This commit is contained in:
nulli0n 2022-08-04 19:50:21 +05:00
parent 10249cb318
commit 1354ddf9bd
70 changed files with 2230 additions and 95 deletions

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@ -5,7 +5,7 @@
<parent>
<artifactId>ExcellentEnchants</artifactId>
<groupId>su.nightexpress.excellentenchants</groupId>
<version>3.2.4</version>
<version>3.2.5</version>
</parent>
<modelVersion>4.0.0</modelVersion>
@ -32,22 +32,22 @@
<dependency>
<groupId>su.nightexpress.excellentenchants</groupId>
<artifactId>NMS</artifactId>
<version>3.2.4</version>
<version>3.2.5</version>
</dependency>
<dependency>
<groupId>su.nightexpress.excellentenchants</groupId>
<artifactId>V1_17_R1</artifactId>
<version>3.2.4</version>
<version>3.2.5</version>
</dependency>
<dependency>
<groupId>su.nightexpress.excellentenchants</groupId>
<artifactId>V1_18_R2</artifactId>
<version>3.2.4</version>
<version>3.2.5</version>
</dependency>
<dependency>
<groupId>su.nightexpress.excellentenchants</groupId>
<artifactId>V1_19_R1</artifactId>
<version>3.2.4</version>
<version>3.2.5</version>
</dependency>
<dependency>
<groupId>fr.neatmonster</groupId>

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@ -13,6 +13,7 @@ import su.nexmedia.engine.api.manager.IListener;
import su.nexmedia.engine.lang.LangManager;
import su.nexmedia.engine.manager.leveling.Scaler;
import su.nexmedia.engine.utils.*;
import su.nexmedia.engine.utils.data.Pair;
import su.nexmedia.engine.utils.random.Rnd;
import su.nightexpress.excellentenchants.ExcellentEnchants;
import su.nightexpress.excellentenchants.config.Config;
@ -63,6 +64,7 @@ public abstract class ExcellentEnchant extends Enchantment implements IListener
protected Scaler levelByEnchantCost;
protected Scaler anvilMergeCost;
protected Map<ObtainType, Double> obtainChance;
protected Map<ObtainType, Pair<Integer, Integer>> obtainLevelCap;
protected ItemStack costItem;
protected boolean costEnabled;
@ -97,9 +99,14 @@ public abstract class ExcellentEnchant extends Enchantment implements IListener
this.anvilMergeCost = new EnchantScaler(this, "Anvil.Merge_Cost");
this.obtainChance = new HashMap<>();
this.obtainLevelCap = new HashMap<>();
for (ObtainType obtainType : ObtainType.values()) {
double obtainChance = cfg.getDouble(obtainType.getPathName() + ".Chance");
this.obtainChance.put(obtainType, obtainChance);
int levelMin = cfg.getInt(obtainType.getPathName() + ".Level.Min", -1);
int levelMax = cfg.getInt(obtainType.getPathName() + ".Level.Max", -1);
this.obtainLevelCap.put(obtainType, Pair.of(levelMin, levelMax));
}
this.costEnabled = cfg.getBoolean("Settings.Cost.Enabled");
@ -122,6 +129,14 @@ public abstract class ExcellentEnchant extends Enchantment implements IListener
for (ObtainType obtainType : ObtainType.values()) {
cfg.addMissing(obtainType.getPathName() + ".Chance", 25D);
cfg.addMissing(obtainType.getPathName() + ".Level.Min", -1);
cfg.addMissing(obtainType.getPathName() + ".Level.Max", -1);
/*cfg.setComments(obtainType.getPathName() + ".Level", Arrays.asList(
"Here you can set min. and max. level for enchantment generated via " + obtainType.getPathName().replace("_", " "),
"These levels can not be greater or smaller than the default enchantment min. and max levels.",
"Set min/max level to -1 to use the default enchantment min/max level value."
));*/
}
/*String scalabe = "Scalable. Placeholder: " + PLACEHOLDER_LEVEL + ". See: http://77.222.60.131:8080/plugin/engine/config/formats";
@ -310,6 +325,28 @@ public abstract class ExcellentEnchant extends Enchantment implements IListener
return this.obtainChance.getOrDefault(obtainType, 0D);
}
public int getObtainLevelMin(@NotNull ObtainType obtainType) {
return this.obtainLevelCap.getOrDefault(obtainType, Pair.of(-1, -1)).getFirst();
}
public int getObtainLevelMax(@NotNull ObtainType obtainType) {
return this.obtainLevelCap.getOrDefault(obtainType, Pair.of(-1, -1)).getSecond();
}
public int generateLevel() {
return Rnd.get(this.getStartLevel(), this.getMaxLevel());
}
public int generateLevel(@NotNull ObtainType obtainType) {
int levelCapMin = this.getObtainLevelMin(obtainType);
int levelCapMax = this.getObtainLevelMax(obtainType);
if (levelCapMin <= 0 || levelCapMin < this.getStartLevel()) levelCapMin = this.getStartLevel();
if (levelCapMax <= 0 || levelCapMax > this.getMaxLevel()) levelCapMax = this.getMaxLevel();
return Rnd.get(levelCapMin, levelCapMax);
}
public int getAnvilMergeCost(int level) {
return (int) this.anvilMergeCost.getValue(level);
}

