3.2.5
This commit is contained in:
parent
10249cb318
commit
1354ddf9bd
10
Core/pom.xml
10
Core/pom.xml
@ -5,7 +5,7 @@
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<parent>
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<artifactId>ExcellentEnchants</artifactId>
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<groupId>su.nightexpress.excellentenchants</groupId>
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<version>3.2.4</version>
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<version>3.2.5</version>
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</parent>
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<modelVersion>4.0.0</modelVersion>
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@ -32,22 +32,22 @@
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<dependency>
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<groupId>su.nightexpress.excellentenchants</groupId>
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<artifactId>NMS</artifactId>
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<version>3.2.4</version>
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<version>3.2.5</version>
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</dependency>
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<dependency>
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<groupId>su.nightexpress.excellentenchants</groupId>
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<artifactId>V1_17_R1</artifactId>
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<version>3.2.4</version>
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<version>3.2.5</version>
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</dependency>
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<dependency>
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<groupId>su.nightexpress.excellentenchants</groupId>
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<artifactId>V1_18_R2</artifactId>
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<version>3.2.4</version>
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<version>3.2.5</version>
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</dependency>
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<dependency>
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<groupId>su.nightexpress.excellentenchants</groupId>
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<artifactId>V1_19_R1</artifactId>
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<version>3.2.4</version>
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<version>3.2.5</version>
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</dependency>
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<dependency>
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<groupId>fr.neatmonster</groupId>
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@ -13,6 +13,7 @@ import su.nexmedia.engine.api.manager.IListener;
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import su.nexmedia.engine.lang.LangManager;
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import su.nexmedia.engine.manager.leveling.Scaler;
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import su.nexmedia.engine.utils.*;
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import su.nexmedia.engine.utils.data.Pair;
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import su.nexmedia.engine.utils.random.Rnd;
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import su.nightexpress.excellentenchants.ExcellentEnchants;
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import su.nightexpress.excellentenchants.config.Config;
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@ -63,6 +64,7 @@ public abstract class ExcellentEnchant extends Enchantment implements IListener
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protected Scaler levelByEnchantCost;
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protected Scaler anvilMergeCost;
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protected Map<ObtainType, Double> obtainChance;
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protected Map<ObtainType, Pair<Integer, Integer>> obtainLevelCap;
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protected ItemStack costItem;
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protected boolean costEnabled;
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@ -97,9 +99,14 @@ public abstract class ExcellentEnchant extends Enchantment implements IListener
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this.anvilMergeCost = new EnchantScaler(this, "Anvil.Merge_Cost");
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this.obtainChance = new HashMap<>();
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this.obtainLevelCap = new HashMap<>();
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for (ObtainType obtainType : ObtainType.values()) {
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double obtainChance = cfg.getDouble(obtainType.getPathName() + ".Chance");
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this.obtainChance.put(obtainType, obtainChance);
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int levelMin = cfg.getInt(obtainType.getPathName() + ".Level.Min", -1);
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int levelMax = cfg.getInt(obtainType.getPathName() + ".Level.Max", -1);
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this.obtainLevelCap.put(obtainType, Pair.of(levelMin, levelMax));
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}
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this.costEnabled = cfg.getBoolean("Settings.Cost.Enabled");
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@ -122,6 +129,14 @@ public abstract class ExcellentEnchant extends Enchantment implements IListener
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for (ObtainType obtainType : ObtainType.values()) {
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cfg.addMissing(obtainType.getPathName() + ".Chance", 25D);
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cfg.addMissing(obtainType.getPathName() + ".Level.Min", -1);
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cfg.addMissing(obtainType.getPathName() + ".Level.Max", -1);
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/*cfg.setComments(obtainType.getPathName() + ".Level", Arrays.asList(
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"Here you can set min. and max. level for enchantment generated via " + obtainType.getPathName().replace("_", " "),
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"These levels can not be greater or smaller than the default enchantment min. and max levels.",
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"Set min/max level to -1 to use the default enchantment min/max level value."
