package su.nightexpress.excellentenchants.enchantment.impl.bow; import org.bukkit.Particle; import org.bukkit.enchantments.EnchantmentTarget; import org.bukkit.entity.AbstractArrow; import org.bukkit.entity.Arrow; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Projectile; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.entity.EntityShootBowEvent; import org.bukkit.event.entity.ProjectileHitEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.potion.PotionEffectType; import org.jetbrains.annotations.NotNull; import su.nexmedia.engine.utils.values.UniParticle; import su.nightexpress.excellentenchants.ExcellentEnchants; import su.nightexpress.excellentenchants.Placeholders; import su.nightexpress.excellentenchants.api.enchantment.meta.Arrowed; import su.nightexpress.excellentenchants.api.enchantment.meta.Chanced; import su.nightexpress.excellentenchants.api.enchantment.meta.Potioned; import su.nightexpress.excellentenchants.api.enchantment.type.BowEnchant; import su.nightexpress.excellentenchants.enchantment.impl.ExcellentEnchant; import su.nightexpress.excellentenchants.enchantment.impl.meta.ArrowImplementation; import su.nightexpress.excellentenchants.enchantment.impl.meta.ChanceImplementation; import su.nightexpress.excellentenchants.enchantment.impl.meta.PotionImplementation; public class EnchantConfusingArrows extends ExcellentEnchant implements Chanced, Arrowed, Potioned, BowEnchant { public static final String ID = "confusing_arrows"; private ArrowImplementation arrowImplementation; private ChanceImplementation chanceImplementation; private PotionImplementation potionImplementation; public EnchantConfusingArrows(@NotNull ExcellentEnchants plugin) { super(plugin, ID); this.getDefaults().setDescription(Placeholders.ENCHANTMENT_CHANCE + "% chance to launch an arrow with " + Placeholders.ENCHANTMENT_POTION_TYPE + " " + Placeholders.ENCHANTMENT_POTION_LEVEL + " (" + Placeholders.ENCHANTMENT_POTION_DURATION + "s.)"); this.getDefaults().setLevelMax(3); this.getDefaults().setTier(0.1); this.getDefaults().setConflicts(EnchantEnderBow.ID, EnchantGhast.ID, EnchantBomber.ID); } @Override public void loadSettings() { super.loadSettings(); this.arrowImplementation = ArrowImplementation.create(this, UniParticle.of(Particle.SPELL_MOB)); this.chanceImplementation = ChanceImplementation.create(this, "20.0 + " + Placeholders.ENCHANTMENT_LEVEL + " * 5.0"); this.potionImplementation = PotionImplementation.create(this, PotionEffectType.CONFUSION, false, "6.0 + " + Placeholders.ENCHANTMENT_LEVEL + " * 3.0", Placeholders.ENCHANTMENT_LEVEL); } @NotNull @Override public ArrowImplementation getArrowImplementation() { return arrowImplementation; } @NotNull @Override public ChanceImplementation getChanceImplementation() { return chanceImplementation; } @NotNull @Override public PotionImplementation getPotionImplementation() { return potionImplementation; } @NotNull @Override public EnchantmentTarget getCategory() { return EnchantmentTarget.BOW; } @Override public boolean onShoot(@NotNull EntityShootBowEvent event, @NotNull LivingEntity shooter, @NotNull ItemStack bow, int level) { if (!(event.getProjectile() instanceof Arrow arrow)) return false; if (!this.checkTriggerChance(level)) return false; arrow.setPickupStatus(AbstractArrow.PickupStatus.DISALLOWED); return arrow.addCustomEffect(this.createEffect(level), true); } @Override public boolean onHit(@NotNull ProjectileHitEvent event, LivingEntity user, @NotNull Projectile projectile, @NotNull ItemStack bow, int level) { return false; } @Override public boolean onDamage(@NotNull EntityDamageByEntityEvent event, @NotNull Projectile projectile, @NotNull LivingEntity shooter, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) { return false; } }