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@ -113,7 +113,7 @@ public class EnchantManager extends AbstractManager<ExcellentEnchants> {
ExcellentEnchant enchant = tier.getEnchant(obtainType, item);
if (enchant == null) continue;
int level = Rnd.get(enchant.getStartLevel(), enchant.getMaxLevel());
int level = enchant.generateLevel(obtainType);
EnchantManager.addEnchant(item, enchant, level, false);
}
EnchantManager.updateItemLoreEnchants(item);

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@ -64,6 +64,8 @@ public class EnchantRegister {
public static final EnchantVillageDefender VILLAGE_DEFENDER;
public static final EnchantRocket ROCKET;
public static final EnchantElementalProtection ELEMENTAL_PROTECTION;
public static final EnchantFireShield FIRE_SHIELD;
public static final EnchantFlameWalker FLAME_WALKER;
public static final EnchantHardened HARDENED;
public static final EnchantColdSteel COLD_STEEL;
@ -136,6 +138,8 @@ public class EnchantRegister {
AQUAMAN = init(EnchantAquaman.class, EnchantAquaman.ID);
BUNNY_HOP = init(EnchantBunnyHop.class, EnchantBunnyHop.ID);
COLD_STEEL = init(EnchantColdSteel.class, EnchantColdSteel.ID);
ELEMENTAL_PROTECTION = init(EnchantElementalProtection.class, EnchantElementalProtection.ID);
FIRE_SHIELD = init(EnchantFireShield.class, EnchantFireShield.ID);
FLAME_WALKER = init(EnchantFlameWalker.class, EnchantFlameWalker.ID);
HARDENED = init(EnchantHardened.class, EnchantHardened.ID);
NIGHT_VISION = init(EnchantNightVision.class, EnchantNightVision.ID);