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));*/
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}
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/*String scalabe = "Scalable. Placeholder: " + PLACEHOLDER_LEVEL + ". See: http://77.222.60.131:8080/plugin/engine/config/formats";
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@ -310,6 +325,28 @@ public abstract class ExcellentEnchant extends Enchantment implements IListener
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return this.obtainChance.getOrDefault(obtainType, 0D);
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}
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public int getObtainLevelMin(@NotNull ObtainType obtainType) {
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return this.obtainLevelCap.getOrDefault(obtainType, Pair.of(-1, -1)).getFirst();
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}
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public int getObtainLevelMax(@NotNull ObtainType obtainType) {
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return this.obtainLevelCap.getOrDefault(obtainType, Pair.of(-1, -1)).getSecond();
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}
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public int generateLevel() {
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return Rnd.get(this.getStartLevel(), this.getMaxLevel());
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}
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public int generateLevel(@NotNull ObtainType obtainType) {
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int levelCapMin = this.getObtainLevelMin(obtainType);
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int levelCapMax = this.getObtainLevelMax(obtainType);
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if (levelCapMin <= 0 || levelCapMin < this.getStartLevel()) levelCapMin = this.getStartLevel();
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if (levelCapMax <= 0 || levelCapMax > this.getMaxLevel()) levelCapMax = this.getMaxLevel();
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return Rnd.get(levelCapMin, levelCapMax);
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}
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public int getAnvilMergeCost(int level) {
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return (int) this.anvilMergeCost.getValue(level);
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}
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@ -113,7 +113,7 @@ public class EnchantManager extends AbstractManager<ExcellentEnchants> {
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ExcellentEnchant enchant = tier.getEnchant(obtainType, item);
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if (enchant == null) continue;
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int level = Rnd.get(enchant.getStartLevel(), enchant.getMaxLevel());
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int level = enchant.generateLevel(obtainType);
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EnchantManager.addEnchant(item, enchant, level, false);
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}
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EnchantManager.updateItemLoreEnchants(item);
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@ -64,6 +64,8 @@ public class EnchantRegister {
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public static final EnchantVillageDefender VILLAGE_DEFENDER;
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public static final EnchantRocket ROCKET;
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public static final EnchantElementalProtection ELEMENTAL_PROTECTION;
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public static final EnchantFireShield FIRE_SHIELD;
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public static final EnchantFlameWalker FLAME_WALKER;
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public static final EnchantHardened HARDENED;
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public static final EnchantColdSteel COLD_STEEL;
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@ -136,6 +138,8 @@ public class EnchantRegister {
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AQUAMAN = init(EnchantAquaman.class, EnchantAquaman.ID);
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BUNNY_HOP = init(EnchantBunnyHop.class, EnchantBunnyHop.ID);
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COLD_STEEL = init(EnchantColdSteel.class, EnchantColdSteel.ID);
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ELEMENTAL_PROTECTION = init(EnchantElementalProtection.class, EnchantElementalProtection.ID);
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FIRE_SHIELD = init(EnchantFireShield.class, EnchantFireShield.ID);
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FLAME_WALKER = init(EnchantFlameWalker.class, EnchantFlameWalker.ID);
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HARDENED = init(EnchantHardened.class, EnchantHardened.ID);
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NIGHT_VISION = init(EnchantNightVision.class, EnchantNightVision.ID);
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@ -0,0 +1,107 @@
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package su.nightexpress.excellentenchants.manager.enchants.armor;
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import org.bukkit.enchantments.EnchantmentTarget;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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import su.nexmedia.engine.api.config.JYML;
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import su.nexmedia.engine.manager.leveling.Scaler;
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import su.nexmedia.engine.utils.ArrayUtil;
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import su.nexmedia.engine.utils.EntityUtil;
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import su.nexmedia.engine.utils.NumberUtil;
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import su.nightexpress.excellentenchants.ExcellentEnchants;
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import su.nightexpress.excellentenchants.api.enchantment.EnchantPriority;
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import su.nightexpress.excellentenchants.api.enchantment.IEnchantChanceTemplate;
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import su.nightexpress.excellentenchants.manager.object.EnchantScaler;
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import java.util.function.UnaryOperator;
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public class EnchantElementalProtection extends IEnchantChanceTemplate {
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public static final String ID = "elemental_protection";
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public static final String PLACEHOLDER_PROTECTION_AMOUNT = "%enchantment_protection_amount%";
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public static final String PLACEHOLDER_PROTECTION_CAPACITY = "%enchantment_protection_capacity%";
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private static final EntityDamageEvent.DamageCause[] DAMAGE_CAUSES = new EntityDamageEvent.DamageCause[] {
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EntityDamageEvent.DamageCause.POISON, EntityDamageEvent.DamageCause.WITHER,
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EntityDamageEvent.DamageCause.MAGIC, EntityDamageEvent.DamageCause.FREEZE,
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EntityDamageEvent.DamageCause.SONIC_BOOM, EntityDamageEvent.DamageCause.LIGHTNING,
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};
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private Scaler protectionAmount;
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private double protectionCapacity;
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private boolean protectionAsModifier;
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public EnchantElementalProtection(@NotNull ExcellentEnchants plugin, @NotNull JYML cfg) {
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super(plugin, cfg, EnchantPriority.MEDIUM);
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}
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@Override
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@NotNull
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public UnaryOperator<String> replacePlaceholders(int level) {
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return str -> super.replacePlaceholders(level).apply(str
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.replace(PLACEHOLDER_PROTECTION_AMOUNT, NumberUtil.format(this.getProtectionAmount(level)))
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.replace(PLACEHOLDER_PROTECTION_CAPACITY, NumberUtil.format(this.getProtectionCapacity()))
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);
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}
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@Override
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public void loadConfig() {
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super.loadConfig();
