ public class EnchantTunnel extends ExcellentEnchant implements BlockBreakEnchant
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int zAdd = MINING_COORD_OFFSETS[i][1];
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int zAdd = MINING_COORD_OFFSETS[i][1];
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Block blockAdd;
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Block blockAdd;
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if (isY) {
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if (dir == BlockFace.UP || dir == BlockFace.DOWN) {
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blockAdd = block.getLocation().clone().add(isZ ? 0 : xAdd, zAdd, isZ ? xAdd : 0).getBlock();
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}
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else {
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blockAdd = block.getLocation().clone().add(xAdd, 0, zAdd).getBlock();
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blockAdd = block.getLocation().clone().add(xAdd, 0, zAdd).getBlock();
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} else {
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blockAdd = block.getLocation().clone().add(isZ ? 0 : xAdd, zAdd, isZ ? xAdd : 0).getBlock();
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}
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}
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// Skip blocks that should not be mined
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// Skip blocks that should not be mined
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