forked from Upstream/ExcellentEnchants-spigot
101 lines
3.8 KiB
Java
101 lines
3.8 KiB
Java
package su.nightexpress.excellentenchants.enchantment.impl.armor;
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import org.bukkit.Particle;
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import org.bukkit.Sound;
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import org.bukkit.enchantments.EnchantmentTarget;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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import su.nightexpress.excellentenchants.ExcellentEnchantsPlugin;
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import su.nightexpress.excellentenchants.api.Modifier;
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import su.nightexpress.excellentenchants.api.enchantment.Rarity;
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import su.nightexpress.excellentenchants.api.enchantment.data.ChanceData;
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import su.nightexpress.excellentenchants.api.enchantment.data.ChanceSettings;
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import su.nightexpress.excellentenchants.api.enchantment.type.CombatEnchant;
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import su.nightexpress.excellentenchants.enchantment.data.AbstractEnchantmentData;
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import su.nightexpress.excellentenchants.enchantment.data.ChanceSettingsImpl;
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import su.nightexpress.nightcore.config.FileConfig;
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import su.nightexpress.nightcore.util.NumberUtil;
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import su.nightexpress.nightcore.util.wrapper.UniParticle;
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import su.nightexpress.nightcore.util.wrapper.UniSound;
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import java.io.File;
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import static su.nightexpress.excellentenchants.Placeholders.*;
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public class FireShieldEnchant extends AbstractEnchantmentData implements ChanceData, CombatEnchant {
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public static final String ID = "fire_shield";
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private Modifier fireDuration;
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private ChanceSettingsImpl chanceSettings;
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public FireShieldEnchant(@NotNull ExcellentEnchantsPlugin plugin, @NotNull File file) {
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super(plugin, file);
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this.setDescription(ENCHANTMENT_CHANCE + "% chance to ignite attackers for " + GENERIC_DURATION + "s.");
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this.setMaxLevel(3);
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this.setRarity(Rarity.UNCOMMON);
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}
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@Override
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protected void loadAdditional(@NotNull FileConfig config) {
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this.chanceSettings = ChanceSettingsImpl.create(config, Modifier.add(3, 2, 1, 100));
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this.fireDuration = Modifier.read(config, "Settings.Fire.Duration",
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Modifier.multiply(2, 1, 1, 600),
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"Sets the fire duration (in seconds).",
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"If entity's current fire ticks amount is less than this value, it will be set to this value.",
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"If entity's current fire ticks amount is greater than this value, it won't be changed.");
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this.addPlaceholder(GENERIC_DURATION, level -> NumberUtil.format(this.getFireDuration(level)));
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}
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@NotNull
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@Override
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public ChanceSettings getChanceSettings() {
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return chanceSettings;
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}
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@NotNull
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@Override
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public EnchantmentTarget getCategory() {
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return EnchantmentTarget.ARMOR;
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}
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@NotNull
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@Override
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public EventPriority getProtectPriority() {
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return EventPriority.HIGHEST;
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}
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public double getFireDuration(int level) {
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return this.fireDuration.getValue(level);
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}
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@Override
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public boolean onAttack(@NotNull EntityDamageByEntityEvent event, @NotNull LivingEntity damager, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
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return false;
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}
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@Override
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public boolean onProtect(@NotNull EntityDamageByEntityEvent event,
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@NotNull LivingEntity damager, @NotNull LivingEntity victim,
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@NotNull ItemStack weapon, int level) {
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if (!this.checkTriggerChance(level)) return false;
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int ticksToSet = (int) (this.getFireDuration(level) * 20);
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int ticksHas = damager.getFireTicks();
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if (ticksHas >= ticksToSet) return false;
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if (this.hasVisualEffects()) {
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UniParticle.of(Particle.FLAME).play(victim.getEyeLocation(), 0.5, 0.1, 35);
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UniSound.of(Sound.ITEM_FIRECHARGE_USE).play(victim.getLocation());
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}
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damager.setFireTicks(ticksToSet);
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return true;
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}
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}
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