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this.protectionAmount = new EnchantScaler(this, "Settings.Protection.Amount");
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this.protectionCapacity = cfg.getDouble("Settings.Protection.Capacity");
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this.protectionAsModifier = cfg.getBoolean("Settings.Protection.As_Modifier");
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}
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@NotNull
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@Override
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public EnchantmentTarget getItemTarget() {
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return EnchantmentTarget.ARMOR;
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}
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public double getProtectionAmount(int level) {
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return this.protectionAmount.getValue(level);
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}
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public double getProtectionCapacity() {
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return this.protectionCapacity;
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}
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public boolean isProtectionAsModifier() {
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return this.protectionAsModifier;
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onDamage(EntityDamageEvent e) {
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if (!ArrayUtil.contains(DAMAGE_CAUSES, e.getCause())) return;
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if (!(e.getEntity() instanceof LivingEntity victim)) return;
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if (!this.isEnchantmentAvailable(victim)) return;
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double protectionAmount = 0D;
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for (ItemStack armor : EntityUtil.getArmor(victim)) {
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if (armor == null || armor.getType().isAir()) continue;
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int level = armor.getEnchantmentLevel(this);
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if (this.checkTriggerChance(level)) {
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protectionAmount += this.getProtectionAmount(level);
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}
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}
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if (protectionAmount <= 0D) return;
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if (!this.takeCostItem(victim)) return;
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if (protectionAmount > this.getProtectionCapacity()) {
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protectionAmount = this.getProtectionCapacity();
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}
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if (this.isProtectionAsModifier()) {
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e.setDamage(Math.max(0, 1D - e.getDamage() * protectionAmount));
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}
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else {
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e.setDamage(Math.max(0, e.getDamage() - protectionAmount));
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}
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}
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}
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@ -0,0 +1,67 @@
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package su.nightexpress.excellentenchants.manager.enchants.armor;
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import org.bukkit.enchantments.EnchantmentTarget;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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import su.nexmedia.engine.api.config.JYML;
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import su.nexmedia.engine.manager.leveling.Scaler;
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import su.nexmedia.engine.utils.NumberUtil;
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import su.nightexpress.excellentenchants.ExcellentEnchants;
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import su.nightexpress.excellentenchants.api.enchantment.EnchantPriority;
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import su.nightexpress.excellentenchants.api.enchantment.IEnchantChanceTemplate;
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import su.nightexpress.excellentenchants.api.enchantment.type.CombatEnchant;
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import su.nightexpress.excellentenchants.manager.object.EnchantScaler;
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import java.util.function.UnaryOperator;
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public class EnchantFireShield extends IEnchantChanceTemplate implements CombatEnchant {
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public static final String ID = "fire_shield";
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public static final String PLACEHOLDER_FIRE_DURATION = "%enchantment_fire_duration%";
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private Scaler fireDuration;
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public EnchantFireShield(@NotNull ExcellentEnchants plugin, @NotNull JYML cfg) {
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super(plugin, cfg, EnchantPriority.MEDIUM);
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}
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@Override
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@NotNull
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public UnaryOperator<String> replacePlaceholders(int level) {
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return str -> super.replacePlaceholders(level).apply(str
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.replace(PLACEHOLDER_FIRE_DURATION, NumberUtil.format(this.getFireDuration(level)))
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);
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}
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@Override
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public void loadConfig() {
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super.loadConfig();
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this.fireDuration = new EnchantScaler(this, "Settings.Fire.Duration");
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}
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@NotNull
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@Override
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public EnchantmentTarget getItemTarget() {
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return EnchantmentTarget.ARMOR;
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}
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public double getFireDuration(int level) {
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return this.fireDuration.getValue(level);
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}
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@Override
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public boolean use(@NotNull EntityDamageByEntityEvent e,
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@NotNull LivingEntity damager, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
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if (!this.isEnchantmentAvailable(victim)) return false;
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if (!this.checkTriggerChance(level)) return false;
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if (!this.takeCostItem(victim)) return false;
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int fireTicks = (int) (this.getFireDuration(level) * 20);
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damager.setFireTicks(fireTicks);
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return true;
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}
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}
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@ -12,7 +12,8 @@ Tier: exotic
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# You can use multiple lines here.
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# You can use 'Enchantment' placeholders: http://77.222.60.131:8080/plugin/excellentenchants/utils/placeholders
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Description:
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- 'Grants %enchantment_potion_type% %enchantment_potion_level% effect that costs x1 %enchantment_cost_item%.'
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- Grants %enchantment_potion_type% %enchantment_potion_level% effect that costs x1
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%enchantment_cost_item%.
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# Defines if this enchantment is a treasure enchantment.
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# Treasure enchantments can only be received via looting, trading, or fishing.