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@ -0,0 +1,107 @@
package su.nightexpress.excellentenchants.manager.enchants.armor;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import su.nexmedia.engine.api.config.JYML;
import su.nexmedia.engine.manager.leveling.Scaler;
import su.nexmedia.engine.utils.ArrayUtil;
import su.nexmedia.engine.utils.EntityUtil;
import su.nexmedia.engine.utils.NumberUtil;
import su.nightexpress.excellentenchants.ExcellentEnchants;
import su.nightexpress.excellentenchants.api.enchantment.EnchantPriority;
import su.nightexpress.excellentenchants.api.enchantment.IEnchantChanceTemplate;
import su.nightexpress.excellentenchants.manager.object.EnchantScaler;
import java.util.function.UnaryOperator;
public class EnchantElementalProtection extends IEnchantChanceTemplate {
public static final String ID = "elemental_protection";
public static final String PLACEHOLDER_PROTECTION_AMOUNT = "%enchantment_protection_amount%";
public static final String PLACEHOLDER_PROTECTION_CAPACITY = "%enchantment_protection_capacity%";
private static final EntityDamageEvent.DamageCause[] DAMAGE_CAUSES = new EntityDamageEvent.DamageCause[] {
EntityDamageEvent.DamageCause.POISON, EntityDamageEvent.DamageCause.WITHER,
EntityDamageEvent.DamageCause.MAGIC, EntityDamageEvent.DamageCause.FREEZE,
EntityDamageEvent.DamageCause.SONIC_BOOM, EntityDamageEvent.DamageCause.LIGHTNING,
};
private Scaler protectionAmount;
private double protectionCapacity;
private boolean protectionAsModifier;
public EnchantElementalProtection(@NotNull ExcellentEnchants plugin, @NotNull JYML cfg) {
super(plugin, cfg, EnchantPriority.MEDIUM);
}
@Override
@NotNull
public UnaryOperator<String> replacePlaceholders(int level) {
return str -> super.replacePlaceholders(level).apply(str
.replace(PLACEHOLDER_PROTECTION_AMOUNT, NumberUtil.format(this.getProtectionAmount(level)))
.replace(PLACEHOLDER_PROTECTION_CAPACITY, NumberUtil.format(this.getProtectionCapacity()))
);
}
@Override
public void loadConfig() {
super.loadConfig();
this.protectionAmount = new EnchantScaler(this, "Settings.Protection.Amount");
this.protectionCapacity = cfg.getDouble("Settings.Protection.Capacity");
this.protectionAsModifier = cfg.getBoolean("Settings.Protection.As_Modifier");
}
@NotNull
@Override
public EnchantmentTarget getItemTarget() {
return EnchantmentTarget.ARMOR;
}
public double getProtectionAmount(int level) {
return this.protectionAmount.getValue(level);
}
public double getProtectionCapacity() {
return this.protectionCapacity;
}
public boolean isProtectionAsModifier() {
return this.protectionAsModifier;
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onDamage(EntityDamageEvent e) {
if (!ArrayUtil.contains(DAMAGE_CAUSES, e.getCause())) return;
if (!(e.getEntity() instanceof LivingEntity victim)) return;
if (!this.isEnchantmentAvailable(victim)) return;
double protectionAmount = 0D;
for (ItemStack armor : EntityUtil.getArmor(victim)) {
if (armor == null || armor.getType().isAir()) continue;
int level = armor.getEnchantmentLevel(this);
if (this.checkTriggerChance(level)) {
protectionAmount += this.getProtectionAmount(level);
}
}
if (protectionAmount <= 0D) return;
if (!this.takeCostItem(victim)) return;
if (protectionAmount > this.getProtectionCapacity()) {
protectionAmount = this.getProtectionCapacity();
}
if (this.isProtectionAsModifier()) {
e.setDamage(Math.max(0, 1D - e.getDamage() * protectionAmount));
}
else {
e.setDamage(Math.max(0, e.getDamage() - protectionAmount));
}
}
}

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@ -0,0 +1,67 @@
package su.nightexpress.excellentenchants.manager.enchants.armor;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import su.nexmedia.engine.api.config.JYML;
import su.nexmedia.engine.manager.leveling.Scaler;
import su.nexmedia.engine.utils.NumberUtil;
import su.nightexpress.excellentenchants.ExcellentEnchants;
import su.nightexpress.excellentenchants.api.enchantment.EnchantPriority;
import su.nightexpress.excellentenchants.api.enchantment.IEnchantChanceTemplate;
import su.nightexpress.excellentenchants.api.enchantment.type.CombatEnchant;
import su.nightexpress.excellentenchants.manager.object.EnchantScaler;
import java.util.function.UnaryOperator;
public class EnchantFireShield extends IEnchantChanceTemplate implements CombatEnchant {
public static final String ID = "fire_shield";
public static final String PLACEHOLDER_FIRE_DURATION = "%enchantment_fire_duration%";
private Scaler fireDuration;
public EnchantFireShield(@NotNull ExcellentEnchants plugin, @NotNull JYML cfg) {
super(plugin, cfg, EnchantPriority.MEDIUM);
}
@Override
@NotNull
public UnaryOperator<String> replacePlaceholders(int level) {
return str -> super.replacePlaceholders(level).apply(str
.replace(PLACEHOLDER_FIRE_DURATION, NumberUtil.format(this.getFireDuration(level)))
);
}
@Override
public void loadConfig() {
super.loadConfig();
this.fireDuration = new EnchantScaler(this, "Settings.Fire.Duration");
}
@NotNull
@Override
public EnchantmentTarget getItemTarget() {
return EnchantmentTarget.ARMOR;
}
public double getFireDuration(int level) {
return this.fireDuration.getValue(level);
}
@Override
public boolean use(@NotNull EntityDamageByEntityEvent e,
@NotNull LivingEntity damager, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
if (!this.isEnchantmentAvailable(victim)) return false;
if (!this.checkTriggerChance(level)) return false;
if (!this.takeCostItem(victim)) return false;
int fireTicks = (int) (this.getFireDuration(level) * 20);
damager.setFireTicks(fireTicks);
return true;
}
}

