ExcellentEnchants-spigot/Core/src/main/java/su/nightexpress/excellentenchants/enchantment/impl/armor/KamikadzeEnchant.java

126 lines
4.7 KiB
Java

package su.nightexpress.excellentenchants.enchantment.impl.armor;
import org.bukkit.Particle;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDeathEvent;
import org.bukkit.event.entity.EntityResurrectEvent;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import su.nightexpress.excellentenchants.ExcellentEnchantsPlugin;
import su.nightexpress.excellentenchants.api.Modifier;
import su.nightexpress.excellentenchants.api.enchantment.Rarity;
import su.nightexpress.excellentenchants.api.enchantment.data.ChanceData;
import su.nightexpress.excellentenchants.api.enchantment.data.ChanceSettings;
import su.nightexpress.excellentenchants.api.enchantment.type.DeathEnchant;
import su.nightexpress.excellentenchants.enchantment.data.AbstractEnchantmentData;
import su.nightexpress.excellentenchants.enchantment.data.ChanceSettingsImpl;
import su.nightexpress.nightcore.config.ConfigValue;
import su.nightexpress.nightcore.config.FileConfig;
import su.nightexpress.nightcore.manager.SimpeListener;
import su.nightexpress.nightcore.util.wrapper.UniParticle;
import java.io.File;
import static su.nightexpress.excellentenchants.Placeholders.*;
public class KamikadzeEnchant extends AbstractEnchantmentData implements ChanceData, DeathEnchant, SimpeListener {
public static final String ID = "self_destruction";
private Modifier explosionSize;
private boolean applyOnResurrect;
private ChanceSettingsImpl chanceSettings;
private Entity exploder;
public KamikadzeEnchant(@NotNull ExcellentEnchantsPlugin plugin, @NotNull File file) {
super(plugin, file);
this.setDescription(ENCHANTMENT_CHANCE + "% chance to create an explosion on death.");
this.setMaxLevel(3);
this.setRarity(Rarity.UNCOMMON);
}
@Override
protected void loadAdditional(@NotNull FileConfig config) {
this.chanceSettings = ChanceSettingsImpl.create(config, Modifier.add(0, 5, 1, 100));
this.applyOnResurrect = ConfigValue.create("Settings.Apply_On_Resurrect",
true,
"Sets whether or not enchantment will trigger on resurrect (when a totem is used)."
).read(config);
this.explosionSize = Modifier.read(config, "Settings.Explosion.Size",
Modifier.add(1, 1, 1, 5),
"A size of the explosion. The more size - the bigger the damage."
);
}
@NotNull
@Override
public ChanceSettings getChanceSettings() {
return chanceSettings;
}
@Override
@NotNull
public EnchantmentTarget getCategory() {
return EnchantmentTarget.ARMOR_TORSO;
}
public boolean isApplyOnResurrect() {
return this.applyOnResurrect;
}
public final double getExplosionSize(int level) {
return this.explosionSize.getValue(level);
}
public boolean createExplosion(@NotNull LivingEntity entity, @NotNull ItemStack item, int level) {
if (!this.checkTriggerChance(level)) return false;
float size = (float) this.getExplosionSize(level);
this.exploder = entity;
boolean exploded = entity.getWorld().createExplosion(entity.getLocation(), size, false, false, entity);
this.exploder = null;
if (exploded && this.hasVisualEffects()) {
UniParticle.of(Particle.SMOKE_NORMAL).play(entity.getEyeLocation(), 0.5, 0.1, 60);
UniParticle.of(Particle.LAVA).play(entity.getEyeLocation(), 1.25, 0.1, 100);
}
return exploded;
}
@Override
public boolean onDeath(@NotNull EntityDeathEvent event, @NotNull LivingEntity entity, ItemStack item, int level) {
return this.createExplosion(entity, item, level);
}
@Override
public boolean onResurrect(@NotNull EntityResurrectEvent event, @NotNull LivingEntity entity, @NotNull ItemStack item, int level) {
return this.isApplyOnResurrect() && this.createExplosion(entity, item, level);
}
@Override
public boolean onKill(@NotNull EntityDeathEvent event, @NotNull LivingEntity entity, @NotNull Player killer, ItemStack weapon, int level) {
return false;
}
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onItemDamage(EntityDamageByEntityEvent event) {
if (this.exploder == null || event.getDamager() != this.exploder) return;
if (event.getEntity() instanceof Item || event.getEntity() == this.exploder) {
event.setCancelled(true);
}
}
}