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Is_Treasure: false
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@ -39,18 +40,48 @@ Enchanting_Table:
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Level_By_Exp_Cost: '%enchantment_level% * 15.0'
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# A chance that this enchantment will be appeared in Enchanting Table.
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Chance: 20.0
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# Here you can set min. and max. level for enchantment generated via Enchanting Table
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# These levels can not be greater or smaller than the default enchantment min. and max levels.
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# Set min/max level to -1 to use the default enchantment min/max level value.
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Level:
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Min: -1
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Max: -1
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Villagers:
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# A chance that this enchantment will be populated on items in Villager trades.
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Chance: 20.0
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# Here you can set min. and max. level for enchantment generated via Villagers
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# These levels can not be greater or smaller than the default enchantment min. and max levels.
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# Set min/max level to -1 to use the default enchantment min/max level value.
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Level:
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Min: -1
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Max: -1
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Loot_Generation:
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# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
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Chance: 25.0
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# Here you can set min. and max. level for enchantment generated via Loot Generation
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# These levels can not be greater or smaller than the default enchantment min. and max levels.
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# Set min/max level to -1 to use the default enchantment min/max level value.
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Level:
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Min: -1
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Max: -1
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Fishing:
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# A chance that this enchantment will be populated on items received from fishing.
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Chance: 30.0
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# Here you can set min. and max. level for enchantment generated via Fishing
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# These levels can not be greater or smaller than the default enchantment min. and max levels.
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# Set min/max level to -1 to use the default enchantment min/max level value.
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Level:
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Min: -1
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Max: -1
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Mob_Spawning:
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# A chance that this enchantment will be populated on items equipped on mob on spawning.
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Chance: 0.0
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# Here you can set min. and max. level for enchantment generated via Mob Spawning
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# These levels can not be greater or smaller than the default enchantment min. and max levels.
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# Set min/max level to -1 to use the default enchantment min/max level value.
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Level:
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Min: -1
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Max: -1
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# Individual enchantment settings.
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Settings:
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# A chance that this enchantment will be triggered.
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@ -18,10 +18,10 @@ Is_Treasure: false
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# List of the conflicting enchantments.
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# Conflicted enchantments can not be applied together on the same item.
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Conflicts:
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- village_defender
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- sharpness
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- smite
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- bane_of_arthropods
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- village_defender
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- sharpness
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- smite
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- bane_of_arthropods
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# Enchantment level settings.
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Level:
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# Minimal (start) enchantment level. Can not be smaller then 1.
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@ -37,6 +37,12 @@ Anvil:
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Fishing:
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# A chance that this enchantment will be populated on items received from fishing.
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Chance: 25.0
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# Here you can set min. and max. level for enchantment generated via Fishing
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# These levels can not be greater or smaller than the default enchantment min. and max levels.
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# Set min/max level to -1 to use the default enchantment min/max level value.
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Level:
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Min: -1
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Max: -1
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# Enchantment settings for Enchanting Table.
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Enchanting_Table:
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# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
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@ -45,15 +51,39 @@ Enchanting_Table:
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Level_By_Exp_Cost: 6 * %enchantment_level%
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# A chance that this enchantment will be appeared in Enchanting Table.
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Chance: 80.0
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# Here you can set min. and max. level for enchantment generated via Enchanting Table
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# These levels can not be greater or smaller than the default enchantment min. and max levels.
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# Set min/max level to -1 to use the default enchantment min/max level value.
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Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 80.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 80.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -18,8 +18,8 @@ Description:
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts:
|
||||
- tunnel
|
||||
- veinminer
|
||||
- tunnel
|
||||
- veinminer
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