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@ -12,7 +12,8 @@ Tier: exotic
# You can use multiple lines here.
# You can use 'Enchantment' placeholders: http://77.222.60.131:8080/plugin/excellentenchants/utils/placeholders
Description:
- 'Grants %enchantment_potion_type% %enchantment_potion_level% effect that costs x1 %enchantment_cost_item%.'
- Grants %enchantment_potion_type% %enchantment_potion_level% effect that costs x1
%enchantment_cost_item%.
# Defines if this enchantment is a treasure enchantment.
# Treasure enchantments can only be received via looting, trading, or fishing.
Is_Treasure: false
@ -39,18 +40,48 @@ Enchanting_Table:
Level_By_Exp_Cost: '%enchantment_level% * 15.0'
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

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@ -18,10 +18,10 @@ Is_Treasure: false
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- village_defender
- sharpness
- smite
- bane_of_arthropods
- village_defender
- sharpness
- smite
- bane_of_arthropods
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -37,6 +37,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -45,15 +51,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 6 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 80.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 80.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 80.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

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@ -18,8 +18,8 @@ Description:
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- tunnel
- veinminer
- tunnel
- veinminer
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -35,6 +35,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 5.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -43,15 +49,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 6.0 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 10.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 10.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

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@ -35,6 +35,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -43,15 +49,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

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@ -17,17 +17,17 @@ Description:
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- ender_bow
- ghast
- explosive_arrows
- withered_arrows
- poisoned_arrows
- dragonfire_arrows
- electrified_arrows
- confusing_arrows
- flame
- power
- punch
- ender_bow
- ghast
- explosive_arrows
- withered_arrows
- poisoned_arrows
- dragonfire_arrows
- electrified_arrows
- confusing_arrows
- flame
- power
- punch
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -43,6 +43,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -51,15 +57,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 5.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -34,6 +34,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -42,15 +48,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -35,6 +35,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -43,15 +49,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -35,6 +35,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 45.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -43,15 +49,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 75.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 35.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -35,6 +35,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -43,15 +49,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -31,6 +31,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -39,15 +45,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 5 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 75.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -18,7 +18,7 @@ Description:
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- durability
- durability
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -34,6 +34,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -42,15 +48,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 15.0 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -16,8 +16,8 @@ Description:
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- fortune
- looting
- fortune
- looting
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -33,6 +33,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -41,15 +47,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 15.0 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -33,6 +33,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -41,15 +47,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 6 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 5.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -31,6 +31,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -39,15 +45,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 7 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 15.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -16,7 +16,7 @@ Description:
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- smelter
- smelter
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -32,6 +32,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 5.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -40,15 +46,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 6.0 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 5.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 5.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 8.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -31,6 +31,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 10.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -39,15 +45,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 7 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 10.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 10.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 15.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 10.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -19,11 +19,11 @@ Description:
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- confusing_arrows
- poisoned_arrows
- explosive_arrows
- withered_arrows
- electrified_arrows
- confusing_arrows
- poisoned_arrows
- explosive_arrows
- withered_arrows
- electrified_arrows
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -39,6 +39,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -47,15 +53,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 5.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -16,11 +16,11 @@ Description:
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- confusing_arrows
- poisoned_arrows
- explosive_arrows
- withered_arrows
- dragonfire_arrows
- confusing_arrows
- poisoned_arrows
- explosive_arrows
- withered_arrows
- dragonfire_arrows
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -36,6 +36,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 75.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -44,15 +50,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 45.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 10.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -0,0 +1,108 @@
# Additional placeholders:
# - %enchantment_trigger_chance%: Enchantment Trigger Chance value.
# - %enchantment_protection_amount%: Enchantment Protection Amount value.
# - %enchantment_protection_capacity%: Enchantment Protection Capacity value.
# Defines if this enchantment is a treasure enchantment.
# Treasure enchantments can only be received via looting, trading, or fishing.
Is_Treasure: false
# Enchantment display name. This name will be displayed in item lore and in enchantments list GUI.
Name: Elemental Protection
# Enchantment tier. Must be a valid tier from the 'config.yml'. Enchantments with invalid tier won't be loaded.
Tier: common
# Enchantment description. Will be displayed in item lore (if not disabled in the main config.yml) and in enchantments list GUI.
# You can use multiple lines here.
# You can use 'Enchantment' placeholders: http://77.222.60.131:8080/plugin/excellentenchants/utils/placeholders
Description:
- '%enchantment_trigger_chance%% chance to reduce Poison, Magic, Wither, Lightning,
Freeze damage by %enchantment_protection_amount%.'
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts: []
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
Min: 1
# Maximal (final) enchantment level.
# Keep in mind that while you can enchant items with bypass max. enchantment level, all enchantment 'Scalable' option values will not exceed the max. enchantment level.
Max: 5
# Enchantment settings for Anvil.
Anvil:
# Defines the exp cost to merge this enchantment on other items on anvil.
# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
Merge_Cost: '%enchantment_level%'
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
# Example: expression '9 * %enchantment_level%' for enchantment levels 1-3 will result in I = 9+ Levels, II = 18+ Levels, III = 27+ Levels.
# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
Level_By_Exp_Cost: 6 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 35.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.
# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
Trigger_Chance: '100.0'
# A cost a player will have to pay to have this enchantment triggered.
Cost:
# Enables/Disables cost feature.
Enabled: false
# A (custom) item that player must have in his inventory, that will be consumed to trigger the enchantment effect.
# See http://77.222.60.131:8080/plugin/engine/config/formats for item options.
Item:
Material: AIR
Amount: 1
# Enchantment settings for the Potion Effect applied to a wearer or victim.
Protection:
# How much incoming damage should be reduced by this enchantment?
# [SCALABLE]
Amount: '%enchantment_level% * 0.1'
# When 'true', 'Protection.Amount' option will be a percent value on which damage will be multiplied.
# When 'false', 'Protection.Amount' option will be a plain number on which damage will be reduced.
As_Modifier: false
# Maximal possible value for the Protection Amount option that sums up from all entity armor items.
Capacity: 1.0

