# Additional placeholders: # - %enchantment_trigger_chance%: Enchantment Trigger Chance # - %enchantment_potion_level%: Enchantment Potion Level # - %enchantment_potion_duration%: Enchantment Potion Duration # - %enchantment_potion_type%: Enchantment Potion Type # Enchantment display name. This name will be displayed in item lore and in enchantments list GUI. Name: Aquaman # Enchantment tier. Must be a valid tier from the 'config.yml'. Enchantments with invalid tier won't be loaded. Tier: exotic # Enchantment description. Will be displayed in item lore (if not disabled in the main config.yml) and in enchantments list GUI. # You can use multiple lines here. # You can use 'Enchantment' placeholders: http://77.222.60.131:8080/plugin/excellentenchants/utils/placeholders Description: - Grants %enchantment_potion_type% %enchantment_potion_level% effect that costs x1 %enchantment_cost_item%. # Defines if this enchantment is a treasure enchantment. # Treasure enchantments can only be received via looting, trading, or fishing. Is_Treasure: false # Enchantment level settings. Level: # Minimal (start) enchantment level. Can not be smaller then 1. Min: 1 # Maximal (final) enchantment level. # Keep in mind that while you can enchant items with bypass max. enchantment level, all enchantment 'Scalable' option values will not exceed the max. enchantment level. Max: 1 # Enchantment settings for Anvil. Anvil: # Defines the exp cost to merge this enchantment on other items on anvil. # Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats Merge_Cost: '%enchantment_level%' # Enchantment settings for Enchanting Table. Enchanting_Table: # Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost. # Example: expression '9 * %enchantment_level%' for enchantment levels 1-3 will result in I = 9+ Levels, II = 18+ Levels, III = 27+ Levels. # Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats Level_By_Exp_Cost: '%enchantment_level% * 15.0' # A chance that this enchantment will be appeared in Enchanting Table. Chance: 20.0 Villagers: # A chance that this enchantment will be populated on items in Villager trades. Chance: 20.0 Loot_Generation: # A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers. Chance: 25.0 Fishing: # A chance that this enchantment will be populated on items received from fishing. Chance: 30.0 Mob_Spawning: # A chance that this enchantment will be populated on items equipped on mob on spawning. Chance: 0.0 # Individual enchantment settings. Settings: # A chance that this enchantment will be triggered. # Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats Trigger_Chance: '100.0' # A cost a player will have to pay to have this enchantment triggered. Cost: # Enables/Disables cost feature. Enabled: true # A (custom) item that player must have in his inventory, that will be consumed to trigger the enchantment effect. # See http://77.222.60.131:8080/plugin/engine/config/formats for item options. Item: Material: PRISMARINE_SHARD Amount: 1 # Enchantment settings for the Potion Effect applied to a wearer or victim. Potion_Effect: # Potion effect level (amplifier). # Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats Level: '1' # Potion effect duration (in seconds). Keep in mind that settings this to a low value (smaller than Passive Task Interval in the config.yml) will result in effect reappear delay. # Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats Duration: '25.0'