@ -35,6 +35,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 5.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -43,15 +49,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 6.0 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 10.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 10.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -35,6 +35,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -43,15 +49,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -17,17 +17,17 @@ Description:
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts:
|
||||
- ender_bow
|
||||
- ghast
|
||||
- explosive_arrows
|
||||
- withered_arrows
|
||||
- poisoned_arrows
|
||||
- dragonfire_arrows
|
||||
- electrified_arrows
|
||||
- confusing_arrows
|
||||
- flame
|
||||
- power
|
||||
- punch
|
||||
- ender_bow
|
||||
- ghast
|
||||
- explosive_arrows
|
||||
- withered_arrows
|
||||
- poisoned_arrows
|
||||
- dragonfire_arrows
|
||||
- electrified_arrows
|
||||
- confusing_arrows
|
||||
- flame
|
||||
- power
|
||||
- punch
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
@ -43,6 +43,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -51,15 +57,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 5.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -34,6 +34,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -42,15 +48,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -35,6 +35,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -43,15 +49,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -35,6 +35,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 45.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -43,15 +49,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 75.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 35.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -35,6 +35,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -43,15 +49,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -31,6 +31,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -39,15 +45,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 5 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 75.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -18,7 +18,7 @@ Description:
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts:
|
||||
- durability
|
||||
- durability
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
@ -34,6 +34,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -42,15 +48,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 15.0 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -16,8 +16,8 @@ Description:
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts:
|
||||
- fortune
|
||||
- looting
|
||||
- fortune
|
||||
- looting
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
@ -33,6 +33,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -41,15 +47,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 15.0 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -33,6 +33,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -41,15 +47,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 6 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 5.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -31,6 +31,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -39,15 +45,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 7 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 15.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -16,7 +16,7 @@ Description:
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts:
|
||||
- smelter
|
||||
- smelter
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
@ -32,6 +32,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 5.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -40,15 +46,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 6.0 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 5.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 5.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 8.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -31,6 +31,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 10.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -39,15 +45,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 7 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 10.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 10.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 15.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 10.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -19,11 +19,11 @@ Description:
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts:
|
||||
- confusing_arrows
|
||||
- poisoned_arrows
|
||||
- explosive_arrows
|
||||
- withered_arrows
|
||||
- electrified_arrows
|
||||
- confusing_arrows
|
||||
- poisoned_arrows
|
||||
- explosive_arrows
|
||||
- withered_arrows
|
||||
- electrified_arrows
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
@ -39,6 +39,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -47,15 +53,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 5.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -16,11 +16,11 @@ Description:
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts:
|
||||
- confusing_arrows
|
||||
- poisoned_arrows
|
||||
- explosive_arrows
|
||||
- withered_arrows
|
||||
- dragonfire_arrows
|
||||
- confusing_arrows
|
||||
- poisoned_arrows
|
||||
- explosive_arrows
|
||||
- withered_arrows
|
||||
- dragonfire_arrows
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
@ -36,6 +36,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 75.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -44,15 +50,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 45.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 10.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
108
Core/src/main/resources/enchants/elemental_protection.yml
Normal file
108
Core/src/main/resources/enchants/elemental_protection.yml
Normal file
@ -0,0 +1,108 @@
|
||||
# Additional placeholders:
|
||||
# - %enchantment_trigger_chance%: Enchantment Trigger Chance value.
|
||||
# - %enchantment_protection_amount%: Enchantment Protection Amount value.
|
||||
# - %enchantment_protection_capacity%: Enchantment Protection Capacity value.
|
||||
|
||||
# Defines if this enchantment is a treasure enchantment.
|
||||
# Treasure enchantments can only be received via looting, trading, or fishing.
|
||||
Is_Treasure: false
|
||||
# Enchantment display name. This name will be displayed in item lore and in enchantments list GUI.
|
||||
Name: Elemental Protection
|
||||
# Enchantment tier. Must be a valid tier from the 'config.yml'. Enchantments with invalid tier won't be loaded.
|
||||
Tier: common
|
||||
# Enchantment description. Will be displayed in item lore (if not disabled in the main config.yml) and in enchantments list GUI.
|
||||
# You can use multiple lines here.
|
||||
# You can use 'Enchantment' placeholders: http://77.222.60.131:8080/plugin/excellentenchants/utils/placeholders
|
||||
Description:
|
||||
- '%enchantment_trigger_chance%% chance to reduce Poison, Magic, Wither, Lightning,
|
||||
Freeze damage by %enchantment_protection_amount%.'
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts: []
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
Min: 1
|
||||
# Maximal (final) enchantment level.
|
||||
# Keep in mind that while you can enchant items with bypass max. enchantment level, all enchantment 'Scalable' option values will not exceed the max. enchantment level.
|
||||
Max: 5
|
||||
# Enchantment settings for Anvil.
|
||||
Anvil:
|
||||
# Defines the exp cost to merge this enchantment on other items on anvil.
|
||||
# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
|
||||
Merge_Cost: '%enchantment_level%'
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
# Example: expression '9 * %enchantment_level%' for enchantment levels 1-3 will result in I = 9+ Levels, II = 18+ Levels, III = 27+ Levels.
|
||||
# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
|
||||
Level_By_Exp_Cost: 6 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 35.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
|
||||
Trigger_Chance: '100.0'
|
||||
# A cost a player will have to pay to have this enchantment triggered.
|
||||
Cost:
|
||||
# Enables/Disables cost feature.
|
||||
Enabled: false
|
||||
# A (custom) item that player must have in his inventory, that will be consumed to trigger the enchantment effect.
|
||||
# See http://77.222.60.131:8080/plugin/engine/config/formats for item options.
|
||||
Item:
|
||||
Material: AIR
|
||||
Amount: 1
|
||||
# Enchantment settings for the Potion Effect applied to a wearer or victim.
|
||||
Protection:
|
||||
# How much incoming damage should be reduced by this enchantment?
|
||||
# [SCALABLE]
|
||||
Amount: '%enchantment_level% * 0.1'