View File

@ -16,17 +16,17 @@ Description:
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- bomber
- ghast
- explosive_arrows
- withered_arrows
- poisoned_arrows
- dragonfire_arrows
- electrified_arrows
- confusing_arrows
- flame
- power
- punch
- bomber
- ghast
- explosive_arrows
- withered_arrows
- poisoned_arrows
- dragonfire_arrows
- electrified_arrows
- confusing_arrows
- flame
- power
- punch
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -42,6 +42,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 5.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -50,15 +56,39 @@ Enchanting_Table:
Level_By_Exp_Cost: '30'
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 5.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 3.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 10.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -35,6 +35,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -43,15 +49,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -33,6 +33,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 45.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -41,15 +47,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 6 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 45.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 45.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 45.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -18,11 +18,11 @@ Description:
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- confusing_arrows
- poisoned_arrows
- dragonfire_arrows
- withered_arrows
- electrified_arrows
- confusing_arrows
- poisoned_arrows
- dragonfire_arrows
- withered_arrows
- electrified_arrows
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -38,6 +38,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -46,15 +52,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -0,0 +1,101 @@
# Additional placeholders:
# - %enchantment_trigger_chance%: Enchantment Trigger Chance
# - %enchantment_fire_duration%: Enchantment Fire Duration
# Defines if this enchantment is a treasure enchantment.
# Treasure enchantments can only be received via looting, trading, or fishing.
Is_Treasure: false
# Enchantment display name. This name will be displayed in item lore and in enchantments list GUI.
Name: Fire Shield
# Enchantment tier. Must be a valid tier from the 'config.yml'. Enchantments with invalid tier won't be loaded.
Tier: rare
# Enchantment description. Will be displayed in item lore (if not disabled in the main config.yml) and in enchantments list GUI.
# You can use multiple lines here.
# You can use 'Enchantment' placeholders: http://77.222.60.131:8080/plugin/excellentenchants/utils/placeholders
Description:
- '%enchantment_trigger_chance%% chance to ignite the attacker for %enchantment_fire_duration%s.'
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts: []
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
Min: 1
# Maximal (final) enchantment level.
# Keep in mind that while you can enchant items with bypass max. enchantment level, all enchantment 'Scalable' option values will not exceed the max. enchantment level.
Max: 3
# Enchantment settings for Anvil.
Anvil:
# Defines the exp cost to merge this enchantment on other items on anvil.
# [SCALABLE] Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
Merge_Cost: '%enchantment_level%'
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
# Example: expression '9 * %enchantment_level%' for enchantment levels 1-3 will result in I = 9+ Levels, II = 18+ Levels, III = 27+ Levels.
# [SCALABLE] Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.
# [SCALABLE] Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
Trigger_Chance: '%enchantment_level% * 10.0'
# A cost a player will have to pay to have this enchantment triggered.
Cost:
# Enables/Disables cost feature.
Enabled: false
# A (custom) item that player must have in his inventory, that will be consumed to trigger the enchantment effect.
# See http://77.222.60.131:8080/plugin/engine/config/formats for item options.
Item:
Material: AIR
Amount: 1
# Enchantment settings for the Potion Effect applied to a wearer or victim.
Fire:
# Fire effect duration (in seconds).
# [SCALABLE] Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
Duration: 2.5 + %enchantment_level%

