70 lines
3.5 KiB
YAML
70 lines
3.5 KiB
YAML
# Additional placeholders:
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# - %enchantment_trigger_chance%: Enchantment Trigger Chance
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# - %enchantment_fire_duration%: Enchantment Fire Duration
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# Defines if this enchantment is a treasure enchantment.
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# Treasure enchantments can only be received via looting, trading, or fishing.
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Is_Treasure: false
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# Enchantment display name. This name will be displayed in item lore and in enchantments list GUI.
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Name: Infernus
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# Enchantment tier. Must be a valid tier from the 'config.yml'. Enchantments with invalid tier won't be loaded.
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Tier: common
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# Enchantment description. Will be displayed in item lore (if not disabled in the main config.yml) and in enchantments list GUI.
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# You can use multiple lines here.
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# You can use 'Enchantment' placeholders: http://77.222.60.131:8080/plugin/excellentenchants/utils/placeholders
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Description:
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- '%enchantment_trigger_chance%% chance to launch flaming Trident that ignites the
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enemy for %enchantment_fire_duration%s.'
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# List of the conflicting enchantments.
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# Conflicted enchantments can not be applied together on the same item.
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Conflicts: []
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# Enchantment level settings.
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Level:
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# Minimal (start) enchantment level. Can not be smaller then 1.
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Min: 1
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# Maximal (final) enchantment level.
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# Keep in mind that while you can enchant items with bypass max. enchantment level, all enchantment 'Scalable' option values will not exceed the max. enchantment level.
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Max: 3
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# Enchantment settings for Anvil.
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Anvil:
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# Defines the exp cost to merge this enchantment on other items on anvil.
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# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
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Merge_Cost: '%enchantment_level%'
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Fishing:
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# A chance that this enchantment will be populated on items received from fishing.
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Chance: 45.0
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# Enchantment settings for Enchanting Table.
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Enchanting_Table:
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# Defines which enchantment level will be generated in Enchanting Table depends on the enchanting cost.
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# Example: expression '9 * %enchantment_level%' for enchantment levels 1-3 will result in I = 9+ Levels, II = 18+ Levels, III = 27+ Levels.
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# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
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Level_By_Exp_Cost: 9 * %enchantment_level%
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# A chance that this enchantment will be appeared in Enchanting Table.
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Chance: 35.0
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Villagers:
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# A chance that this enchantment will be populated on items in Villager trades.
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Chance: 45.0
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Loot_Generation:
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# A chance that this enchantment will be populated on items in cave/dungeon/castle chests/minecarts and other containers.
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Chance: 45.0
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Mob_Spawning:
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# A chance that this enchantment will be populated on items equipped on mob on spawning.
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Chance: 30.0
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# Individual enchantment settings.
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Settings:
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# A chance that this enchantment will be triggered.
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# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
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Trigger_Chance: '100.0'
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# A cost a player will have to pay to have this enchantment triggered.
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Cost:
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# Enables/Disables cost feature.
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Enabled: false
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# A (custom) item that player must have in his inventory, that will be consumed to trigger the enchantment effect.
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# See http://77.222.60.131:8080/plugin/engine/config/formats for item options.
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Item:
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Material: AIR
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Amount: 1
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# How long (in ticks, 20 ticks = 1 second) the damaged entity will be ignited for?
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# Scalable. Placeholder: %enchantment_level%. See: http://77.222.60.131:8080/plugin/engine/config/formats
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Fire_Ticks: 60 + %enchantment_level% * 20
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