|
||||
# When 'true', 'Protection.Amount' option will be a percent value on which damage will be multiplied.
|
||||
# When 'false', 'Protection.Amount' option will be a plain number on which damage will be reduced.
|
||||
As_Modifier: false
|
||||
# Maximal possible value for the Protection Amount option that sums up from all entity armor items.
|
||||
Capacity: 1.0
|
@ -16,17 +16,17 @@ Description:
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts:
|
||||
- bomber
|
||||
- ghast
|
||||
- explosive_arrows
|
||||
- withered_arrows
|
||||
- poisoned_arrows
|
||||
- dragonfire_arrows
|
||||
- electrified_arrows
|
||||
- confusing_arrows
|
||||
- flame
|
||||
- power
|
||||
- punch
|
||||
- bomber
|
||||
- ghast
|
||||
- explosive_arrows
|
||||
- withered_arrows
|
||||
- poisoned_arrows
|
||||
- dragonfire_arrows
|
||||
- electrified_arrows
|
||||
- confusing_arrows
|
||||
- flame
|
||||
- power
|
||||
- punch
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
@ -42,6 +42,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 5.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -50,15 +56,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: '30'
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 5.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 3.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 10.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -35,6 +35,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -43,15 +49,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -33,6 +33,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 45.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -41,15 +47,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 6 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 45.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 45.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 45.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -18,11 +18,11 @@ Description:
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts:
|
||||
- confusing_arrows
|
||||
- poisoned_arrows
|
||||
- dragonfire_arrows
|
||||
- withered_arrows
|
||||
- electrified_arrows
|
||||
- confusing_arrows
|
||||
- poisoned_arrows
|
||||
- dragonfire_arrows
|
||||
- withered_arrows
|
||||
- electrified_arrows
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
@ -38,6 +38,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -46,15 +52,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
101
Core/src/main/resources/enchants/fire_shield.yml
Normal file
101
Core/src/main/resources/enchants/fire_shield.yml
Normal file
@ -0,0 +1,101 @@
|
||||
# Additional placeholders:
|
||||
# - %enchantment_trigger_chance%: Enchantment Trigger Chance
|
||||
# - %enchantment_fire_duration%: Enchantment Fire Duration
|
||||
|
||||
# Defines if this enchantment is a treasure enchantment.
|
||||
# Treasure enchantments can only be received via looting, trading, or fishing.
|
||||
Is_Treasure: false
|
||||
# Enchantment display name. This name will be displayed in item lore and in enchantments list GUI.
|
||||
Name: Fire Shield
|
||||
# Enchantment tier. Must be a valid tier from the 'config.yml'. Enchantments with invalid tier won't be loaded.
|
||||
Tier: rare
|
||||
# Enchantment description. Will be displayed in item lore (if not disabled in the main config.yml) and in enchantments list GUI.
|
||||
# You can use multiple lines here.
|
||||
# You can use 'Enchantment' placeholders: http://77.222.60.131:8080/plugin/excellentenchants/utils/placeholders
|
||||
Description:
|
||||
- '%enchantment_trigger_chance%% chance to ignite the attacker for %enchantment_fire_duration%s.'
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts: []
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
Min: 1
|
||||
# Maximal (final) enchantment level.
|
||||
# Keep in mind that while you can enchant items with bypass max. enchantment level, all enchantment 'Scalable' option values will not exceed the max. enchantment level.
|
||||
Max: 3
|
||||
# Enchantment settings for Anvil.
|
||||
Anvil:
|
||||
# Defines the exp cost to merge this enchantment on other items on anvil.
|
||||
# [SCALABLE] Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
|
||||
Merge_Cost: '%enchantment_level%'
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
# Example: expression '9 * %enchantment_level%' for enchantment levels 1-3 will result in I = 9+ Levels, II = 18+ Levels, III = 27+ Levels.
|
||||
# [SCALABLE] Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
# [SCALABLE] Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
|
||||
Trigger_Chance: '%enchantment_level% * 10.0'
|
||||
# A cost a player will have to pay to have this enchantment triggered.
|
||||
Cost:
|
||||
# Enables/Disables cost feature.
|
||||
Enabled: false
|
||||
# A (custom) item that player must have in his inventory, that will be consumed to trigger the enchantment effect.
|
||||
# See http://77.222.60.131:8080/plugin/engine/config/formats for item options.
|
||||
Item:
|
||||
Material: AIR
|
||||
Amount: 1
|
||||
# Enchantment settings for the Potion Effect applied to a wearer or victim.
|
||||
Fire:
|
||||
# Fire effect duration (in seconds).
|
||||
# [SCALABLE] Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
|
||||
Duration: 2.5 + %enchantment_level%
|
@ -16,7 +16,7 @@ Description:
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts:
|
||||
- frost_walker
|
||||
- frost_walker
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
@ -32,6 +32,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -40,15 +46,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -16,16 +16,16 @@ Description:
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts:
|
||||
- ender_bow
|
||||
- bomber
|
||||
- explosive_arrows
|
||||
- withered_arrows
|
||||
- poisoned_arrows
|
||||
- dragonfire_arrows
|
||||
- electrified_arrows
|
||||
- confusing_arrows
|
||||
- flame
|
||||
- punch
|
||||
- ender_bow
|
||||
- bomber
|
||||
- explosive_arrows
|
||||
- withered_arrows
|
||||
- poisoned_arrows
|
||||
- dragonfire_arrows
|
||||
- electrified_arrows
|
||||
- confusing_arrows
|
||||
- flame
|
||||
- punch
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
@ -41,6 +41,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -49,15 +55,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -35,6 +35,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -43,15 +49,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -34,6 +34,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -42,15 +48,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -35,6 +35,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -43,15 +49,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 10.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -35,6 +35,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -43,15 +49,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -33,6 +33,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 45.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -41,15 +47,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 35.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 45.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 45.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -33,6 +33,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -41,15 +47,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 6 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -35,6 +35,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -43,15 +49,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: '15'
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -31,6 +31,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -39,15 +45,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 15 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -35,6 +35,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -43,15 +49,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -20,11 +20,11 @@ Description:
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts:
|
||||
- confusing_arrows
|
||||
- dragonfire_arrows
|
||||
- explosive_arrows
|
||||
- withered_arrows
|
||||
- electrified_arrows
|
||||
- confusing_arrows
|
||||
- dragonfire_arrows
|
||||
- explosive_arrows
|
||||
- withered_arrows
|
||||
- electrified_arrows
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
@ -40,6 +40,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -48,15 +54,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -35,6 +35,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -43,15 +49,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 15.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -34,6 +34,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 15.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -42,15 +48,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 6 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 10.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 15.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 15.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 10.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -31,6 +31,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -39,15 +45,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: '15'
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -31,6 +31,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -39,15 +45,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -34,6 +34,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -42,15 +48,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -31,6 +31,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -39,15 +45,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 7 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -33,6 +33,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -41,15 +47,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 15.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -31,6 +31,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -39,15 +45,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: '30'
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -31,6 +31,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -39,15 +45,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 5 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -34,6 +34,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -42,15 +48,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -35,6 +35,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -43,15 +49,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -31,6 +31,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -39,15 +45,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -36,6 +36,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -44,15 +50,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 6 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 15.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 10.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -31,6 +31,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 15.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -39,15 +45,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 15.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 10.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 10.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -31,6 +31,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -39,15 +45,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -31,6 +31,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -39,15 +45,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 6 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 75.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 75.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -16,8 +16,8 @@ Description:
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts:
|
||||
- veinminer
|
||||
- blast_mining
|
||||
- veinminer
|
||||
- blast_mining
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
@ -33,6 +33,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -41,15 +47,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -33,6 +33,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -41,15 +47,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 7 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -17,8 +17,8 @@ Description:
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts:
|
||||
- blast_mining
|
||||
- tunnel
|
||||
- blast_mining
|
||||
- tunnel
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
@ -34,6 +34,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -42,15 +48,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 10 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 40.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -35,6 +35,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -43,15 +49,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 50.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -18,10 +18,10 @@ Description:
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts:
|
||||
- bane_of_netherspawn
|
||||
- sharpness
|
||||
- smite
|
||||
- bane_of_arthropods
|
||||
- bane_of_netherspawn
|
||||
- sharpness
|
||||
- smite
|
||||
- bane_of_arthropods
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
@ -37,6 +37,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 60.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -45,15 +51,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 6 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 80.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 80.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 70.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 0.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -35,6 +35,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -43,15 +49,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 20.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 30.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 15.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -20,11 +20,11 @@ Description:
|
||||
# List of the conflicting enchantments.
|
||||
# Conflicted enchantments can not be applied together on the same item.
|
||||
Conflicts:
|
||||
- confusing_arrows
|
||||
- poisoned_arrows
|
||||
- explosive_arrows
|
||||
- dragonfire_arrows
|
||||
- electrified_arrows
|
||||
- confusing_arrows
|
||||
- poisoned_arrows
|
||||
- explosive_arrows
|
||||
- dragonfire_arrows
|
||||
- electrified_arrows
|
||||
# Enchantment level settings.
|
||||
Level:
|
||||
# Minimal (start) enchantment level. Can not be smaller then 1.
|
||||
@ -40,6 +40,12 @@ Anvil:
|
||||
Fishing:
|
||||
# A chance that this enchantment will be populated on items received from fishing.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Fishing
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Enchantment settings for Enchanting Table.