View File

@ -16,7 +16,7 @@ Description:
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- frost_walker
- frost_walker
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -32,6 +32,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -40,15 +46,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -16,16 +16,16 @@ Description:
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- ender_bow
- bomber
- explosive_arrows
- withered_arrows
- poisoned_arrows
- dragonfire_arrows
- electrified_arrows
- confusing_arrows
- flame
- punch
- ender_bow
- bomber
- explosive_arrows
- withered_arrows
- poisoned_arrows
- dragonfire_arrows
- electrified_arrows
- confusing_arrows
- flame
- punch
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -41,6 +41,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -49,15 +55,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -35,6 +35,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -43,15 +49,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -34,6 +34,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -42,15 +48,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -35,6 +35,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -43,15 +49,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 10.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -35,6 +35,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -43,15 +49,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -33,6 +33,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 45.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -41,15 +47,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 35.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 45.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 45.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -33,6 +33,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -41,15 +47,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 6 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -35,6 +35,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -43,15 +49,39 @@ Enchanting_Table:
Level_By_Exp_Cost: '15'
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -31,6 +31,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -39,15 +45,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 15 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -35,6 +35,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -43,15 +49,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -20,11 +20,11 @@ Description:
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- confusing_arrows
- dragonfire_arrows
- explosive_arrows
- withered_arrows
- electrified_arrows
- confusing_arrows
- dragonfire_arrows
- explosive_arrows
- withered_arrows
- electrified_arrows
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -40,6 +40,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -48,15 +54,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -35,6 +35,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -43,15 +49,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 15.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -34,6 +34,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 15.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -42,15 +48,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 6 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 10.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 15.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 15.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 10.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -31,6 +31,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -39,15 +45,39 @@ Enchanting_Table:
Level_By_Exp_Cost: '15'
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -31,6 +31,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -39,15 +45,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -34,6 +34,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -42,15 +48,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -31,6 +31,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -39,15 +45,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 7 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -33,6 +33,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -41,15 +47,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 15.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -31,6 +31,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -39,15 +45,39 @@ Enchanting_Table:
Level_By_Exp_Cost: '30'
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -31,6 +31,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -39,15 +45,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 5 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -34,6 +34,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -42,15 +48,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -35,6 +35,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -43,15 +49,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -31,6 +31,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -39,15 +45,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -36,6 +36,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -44,15 +50,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 6 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 15.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 10.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -31,6 +31,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 15.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -39,15 +45,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 15.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 10.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 10.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -31,6 +31,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -39,15 +45,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -31,6 +31,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -39,15 +45,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 6 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 75.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 75.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -16,8 +16,8 @@ Description:
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- veinminer
- blast_mining
- veinminer
- blast_mining
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -33,6 +33,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -41,15 +47,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -33,6 +33,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -41,15 +47,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 7 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -17,8 +17,8 @@ Description:
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- blast_mining
- tunnel
- blast_mining
- tunnel
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -34,6 +34,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -42,15 +48,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 10 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 40.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -35,6 +35,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -43,15 +49,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 50.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -18,10 +18,10 @@ Description:
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- bane_of_netherspawn
- sharpness
- smite
- bane_of_arthropods
- bane_of_netherspawn
- sharpness
- smite
- bane_of_arthropods
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -37,6 +37,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 60.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -45,15 +51,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 6 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 80.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 80.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 70.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 0.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -35,6 +35,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -43,15 +49,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 20.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 30.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 15.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -20,11 +20,11 @@ Description:
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts:
- confusing_arrows
- poisoned_arrows
- explosive_arrows
- dragonfire_arrows
- electrified_arrows
- confusing_arrows
- poisoned_arrows
- explosive_arrows
- dragonfire_arrows
- electrified_arrows
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
@ -40,6 +40,12 @@ Anvil:
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Fishing
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
@ -48,15 +54,39 @@ Enchanting_Table:
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Enchanting Table
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Villagers
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 25.0
# Here you can set min. and max. level for enchantment generated via Loot Generation
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 15.0
# Here you can set min. and max. level for enchantment generated via Mob Spawning
# These levels can not be greater or smaller than the default enchantment min. and max levels.
# Set min/max level to -1 to use the default enchantment min/max level value.
Level:
Min: -1
Max: -1
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.

