ExcellentEnchants-spigot/Core/src/main/resources/enchants/infernus.yml
2022-07-31 16:26:23 +05:00

70 lines
3.5 KiB
YAML

# Additional placeholders:
# - %enchantment_trigger_chance%: Enchantment Trigger Chance
# - %enchantment_fire_duration%: Enchantment Fire Duration
# Defines if this enchantment is a treasure enchantment.
# Treasure enchantments can only be received via looting, trading, or fishing.
Is_Treasure: false
# Enchantment display name. This name will be displayed in item lore and in enchantments list GUI.
Name: Infernus
# Enchantment tier. Must be a valid tier from the 'config.yml'. Enchantments with invalid tier won't be loaded.
Tier: common
# Enchantment description. Will be displayed in item lore (if not disabled in the main config.yml) and in enchantments list GUI.
# You can use multiple lines here.
# You can use 'Enchantment' placeholders: http://77.222.60.131:8080/plugin/excellentenchants/utils/placeholders
Description:
- '%enchantment_trigger_chance%% chance to launch flaming Trident that ignites the
enemy for %enchantment_fire_duration%s.'
# List of the conflicting enchantments.
# Conflicted enchantments can not be applied together on the same item.
Conflicts: []
# Enchantment level settings.
Level:
# Minimal (start) enchantment level. Can not be smaller then 1.
Min: 1
# Maximal (final) enchantment level.
# Keep in mind that while you can enchant items with bypass max. enchantment level, all enchantment 'Scalable' option values will not exceed the max. enchantment level.
Max: 3
# Enchantment settings for Anvil.
Anvil:
# Defines the exp cost to merge this enchantment on other items on anvil.
# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
Merge_Cost: '%enchantment_level%'
Fishing:
# A chance that this enchantment will be populated on items received from fishing.
Chance: 45.0
# Enchantment settings for Enchanting Table.
Enchanting_Table:
# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
# Example: expression '9 * %enchantment_level%' for enchantment levels 1-3 will result in I = 9+ Levels, II = 18+ Levels, III = 27+ Levels.
# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
Level_By_Exp_Cost: 9 * %enchantment_level%
# A chance that this enchantment will be appeared in Enchanting Table.
Chance: 35.0
Villagers:
# A chance that this enchantment will be populated on items in Villager trades.
Chance: 45.0
Loot_Generation:
# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
Chance: 45.0
Mob_Spawning:
# A chance that this enchantment will be populated on items equipped on mob on spawning.
Chance: 30.0
# Individual enchantment settings.
Settings:
# A chance that this enchantment will be triggered.
# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
Trigger_Chance: '100.0'
# A cost a player will have to pay to have this enchantment triggered.
Cost:
# Enables/Disables cost feature.
Enabled: false
# A (custom) item that player must have in his inventory, that will be consumed to trigger the enchantment effect.
# See http://77.222.60.131:8080/plugin/engine/config/formats for item options.
Item:
Material: AIR
Amount: 1
# How long (in ticks, 20 ticks = 1 second) the damaged entity will be ignited for?
# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
Fire_Ticks: 60 + %enchantment_level% * 20