|
||||
Enchanting_Table:
|
||||
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
|
||||
@ -48,15 +54,39 @@ Enchanting_Table:
|
||||
Level_By_Exp_Cost: 9 * %enchantment_level%
|
||||
# A chance that this enchantment will be appeared in Enchanting Table.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Enchanting Table
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Villagers:
|
||||
# A chance that this enchantment will be populated on items in Villager trades.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Villagers
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Loot_Generation:
|
||||
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
|
||||
Chance: 25.0
|
||||
# Here you can set min. and max. level for enchantment generated via Loot Generation
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
Mob_Spawning:
|
||||
# A chance that this enchantment will be populated on items equipped on mob on spawning.
|
||||
Chance: 15.0
|
||||
# Here you can set min. and max. level for enchantment generated via Mob Spawning
|
||||
# These levels can not be greater or smaller than the default enchantment min. and max levels.
|
||||
# Set min/max level to -1 to use the default enchantment min/max level value.
|
||||
Level:
|
||||
Min: -1
|
||||
Max: -1
|
||||
# Individual enchantment settings.
|
||||
Settings:
|
||||
# A chance that this enchantment will be triggered.
|
||||
|
@ -5,7 +5,7 @@
|
||||
<parent>
|
||||
<artifactId>ExcellentEnchants</artifactId>
|
||||
<groupId>su.nightexpress.excellentenchants</groupId>
|
||||
<version>3.2.4</version>
|
||||
<version>3.2.5</version>
|
||||
</parent>
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
<parent>
|
||||
<artifactId>ExcellentEnchants</artifactId>
|
||||
<groupId>su.nightexpress.excellentenchants</groupId>
|
||||
<version>3.2.4</version>
|
||||
<version>3.2.5</version>
|
||||
</parent>
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
|
||||
@ -26,7 +26,7 @@
|
||||
<dependency>
|
||||
<groupId>su.nightexpress.excellentenchants</groupId>
|
||||
<artifactId>NMS</artifactId>
|
||||
<version>3.2.4</version>
|
||||
<version>3.2.5</version>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
<parent>
|
||||
<artifactId>ExcellentEnchants</artifactId>
|
||||
<groupId>su.nightexpress.excellentenchants</groupId>
|
||||
<version>3.2.4</version>
|
||||
<version>3.2.5</version>
|
||||
</parent>
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
|
||||
@ -26,7 +26,7 @@
|
||||
<dependency>
|
||||
<groupId>su.nightexpress.excellentenchants</groupId>
|
||||
<artifactId>NMS</artifactId>
|
||||
<version>3.2.4</version>
|
||||
<version>3.2.5</version>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
<parent>
|
||||
<artifactId>ExcellentEnchants</artifactId>
|
||||
<groupId>su.nightexpress.excellentenchants</groupId>
|
||||
<version>3.2.4</version>
|
||||
<version>3.2.5</version>
|
||||
</parent>
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
|
||||
@ -26,7 +26,7 @@
|
||||
<dependency>
|
||||
<groupId>su.nightexpress.excellentenchants</groupId>
|
||||
<artifactId>NMS</artifactId>
|
||||
<version>3.2.4</version>
|
||||
<version>3.2.5</version>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
|
||||
@ -44,9 +44,9 @@
|
||||
</goals>
|
||||
<id>remap-obf</id>
|
||||
<configuration>
|
||||
<srgIn>org.spigotmc:minecraft-server:1.19-R0.1-SNAPSHOT:txt:maps-mojang</srgIn>
|
||||
<srgIn>org.spigotmc:minecraft-server:1.19.1-R0.1-SNAPSHOT:txt:maps-mojang</srgIn>
|
||||
<reverse>true</reverse>
|
||||
<remappedDependencies>org.spigotmc:spigot:1.19-R0.1-SNAPSHOT:jar:remapped-mojang</remappedDependencies>
|
||||
<remappedDependencies>org.spigotmc:spigot:1.19.1-R0.1-SNAPSHOT:jar:remapped-mojang</remappedDependencies>
|
||||
<remappedArtifactAttached>true</remappedArtifactAttached>
|
||||
<remappedClassifierName>remapped-obf</remappedClassifierName>
|
||||
</configuration>
|
||||
@ -59,8 +59,8 @@
|
||||
<id>remap-spigot</id>
|
||||
<configuration>
|
||||
<inputFile>${project.build.directory}/${project.artifactId}-${project.version}-remapped-obf.jar</inputFile>
|
||||
<srgIn>org.spigotmc:minecraft-server:1.19-R0.1-SNAPSHOT:csrg:maps-spigot</srgIn>
|
||||
<remappedDependencies>org.spigotmc:spigot:1.19-R0.1-SNAPSHOT:jar:remapped-obf</remappedDependencies>
|
||||
<srgIn>org.spigotmc:minecraft-server:1.19.1-R0.1-SNAPSHOT:csrg:maps-spigot</srgIn>
|
||||
<remappedDependencies>org.spigotmc:spigot:1.19.1-R0.1-SNAPSHOT:jar:remapped-obf</remappedDependencies>
|
||||
</configuration>
|
||||
</execution>
|
||||
</executions>
|
||||
|
Loading…
Reference in New Issue
Block a user