View File

@ -5,7 +5,7 @@
<parent>
<artifactId>ExcellentEnchants</artifactId>
<groupId>su.nightexpress.excellentenchants</groupId>
<version>3.2.4</version>
<version>3.2.5</version>
</parent>
<modelVersion>4.0.0</modelVersion>

View File

@ -5,7 +5,7 @@
<parent>
<artifactId>ExcellentEnchants</artifactId>
<groupId>su.nightexpress.excellentenchants</groupId>
<version>3.2.4</version>
<version>3.2.5</version>
</parent>
<modelVersion>4.0.0</modelVersion>
@ -26,7 +26,7 @@
<dependency>
<groupId>su.nightexpress.excellentenchants</groupId>
<artifactId>NMS</artifactId>
<version>3.2.4</version>
<version>3.2.5</version>
</dependency>
</dependencies>

View File

@ -5,7 +5,7 @@
<parent>
<artifactId>ExcellentEnchants</artifactId>
<groupId>su.nightexpress.excellentenchants</groupId>
<version>3.2.4</version>
<version>3.2.5</version>
</parent>
<modelVersion>4.0.0</modelVersion>
@ -26,7 +26,7 @@
<dependency>
<groupId>su.nightexpress.excellentenchants</groupId>
<artifactId>NMS</artifactId>
<version>3.2.4</version>
<version>3.2.5</version>
</dependency>
</dependencies>

View File

@ -5,7 +5,7 @@
<parent>
<artifactId>ExcellentEnchants</artifactId>
<groupId>su.nightexpress.excellentenchants</groupId>
<version>3.2.4</version>
<version>3.2.5</version>
</parent>
<modelVersion>4.0.0</modelVersion>
@ -26,7 +26,7 @@
<dependency>
<groupId>su.nightexpress.excellentenchants</groupId>
<artifactId>NMS</artifactId>
<version>3.2.4</version>
<version>3.2.5</version>
</dependency>
</dependencies>
@ -44,9 +44,9 @@
</goals>
<id>remap-obf</id>
<configuration>
<srgIn>org.spigotmc:minecraft-server:1.19-R0.1-SNAPSHOT:txt:maps-mojang</srgIn>
<srgIn>org.spigotmc:minecraft-server:1.19.1-R0.1-SNAPSHOT:txt:maps-mojang</srgIn>
<reverse>true</reverse>
<remappedDependencies>org.spigotmc:spigot:1.19-R0.1-SNAPSHOT:jar:remapped-mojang</remappedDependencies>
<remappedDependencies>org.spigotmc:spigot:1.19.1-R0.1-SNAPSHOT:jar:remapped-mojang</remappedDependencies>
<remappedArtifactAttached>true</remappedArtifactAttached>
<remappedClassifierName>remapped-obf</remappedClassifierName>
</configuration>
@ -59,8 +59,8 @@
<id>remap-spigot</id>
<configuration>
<inputFile>${project.build.directory}/${project.artifactId}-${project.version}-remapped-obf.jar</inputFile>
<srgIn>org.spigotmc:minecraft-server:1.19-R0.1-SNAPSHOT:csrg:maps-spigot</srgIn>
<remappedDependencies>org.spigotmc:spigot:1.19-R0.1-SNAPSHOT:jar:remapped-obf</remappedDependencies>
<srgIn>org.spigotmc:minecraft-server:1.19.1-R0.1-SNAPSHOT:csrg:maps-spigot</srgIn>
<remappedDependencies>org.spigotmc:spigot:1.19.1-R0.1-SNAPSHOT:jar:remapped-obf</remappedDependencies>
</configuration>
</execution>
</executions>

View File

@ -7,7 +7,7 @@
<groupId>su.nightexpress.excellentenchants</groupId>
<artifactId>ExcellentEnchants</artifactId>
<packaging>pom</packaging>
<version>3.2.4</version>
<version>3.2.5</version>
<modules>
<module>Core</module>
<module>NMS</module>